ocsenave@185: (ns com.aurellem.world.practice ocsenave@227: (:use (com.aurellem.gb gb-driver)) ocsenave@227: ocsenave@227: (:use (com.aurellem.gb saves util constants gb-driver vbm items assembly characters)) ocsenave@227: (:use (com.aurellem.run title)) ocsenave@227: (:use (com.aurellem.exp pokemon)) ocsenave@227: (:use (com.aurellem.exp item-bridge)) ocsenave@227: (:import [com.aurellem.gb.gb_driver SaveState])) ocsenave@227: ocsenave@227: ocsenave@227: ;;(def original-rom (rom(root))) ocsenave@227: ocsenave@185: ocsenave@185: (def hex-pc (comp hex PC)) ocsenave@185: ocsenave@194: (defn nstep [state n] ocsenave@194: (if (zero? n) state ocsenave@194: (recur (step state) (dec n)))) ocsenave@185: ocsenave@185: ocsenave@185: (defn view-memory* [state start length] ocsenave@185: ((comp vec map) ocsenave@194: #((comp aget) (memory state) %) ocsenave@185: (range start (+ start length)))) ocsenave@185: ocsenave@185: ocsenave@185: (defn state-surprise ocsenave@185: "This is one tick before the trainer goes [!]" ocsenave@185: [] ocsenave@185: (-> ocsenave@185: (pre-trainer-battle) ocsenave@185: (step [:r]) ocsenave@185: (step) ocsenave@185: (ntick 88147) ocsenave@185: ;(step [:r]) ocsenave@185: ocsenave@185: ;(step [:r]) ocsenave@185: ;(step [:r]) ocsenave@185: ;(step [:r]) ocsenave@185: ;(step [:r]) ocsenave@185: )) ocsenave@194: (defn state-inject ocsenave@194: "I have replaced the letter e with e-acute @ 0xC4E8." ocsenave@194: [] ocsenave@194: (read-state "inject-surprise")) ocsenave@185: ocsenave@185: ocsenave@185: ocsenave@185: ocsenave@194: (defn pc-trail ocsenave@194: "Track the PC for a number of ticks." ocsenave@194: [state ticks] ocsenave@194: (tick state) ocsenave@194: (set-state! state) ocsenave@194: (loop [pcs [(PC)] ] ocsenave@194: (if (> (count pcs) ticks) pcs ocsenave@194: (do ocsenave@194: (com.aurellem.gb.Gb/tick) ocsenave@194: (recur (conj pcs (PC))))))) ocsenave@185: ocsenave@185: ocsenave@185: ocsenave@194: (defn differences [list-1 list-2] ocsenave@194: (remove ocsenave@194: (fn [[a b c]] (= b c)) ocsenave@194: (map vector ocsenave@194: (range) ocsenave@194: list-1 ocsenave@194: list-2))) ocsenave@194: ocsenave@194: (defn pc-diff [state-1 state-2] ocsenave@194: (differences (map hex (pc-trail state-1 10000)) ocsenave@194: (map hex (pc-trail state-2 10000)))) ocsenave@194: ocsenave@194: ocsenave@194: (defn memory-diff [state-1 state-2] ocsenave@194: (remove ocsenave@194: (fn[[a b c]] (= b c)) ocsenave@194: (map (comp vec (partial map hex) list) ocsenave@194: (range) ocsenave@194: (vec (memory state-1)) ocsenave@194: (vec (memory state-2))) ocsenave@194: ) ocsenave@194: ) ocsenave@194: ocsenave@194: ocsenave@194: ocsenave@194: (defn state-speak ocsenave@194: "This is when the trainer speaks." ocsenave@194: [] ocsenave@194: (-> ocsenave@194: (pre-trainer-battle) ocsenave@194: (set-memory 0xD354 0x0) ocsenave@194: (step [:r]) ocsenave@194: (step) ocsenave@194: (ntick 88147) ocsenave@194: (tick) ocsenave@194: (nstep 102) ocsenave@194: ocsenave@194: ;(step [:r]) ocsenave@194: ocsenave@194: ;(step [:r]) ocsenave@194: ;(step [:r]) ocsenave@194: ;(step [:r]) ocsenave@194: ;(step [:r]) ocsenave@194: )) ocsenave@194: ocsenave@194: ocsenave@194: ocsenave@194: (defn get-memory [state n] ocsenave@194: (aget (memory state) n)) ocsenave@194: ocsenave@194: (defn first-change ocsenave@194: "Watch the current memory location as it ticks, ocsenave@194: return the first state that differs at location mem." ocsenave@194: [state n] ocsenave@194: (tick state) ocsenave@194: (set-state! state) ocsenave@194: (let [init (aget (memory state) n)] ocsenave@194: (loop [] ocsenave@194: (if (= (aget (memory) n) init) ocsenave@194: (do ocsenave@194: (com.aurellem.gb.Gb/tick) ocsenave@194: (recur)))) ocsenave@194: (update-state))) ocsenave@194: ocsenave@194: ocsenave@194: ocsenave@227: ocsenave@227: (defn spell-array ocsenave@227: [array mem n] ocsenave@227: (character-codes->str ocsenave@194: (take n (drop mem ocsenave@227: (vec array))))) ocsenave@194: ocsenave@227: (defn spell ocsenave@227: ([state mem n] ocsenave@227: (spell (memory state) mem n)) ocsenave@227: ([mem n] (spell @current-state mem n))) ocsenave@194: ocsenave@227: ocsenave@227: ocsenave@227: (comment ocsenave@194: (println) ocsenave@194: (print (character-codes->str (take 6000 (drop 0xA75F4 ocsenave@227: (vec(com.aurellem.gb.gb-driver/rom))))))) ocsenave@194: ocsenave@194: ;(dorun (map println (view-memory* (state-surprise) 0x1AEF 1600))) ocsenave@194: ocsenave@194: ocsenave@194: ocsenave@194: (def surprise-words ocsenave@194: [0x80 0xAB 0xAB 0x7F 0xB1 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x8B 0xA4 0xB3 0xE0 0xB2 0x7F 0xB1 0xAE 0xAB 0xAB 0x7F 0xB3 0xA7 0xA4 0x7F 0xA3 0xA8 0xA2 0xA4 0xE7]) ocsenave@194: ocsenave@194: (defn sublist ocsenave@194: "Unshifts the list until the sublist is at the start." ocsenave@194: [list sub] ocsenave@194: (cond ocsenave@194: (empty? sub) list ocsenave@194: (empty? list) nil ocsenave@194: (= (take (count sub) list) sub) list ocsenave@194: :else (recur (rest list) sub))) ocsenave@194: ocsenave@227: (defn find-sublist ocsenave@194: "Returns the position of the first occurence of sublist." ocsenave@194: [list sub] ocsenave@194: (loop [n 0 a list] ocsenave@194: (cond ocsenave@194: (empty? a) nil ocsenave@194: (= (take (count sub) a) sub) n ocsenave@194: :else (recur (inc n) (rest a))))) ocsenave@194: ocsenave@227: (defn find-sublists ocsenave@227: "Returns a vector of the occurences of sublists." ocsenave@227: [list sub] ocsenave@227: (let [m (find-sublist list sub)] ocsenave@227: (if (nil? m) '() ocsenave@227: (cons m ocsenave@227: (map (partial + (inc m)) ocsenave@227: (find-sublists ocsenave@227: (drop (inc m) list) ocsenave@227: sub)))))) ocsenave@227: ocsenave@227: (defn spelling-bee ocsenave@227: "Search for the given string in ROM, returning short snippets of ocsenave@227: text around the results." ocsenave@227: [str k] ocsenave@227: (let [rom (rom(root))] ocsenave@227: (map ocsenave@227: (fn [n] ocsenave@227: [(hex n) ocsenave@227: (character-codes->str (take k (drop n rom)))]) ocsenave@227: ocsenave@227: (find-sublists ocsenave@227: rom ocsenave@227: (str->character-codes str))))) ocsenave@227: ocsenave@194: ocsenave@194: ocsenave@194: ocsenave@194: (defn change-speech ocsenave@194: ([state str k] ocsenave@194: (loop [ops str ocsenave@194: s state ocsenave@194: n k] ocsenave@194: (if (empty? ops) s ocsenave@194: (recur ocsenave@194: (rest ops) ocsenave@194: (set-memory (first-change s (+ 0xC4B9 n)) (+ 0xC4B9 n) ocsenave@194: (first ops)) ocsenave@194: (if (not= n 19) (inc n) ocsenave@194: (+ n 21)))))) ocsenave@194: ([str k] ocsenave@194: (change-speech (state-speak) str k)) ocsenave@194: ([str] ocsenave@227: (change-speech str 0))) ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: (defn rewrite-memory ocsenave@227: "Alters the vector of memory. Treats strings as lists of character ocsenave@227: ops." ocsenave@227: ([mem start strs-or-ops] ocsenave@227: (let [x (first strs-or-ops)] ocsenave@227: (cond (empty? strs-or-ops) mem ocsenave@227: (string? x) ocsenave@227: ocsenave@227: (recur mem start ocsenave@227: (concat ocsenave@227: (str->character-codes x) ocsenave@227: (rest strs-or-ops))) ocsenave@227: :else ocsenave@227: (recur ocsenave@227: (assoc mem start x) ocsenave@227: (inc start) ocsenave@227: (rest strs-or-ops)))))) ocsenave@227: ocsenave@227: (def rewrite-rom ocsenave@227: "Alters the ROM array using write-memory." ocsenave@227: (partial rewrite-memory (vec (rom(root))))) ocsenave@227: ocsenave@227: (defn restore-rom! [] (write-rom! original-rom)) ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: (def oak-intro ocsenave@227: ocsenave@227: (list "Hello there!" ocsenave@227: 0x4F ocsenave@227: "Welcome to the" ocsenave@227: 0x55 ocsenave@227: "world of " ocsenave@227: 0x54 ocsenave@227: "MON!" ocsenave@227: 0x51 ocsenave@227: "My name is OAK!" ocsenave@227: 0x4F ocsenave@227: "People call me" ocsenave@227: 0x55 ocsenave@227: "the " ocsenave@227: 0x54 ocsenave@227: "MON PROF!" ocsenave@227: 0x58 ocsenave@227: "This world is" ocsenave@227: 0x4F ocsenave@227: "inhabited by" ocsenave@227: 0x55 ocsenave@227: "creatures called" ocsenave@227: 0x55 ocsenave@227: 0x54 ocsenave@227: "MON!" ocsenave@227: 0x50 ocsenave@227: 0x50 ocsenave@227: 0x51 ocsenave@227: "For some people, " ocsenave@227: 0x4F ocsenave@227: 0x54 ocsenave@227: "MON are" ocsenave@227: 0x55 ocsenave@227: "pets. Others use" ocsenave@227: 0x55 ocsenave@227: "them for fights." ocsenave@227: 0x51 ocsenave@227: "Myself..." ocsenave@227: 0x51 ocsenave@227: "I study " ocsenave@227: 0x54 ocsenave@227: "MON" ocsenave@227: 0x4F ocsenave@227: "as a profession." ocsenave@227: 0x58 ocsenave@227: "First, what is" ocsenave@227: 0x4F ocsenave@227: "your name?" ocsenave@227: 0x58 ocsenave@227: "This is my grand-" ocsenave@227: 0x4F ocsenave@227: "son. He's been" ocsenave@227: 0x55 ocsenave@227: "your rival since" ocsenave@227: 0x55 ocsenave@227: "you were a baby." ocsenave@227: 0x51 ocsenave@227: "...Erm, what is" ocsenave@227: 0x4F ocsenave@227: "his name again?" ocsenave@227: 0x58 ocsenave@227: 0x52 ocsenave@227: "!" ocsenave@227: 0x51 ocsenave@227: "Your very own" ocsenave@227: 0x4F ocsenave@227: 0x54 ocsenave@227: "MON legend is" ocsenave@227: 0x55 ocsenave@227: "about to unfold!" ocsenave@227: 0x51 ocsenave@227: "A world of dreams" ocsenave@227: 0x4F ocsenave@227: "and adventures" ocsenave@227: 0x55 ocsenave@227: "with " ocsenave@227: 0x54 ocsenave@227: "MON" ocsenave@227: 0x55 ocsenave@227: "awaits! Let's go!" ocsenave@227: 0x57) ) ocsenave@227: ocsenave@227: (defn state-intro ocsenave@227: "Professor Oak speaks!" ocsenave@227: [] ocsenave@227: (do ocsenave@227: (-> ocsenave@227: (rewrite-rom 0xA07BB ocsenave@227: (list 0x87 0xA4 0xAB 0xAB 0xAE 0x7F 0xB3 0xA7 0xA4 0xB1 0xA4 0xE7 0x4F 0x96 0xA4 0xAB 0xA2 0xAE 0xAC 0xA4 0x7F 0xB3 0xAE 0x7F 0xB3 0xA7 0xA4 0x55 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xAE 0xA5 0x7F 0x54 0x8C 0x8E 0x8D 0xE7 0x51 0x8C 0xB8 0x7F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x8E 0x80 0x8A 0xE7 0x4F 0x8F 0xA4 0xAE 0xAF 0xAB 0xA4 0x7F 0xA2 0xA0 0xAB 0xAB 0x7F 0xAC 0xA4 0x55 0xB3 0xA7 0xA4 0x7F 0x8F 0x8C 0x8E 0x8D 0x7F 0x8F 0x91 0x8E 0x85 0xE7 0x58 0x93 0xA7 0xA8 0xB2 0x7F 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xA8 0xB2 0x4F 0xA8 0xAD 0xA7 0xA0 0xA1 0xA8 0xB3 0xA4 0xA3 0x7F 0xA1 0xB8 0x55 0xA2 0xB1 0xA4 0xA0 0xB3 0xB4 0xB1 0xA4 0xB2 0x7F 0xA2 0xA0 0xAB 0xAB 0xA4 0xA3 0x55 0x54 0x8C 0x8E 0x8D 0xE7 0x50 0x50 0x51 0x85 0xAE 0xB1 0x7F 0xB2 0xAE 0xAC 0xA4 0x7F 0xAF 0xA4 0xAE 0xAF 0xAB 0xA4 0xF3 0x7F 0x4F 0x54 0x8C 0x8E 0x8D 0x7F 0xA0 0xB1 0xA4 0x55 0xAF 0xA4 0xB3 0xB2 0xF1 0x7F 0x8E 0xB3 0xA7 0xA4 0xB1 0xB2 0x7F 0xB4 0xB2 0xA4 0x55 0xB3 0xA7 0xA4 0xAC 0x7F 0xA5 0xAE 0xB1 0x7F 0xA5 0xA8 0xA6 0xA7 0xB3 0xB2 0xF1 0x51 0x8C 0xB8 0xB2 0xA4 0xAB 0xA5 0xF1 0xF1 0xF1 0x51 0x88 0x7F 0xB2 0xB3 0xB4 0xA3 0xB8 0x7F 0x54 0x8C 0x8E 0x8D 0x4F 0xA0 0xB2 0x7F 0xA0 0x7F 0xAF 0xB1 0xAE 0xA5 0xA4 0xB2 0xB2 0xA8 0xAE 0xAD 0xF1 0x58 0x85 0xA8 0xB1 0xB2 0xB3 0xF3 0x7F 0x7F 0xB6 0xA7 0xA0 0xB3 0x7F 0xA8 0xB2 0x4F 0xB8 0xAE 0xB4 0xB1 0x7F 0xAD 0xA0 0xAC 0xA4 0xE6 0x58 0x93 0xA7 0xA8 0xB2 0x7F 0xA8 0xB2 0x7F 0xAC 0xB8 0x7F 0xA6 0xB1 0xA0 0xAD 0xA3 0xE3 0x4F 0xB2 0xAE 0xAD 0xF1 0x7F 0x87 0xA4 0xE0 0xB2 0x7F 0xA1 0xA4 0xA4 0xAD 0x55 0xB8 0xAE 0xB4 0xB1 0x7F 0xB1 0xA8 0xB5 0xA0 0xAB 0x7F 0xB2 0xA8 0xAD 0xA2 0xA4 0x55 0xB8 0xAE 0xB4 0x7F 0xB6 0xA4 0xB1 0xA4 0x7F 0xA0 0x7F 0xA1 0xA0 0xA1 0xB8 0xF1 0x51 0xF1 0xF1 0xF1 0x84 0xB1 0xAC 0xF3 0x7F 0x7F 0xB6 0xA7 0xA0 0xB3 0x7F 0xA8 0xB2 0x4F 0xA7 0xA8 0xB2 0x7F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA0 0xA6 0xA0 0xA8 0xAD 0xE6 0x58 0x52 0xE7 0x51 0x98 0xAE 0xB4 0xB1 0x7F 0xB5 0xA4 0xB1 0xB8 0x7F 0xAE 0xB6 0xAD 0x4F 0x54 0x8C 0x8E 0x8D 0x7F 0xAB 0xA4 0xA6 0xA4 0xAD 0xA3 0x7F 0xA8 0xB2 0x55 0xA0 0xA1 0xAE 0xB4 0xB3 0x7F 0xB3 0xAE 0x7F 0xB4 0xAD 0xA5 0xAE 0xAB 0xA3 0xE7 0x51 0x80 0x7F 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xAE 0xA5 0x7F 0xA3 0xB1 0xA4 0xA0 0xAC 0xB2 0x4F 0xA0 0xAD 0xA3 0x7F 0xA0 0xA3 0xB5 0xA4 0xAD 0xB3 0xB4 0xB1 0xA4 0xB2 0x55 0xB6 0xA8 0xB3 0xA7 0x7F 0x54 0x8C 0x8E 0x8D 0x55 0xA0 0xB6 0xA0 0xA8 0xB3 0xB2 0xE7 0x7F 0x8B 0xA4 0xB3 0xE0 0xB2 0x7F 0xA6 0xAE 0xE7 0x57 0x0 0x83 0xAE 0x7F 0xB8 0xAE 0xB4 0x7F 0xB6 0xA0 0xAD 0xB3 0x7F 0xB3 0xAE 0x4F 0xA6 0xA8 0xB5 0xA4 0x7F 0xA0 0x7F 0xAD 0xA8 0xA2 0xAA 0xAD 0xA0 0xAC 0xA4 0x55 0xB3 0xAE 0x7F 0x50 0x1 0x6D 0xCD 0x0 0xE6 0x57 0x0 0x91 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x92 0xAE 0x7F 0xB8 0xAE 0xB4 0xB1 0x4F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x52 0xE7 0x58 0x0 0x93 0xA7 0xA0 0xB3 0xBD 0x7F 0xB1 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x88 0x4F 0xB1 0xA4 0xAC 0xA4 0xAC 0xA1 0xA4 0xB1 0x7F 0xAD 0xAE 0xB6 0xE7 0x7F 0x87 0xA8 0xB2 0x55 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x53 0xE7 0x58 0x1 0x3F 0xCD 0x0 0x7F 0xA0 0xAD 0xA3 0x4F 0x50 0x1 0x6D 0xCD 0x0 0x7F 0xB6 0xA8 0xAB 0xAB 0x55 0xA1 0xA4 0x7F 0xB3 0xB1 0xA0 0xA3 0xA4 0xA3 0xE8 0x57 0x0 0x98 0xAE 0xB4 0x7F 0xAD 0xA4 0xA4 0xA3 0x7F 0xF9 0x7F 0x54 0x8C 0x8E 0x8D 0x4F 0xB3 0xAE 0x7F 0xA5 0xA8 0xA6 0xA7 0xB3 0xE7 0x58 0x0 0x92 0xAE 0xB1 0xB1 0xB8 0xF4 0x7F 0x8C 0x84 0x96 0x7F 0xA2 0xA0 0xAD 0xBE 0x4F 0xA0 0xB3 0xB3 0xA4 0xAD 0xA3 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA0 0xAB 0xAB 0x7F 0xA1 0xA4 0x7F 0xA3 0xA8 0xA5 0xA5 0xA4 0xB1 0xA4 0xAD 0xB3 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xFB 0xFB 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xFB 0xF6 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xF7 0xFB 0xFB 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xF9 0xF6 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xF8 0xFB 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xFE 0xF6 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xF8 0xF6 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xF7 0xFB 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xFB 0xF6 0xE7 0x58 0x1 0x6D 0xCD 0x0 0x7F 0xA8 0xB2 0x7F 0xAE 0xB5 0xA4 0xB1 0x4F 0xFC 0x71 0xFE 0x73 0x7F 0xB3 0xA0 0xAB 0xAB 0xE7 0x58 0x1 0x6D 0xCD 0x0) ocsenave@227: ;; (list ocsenave@227: ;; "Sleeping on the" ocsenave@227: ;; 0x4F ocsenave@227: ;; "job again are we?" ocsenave@227: ;; 0x51 ocsenave@227: ;; 0x00 ocsenave@227: ;; "test" ocsenave@227: ;; 0x59 ocsenave@227: ;; "EOM") ocsenave@227: ocsenave@227: ocsenave@227: ) ocsenave@227: (int-array) ocsenave@227: (write-rom!)) ocsenave@227: (root) ocsenave@227: ocsenave@227: ) ocsenave@227: ocsenave@194: ) ocsenave@194: ocsenave@227: (comment ocsenave@227: "Hello there![0x4F]Welcome to the[0x55]world of [POKE]MON![0x51]My ocsenave@227: name is OAK![0x4F]People call me[0x55]the [POKE]MON PROF![0x58]This ocsenave@227: world is[0x4F]inhabited by[0x55]creatures ocsenave@227: called[0x55][POKE]MON![0x50][0x50][0x51]For some people, ocsenave@227: [0x4F][POKE]MON are[0x55]pets. Others use[0x55]them for ocsenave@227: fights.[0x51]Myself...[0x51]I study [POKE]MON[0x4F]as a ocsenave@227: profession.[0x58]First, what is[0x4F]your name?[0x58]This is my ocsenave@227: grand-[0x4F]son. He's been[0x55]your rival since[0x55]you were a ocsenave@227: baby.[0x51]...Erm, what is[0x4F]his name again?[0x58][RED]![0x51]Your ocsenave@227: very own[0x4F][POKE]MON legend is[0x55]about to unfold![0x51]A world ocsenave@227: of dreams[0x4F]and adventures[0x55]with [POKE]MON[0x55]awaits! Let's ocsenave@227: go![0x57]") ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: ocsenave@227: