rlm@488: (ns com.aurellem.run.image rlm@486: (:use (com.aurellem.gb saves gb-driver util constants rlm@486: items vbm characters money rlm@486: rlm-assembly)) rlm@492: (:use (com.aurellem.run util music title save-corruption rlm@486: bootstrap-0 bootstrap-1)) rlm@486: (:require clojure.string) rlm@486: (:import [com.aurellem.gb.gb_driver SaveState]) rlm@486: (:import java.io.File)) rlm@486: rlm@486: ;; want to display an image onto the screen. rlm@486: ;; probably will be the six ponies, possibly with scrolling. rlm@486: rlm@486: ;; probably don't need hi-color mode since the images shuld be rlm@486: ;; simple. rlm@486: rlm@486: ;; use background tiles? they provide greater color depth than rlm@486: ;; sprites, and can still be scrolled, so why not? rlm@486: rlm@490: ;; could also use sprites to get 3 more colors per tile for a total of rlm@490: ;; 7 colors per tile, although not for all tiles... rlm@486: rlm@486: rlm@486: rlm@490: ;; want a function to rlm@486: rlm@490: ;; 1. read an image rlm@490: ;; 2. split into a grid of 8x8 pixels rlm@490: ;; 3. convert all RGB colors to gb-RGB colors rlm@490: ;; 4. determine efficient color palletes for the image rlm@490: ;; 5. output efficient assembly code to draw the image to the gb rlm@490: ;; screen. rlm@486: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@488: rlm@491: (def image-program-target 0xB000) rlm@486: rlm@491: (def display-width 160) rlm@491: (def display-height 144) rlm@491: rlm@491: rlm@491: rlm@491: ;{:r :g :b } rlm@491: rlm@491: (def character-data 0x8000) rlm@491: (def character-data-end 0x97FF) rlm@491: rlm@491: rlm@491: rlm@491: rlm@491: (def BG-data-1 0x9800) rlm@491: rlm@491: (def BG-data-2 0x9C00) rlm@491: rlm@491: (def OAM 0xFE00) rlm@491: rlm@491: rlm@491: rlm@491: (def video-bank-select-register 0xFF4F) rlm@491: rlm@492: (defn gb-rgb->bits [[r g b]] rlm@492: (assert (<= 0 r 31)) rlm@492: (assert (<= 0 g 31)) rlm@492: (assert (<= 0 b 31)) rlm@491: [(bit-and rlm@491: 0xFF rlm@491: (+ rlm@491: r rlm@491: (bit-shift-left g 5))) rlm@491: (+ rlm@491: (bit-shift-right g 3) rlm@491: (bit-shift-left b 2))]) rlm@491: rlm@492: rlm@492: (def bg-palette-select 0xFF68) rlm@492: (def bg-palette-data 0xFF69) rlm@492: rlm@492: (def obj-palette-select 0xFF6A) rlm@492: (def obj-palette-data 0xFF6B) rlm@492: rlm@492: (def max-palettes 8) rlm@492: rlm@492: (defn write-data [target data] rlm@492: (flatten rlm@492: [0x3E ;; load literal to A rlm@492: data rlm@492: 0xEA ;; load A into target rlm@493: (reverse (disect-bytes-2 target))])) rlm@492: rlm@492: (defn begin-sequential-palette-write rlm@492: [palette-num palette-select-address] rlm@492: (assert (<= 0 palette-num max-palettes)) rlm@492: (assert rlm@492: (or (= palette-select-address bg-palette-select) rlm@492: (= palette-select-address obj-palette-select))) rlm@492: (let [palette-write-data rlm@492: (Integer/parseInt rlm@492: (str "1" ;; auto increment rlm@492: "0" ;; not used rlm@492: (format rlm@492: "%03d" rlm@492: (Integer/parseInt rlm@492: (Integer/toBinaryString palette-num) 10)) rlm@492: "00" ;; color num rlm@492: "0" ;; H/L rlm@492: ) 2)] rlm@492: (write-data palette-select-address palette-write-data))) rlm@492: rlm@492: (defn set-palettes [palette-select palette-data palettes] rlm@492: (assert (<= (count palettes)) max-palettes) rlm@492: (flatten rlm@492: [(begin-sequential-palette-write 0 palette-select) rlm@492: (map (partial write-data palette-data) rlm@492: (flatten (map gb-rgb->bits palettes)))])) rlm@492: rlm@491: (defn display-one-color rlm@491: "Displayes a single color onto the gameboy screen. input rgb in rlm@491: gameboy rgb." rlm@492: [[r g b]] rlm@492: ;; construct a kernel that displays a single color rlm@494: (let rlm@494: [palettes (repeat 8 [r g b]) rlm@494: kernel-address 0xC000 rlm@494: kernel rlm@494: [0xF3 ;; disable interrupts rlm@494: (clear-music-registers) rlm@494: (frame-metronome) rlm@494: (set-palettes obj-palette-select obj-palette-data palettes) rlm@494: (set-palettes bg-palette-select bg-palette-data palettes) rlm@494: (infinite-loop)]] rlm@492: (-> (set-memory-range (second (music-base)) rlm@494: kernel-address (flatten kernel)) rlm@492: (PC! kernel-address)))) rlm@492: rlm@492: rlm@496: (require 'cortex.sense) rlm@496: (import java.awt.image.BufferedImage) rlm@492: rlm@496: (defn show-screenshot [] rlm@496: (let [im (BufferedImage. 160 144 BufferedImage/TYPE_INT_RGB) rlm@496: pix (vec (pixels)) rlm@496: view (cortex.sense/view-image)] rlm@496: (dorun (for [x (range 160) y (range 144)] rlm@496: (.setRGB im x y rlm@496: ;0 rlm@496: (pix (+ x (* 160 y))) rlm@496: ))) rlm@496: (view im))) rlm@496: rlm@496: rlm@491: rlm@492: (defn write-palette-color [palette-num r g b] rlm@492: (let [[byte-1 byte-2] (gb-rgb->bits r g b)] rlm@491: rlm@491: rlm@492: )) rlm@491: rlm@495: