rlm@550: ;;;; "Advanced Choreography" -- this is the final video for this project. rlm@550: rlm@550: (ns com.aurellem.run.adv-choreo rlm@550: (:use (com.aurellem.gb saves gb-driver util constants rlm@550: items vbm characters money rlm@550: rlm-assembly)) rlm@550: (:use (com.aurellem.run util music title save-corruption rlm@550: bootstrap-0 bootstrap-1 image rlm@550: ram-display final-cut basic-choreo)) rlm@550: (:require clojure.string) rlm@553: (:import java.awt.image.BufferedImage) rlm@553: (:import (javax.imageio ImageWriteParam IIOImage ImageIO)) rlm@550: (:import [com.aurellem.gb.gb_driver SaveState]) rlm@550: (:import java.io.File)) rlm@550: rlm@550: rlm@550: rlm@550: ;; Use the gameboy's screen to display the new programming rlm@550: ;; instead of a side window. This will make it look much rlm@550: ;; cooler and create a terminal-like effect as the game is rlm@550: ;; being reprogramed. To do this, use a fixed data entry rlm@550: ;; region in ram, and run a program that translates this rlm@550: ;; region into the screen. Every time this data entry region rlm@550: ;; is full, run a program that copies the data to the rlm@550: ;; appropriate region in memory. This will cost ~15 seconds rlm@550: ;; at the beginning to set up, and then should have minimal rlm@550: ;; overhead (~5%) for the rest of the data transfer, but rlm@550: ;; will have a good psychological effect for the viewer rlm@550: ;; since he can see that something is actually happening in rlm@550: ;; the game. rlm@550: rlm@550: rlm@551: ;; Symbol size and type. rlm@551: rlm@551: ;; use fonts from zophar's domain: rlm@551: ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html rlm@551: rlm@551: ;; Green font on black background for matrix look. rlm@551: rlm@551: rlm@551: (defn program-data [base-address] rlm@551: (let [image-program rlm@551: (display-image-kernel rlm@551: base-address rlm@554: rlm@554: ;;pinkie-pie-mark rlm@554: test-image-color rlm@554: rlm@554: ) rlm@554: rlm@551: rlm@551: music-base-address (+ (count image-program) base-address) rlm@551: rlm@551: initial-music-data rlm@551: (midi-bytes pony-csv 0 0 0 0) rlm@551: rlm@551: data-lengths rlm@551: (map (comp count :data) rlm@551: [(:kernel initial-music-data) rlm@551: (:voice-1 initial-music-data) rlm@551: (:voice-2 initial-music-data)]);; noise not needed rlm@551: addresses rlm@551: (map (partial + music-base-address) (reductions + 0 data-lengths)) rlm@551: rlm@551: final-music-data rlm@551: (apply (partial midi-bytes pony-csv) addresses) rlm@551: rlm@551: music-program rlm@551: (concat rlm@551: (:data (:kernel final-music-data)) rlm@551: (:data (:voice-1 final-music-data)) rlm@551: (:data (:voice-2 final-music-data)) rlm@551: (:data (:noise final-music-data)))] rlm@551: rlm@551: (concat rlm@551: image-program ;; image program falls through to music program rlm@554: rlm@554: (infinite-loop) rlm@554: ;;music-program rlm@554: rlm@554: ))) rlm@551: rlm@551: rlm@551: rlm@553: rlm@553: (def glyphs rlm@553: "The sixteen 8x8 glyphs which make up the \"terminal\" font." rlm@553: (mapv #(ImageIO/read rlm@553: (File. user-home (str "proj/vba-clojure/font/" % ".png"))) rlm@553: ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"])) rlm@553: rlm@554: (defn glyph-init-program rlm@553: [start-address] rlm@553: (let [zero-glyph (image->gb-image (glyphs 0)) rlm@553: rlm@553: ;; write same pallet information to all pallettes rlm@553: A (flatten rlm@554: [(write-byte LCD-control-register 0x00);; disable LCD protection rlm@553: (set-palettes bg-palette-select bg-palette-data rlm@553: (repeat 8 (first (:palettes zero-glyph)))) rlm@553: (select-LCD-bank 0) rlm@553: (write-byte SCX-register 0) rlm@553: (write-byte SCY-register 0)]) rlm@553: B (flatten rlm@553: [(write-data rlm@553: (+ start-address (count A)) rlm@553: character-data-address rlm@553: (flatten rlm@553: (map (comp gb-tile->bytes first :tiles image->gb-image) rlm@554: glyphs))) rlm@553: rlm@554: rlm@554: (write-byte rlm@554: LCD-control-register rlm@554: (Integer/parseInt rlm@554: (str rlm@554: "1" ;; LCDC on/off rlm@554: "0" ;; Window code area rlm@554: "0" ;; Windowing on? rlm@554: "1" ;; BG tile base (1 = 0x8000) rlm@554: "0" ;; BG-1 or BG-2 ? rlm@554: "0" ;; OBJ-block composition rlm@554: "0" ;; OBJ-on flag rlm@554: "1") ;; no-effect rlm@554: 2))])] rlm@554: (concat A B ))) rlm@553: rlm@558: rlm@560: rlm@553: (defn glyph-display-program rlm@553: [start-address rlm@562: max-glyphs] rlm@556: (let [data-start (+ 2 start-address) rlm@562: [max-glyphs-high max-glyphs-low] rlm@562: (disect-bytes-2 max-glyphs) rlm@557: load-data rlm@557: (flatten rlm@557: [;; data region rlm@557: 0x18 rlm@562: 2 rlm@562: 0 0 ;; current num of glyphs-rendered rlm@557: rlm@557: ;; save all registers rlm@557: 0xC5 0xD5 0xE5 0xF5 rlm@557: rlm@557: ;; load data from data region into registers rlm@562: rlm@562: 0xF5 ;; push A rlm@562: 0x21 ;; begin data load rlm@558: (reverse (disect-bytes-2 data-start)) rlm@562: rlm@562: 0x2A 0x47 ;; glyphs-rendered -> BC rlm@562: 0x2A 0x4F rlm@557: rlm@562: 0x16 max-glyphs-high ;; load max-glyphs rlm@562: 0x1E max-glyphs-low ;; into DE rlm@557: ]) rlm@557: rlm@560: handle-glyph-count* rlm@560: (flatten rlm@562: [;; if glyphs-rendered = max-glyph count, go directly rlm@562: ;; to stack-cleanup rlm@562: rlm@562: 0x47 0xBA ;; compare B to D rlm@562: 0x20 ;; skip next section B != D rlm@562: 7 ;; this is equal to the number of instructions in the next rlm@562: ;; indented region! rlm@562: rlm@562: 0x79 0xBB ;; compare C to E rlm@562: 0x20 ;; JR NZ, skip if C != E rlm@562: 3 rlm@562: 0xF1 ;; pop AF for stack maintainance! rlm@562: 0x18 rlm@562: :to-stack-cleanup rlm@560: ]) rlm@560: rlm@562: display-glyph rlm@562: rlm@563: (let [init rlm@563: rlm@563: (flatten rlm@563: [0xF1 ;; pop A, now A is equal to key input rlm@563: ;; BC is current number of glyphs rendered. rlm@563: ;; each glyph is two characters, and the screen can hold up rlm@563: ;; to 360 characters. Thus, if the current glyphs is a rlm@563: ;; multiple of 180, the screen must be refreshed. rlm@562: rlm@563: ;; DE contains max-glyphs and HL will be overwritten next rlm@563: ;; section, so both are free to use here. rlm@563: 0 0 0 rlm@563: rlm@562: rlm@563: ]) rlm@563: clear-screen rlm@563: rlm@563: []] rlm@563: (concat init clear-screen)) rlm@563: rlm@562: rlm@562: rlm@557: cleanup rlm@557: ;; restore all registers rlm@562: (flatten rlm@562: [0x03 ;; (inc glyphs-rednered) -> glyphs-rendered rlm@558: rlm@558: ;; Reset HL to initial value rlm@558: 0x21 rlm@558: (reverse (disect-bytes-2 data-start)) rlm@558: rlm@562: 0x78 0x22 ;; B -> save glyphs-rendered rlm@562: 0x79 0x22 ;; rlm@558: ]) rlm@558: rlm@558: stack-cleanup rlm@557: [0xF1 0xE1 0xD1 0xC1] rlm@560: rlm@560: handle-glyph-count rlm@560: (replace {:to-stack-cleanup rlm@560: (+ (count display-glyph) (count cleanup))} rlm@561: handle-glyph-count*)] rlm@558: (concat load-data rlm@562: handle-glyph-count rlm@558: display-glyph rlm@558: cleanup stack-cleanup))) rlm@556: rlm@556: (def main-program-base-address 0xC000) rlm@553: rlm@553: (defn glyph-bootstrap-program rlm@553: [start-address delay-count total-glyph-count] rlm@553: (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B rlm@554: header (concat (frame-metronome) (read-user-input)) rlm@553: rlm@553: glyph-display (glyph-display-program rlm@559: (+ (count init) rlm@562: (count header) rlm@553: start-address) rlm@562: 2000) rlm@558: ;;(- (count (program-data 0)) 100)) rlm@553: rlm@553: state-machine-start-address rlm@553: (+ start-address (count init) (count header) (count glyph-display)) rlm@553: state-machine rlm@553: (bootstrap-state-machine state-machine-start-address) rlm@553: rlm@553: return-to-header rlm@553: (flatten rlm@564: [0xC3 rlm@564: (reverse (disect-bytes-2 rlm@564: (+ (count init) start-address)))])] rlm@562: (concat init header glyph-display state-machine return-to-header))) rlm@553: rlm@556: rlm@551: rlm@558: (defn-memo begin-glyph-bootstrap rlm@554: ([] (begin-glyph-bootstrap (launch-main-bootstrap-program))) rlm@554: ([script] rlm@554: (let [glyph-init (glyph-init-program relocated-bootstrap-start) rlm@554: main-glyph-start (+ relocated-bootstrap-start rlm@554: (count glyph-init)) rlm@554: glyph-program (glyph-bootstrap-program rlm@554: main-glyph-start 0 0)] rlm@554: (->> script rlm@554: (do-nothing 2) rlm@554: ;; begin glyph program rlm@554: (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music rlm@554: rlm@554: (write-RAM rlm@554: relocated-bootstrap-start rlm@554: (concat glyph-init glyph-program)) rlm@554: (transfer-control relocated-bootstrap-start) rlm@555: (do-nothing 1) rlm@553: rlm@554: )))) rlm@553: rlm@551: (defn write-all-program-data rlm@554: ([] (write-all-program-data (begin-glyph-bootstrap))) rlm@551: ([script] rlm@551: (let [base-address main-program-base-address] rlm@551: (->> script rlm@551: (write-RAM base-address (program-data base-address)))))) rlm@551: rlm@551: (defn activate-program rlm@551: ([] (activate-program (write-all-program-data))) rlm@551: ([script] rlm@551: (->> script rlm@551: (transfer-control main-program-base-address) rlm@554: ;;(do-nothing 1800) rlm@554: (do-nothing 50) rlm@554: ))) rlm@552: rlm@552: rlm@552: ;; possible screen writing programs rlm@552: rlm@552: ;; (program needs to stop executing at some point) rlm@552: ;; maybe have total length counter or something? rlm@552: rlm@552: ;; automatic counter that reads from program-start and clears the rlm@552: ;; screen every 360 (* 18 20) gliphs rlm@552: rlm@552: ;; advantages -- very simple and low bandwidth rlm@552: ;; disadvantages -- hard to align counter rlm@552: rlm@552: ;; implementation -- refactor main-bootstrap-program to provide a rlm@552: ;; state-machine code-section which can be recombined into another rlm@552: ;; program.