rlm@1: #if (defined(WIN32) && !defined(SDL)) rlm@1: # include "../win32/stdafx.h" rlm@1: # include "../win32/VBA.h" rlm@1: #endif rlm@1: rlm@1: #include rlm@1: #include rlm@1: rlm@1: #include "GBASound.h" rlm@1: #include "../common/System.h" // SDL build needs this rlm@1: #include "../common/Util.h" rlm@1: #include "GBA.h" rlm@1: #include "GBAGlobals.h" rlm@1: rlm@1: #ifndef countof rlm@1: #define countof(a) (sizeof(a) / sizeof(a[0])) rlm@1: #endif rlm@1: rlm@1: soundtick_t USE_TICKS_AS = 380; // (16777216.0/44100.0); // FIXME: (16777216.0/280896.0)(fps) vs 60.0fps? rlm@1: rlm@1: #define SOUND_MAGIC 0x60000000 rlm@1: #define SOUND_MAGIC_2 0x30000000 rlm@1: #define NOISE_MAGIC (2097152.0 / 44100.0) rlm@1: rlm@1: extern bool8 stopState; rlm@1: rlm@1: u8 soundWavePattern[4][32] = { rlm@1: { 0x01, 0x01, 0x01, 0x01, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff }, rlm@1: { 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff }, rlm@1: { 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff }, rlm@1: { 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0x01, 0x01, 0x01, 0x01, rlm@1: 0xff, 0xff, 0xff, 0xff, rlm@1: 0xff, 0xff, 0xff, 0xff } rlm@1: }; rlm@1: rlm@1: int32 soundFreqRatio[8] = { rlm@1: 1048576, // 0 rlm@1: 524288, // 1 rlm@1: 262144, // 2 rlm@1: 174763, // 3 rlm@1: 131072, // 4 rlm@1: 104858, // 5 rlm@1: 87381, // 6 rlm@1: 74898 // 7 rlm@1: }; rlm@1: rlm@1: int32 soundShiftClock[16] = { rlm@1: 2, // 0 rlm@1: 4, // 1 rlm@1: 8, // 2 rlm@1: 16, // 3 rlm@1: 32, // 4 rlm@1: 64, // 5 rlm@1: 128, // 6 rlm@1: 256, // 7 rlm@1: 512, // 8 rlm@1: 1024, // 9 rlm@1: 2048, // 10 rlm@1: 4096, // 11 rlm@1: 8192, // 12 rlm@1: 16384, // 13 rlm@1: 1, // 14 rlm@1: 1 // 15 rlm@1: }; rlm@1: rlm@1: int32 soundVolume = 0; rlm@1: rlm@1: u8 soundBuffer[6][735]; rlm@1: u16 soundFinalWave[1470]; rlm@1: u16 soundFrameSound[735 * 30 * 2]; // for avi logging rlm@1: rlm@1: u32 soundBufferLen = 1470; rlm@1: u32 soundBufferTotalLen = 14700; rlm@1: int32 soundQuality = 2; rlm@1: int32 soundPaused = 1; rlm@1: int32 soundPlay = 0; rlm@1: soundtick_t soundTicks = soundQuality * USE_TICKS_AS; rlm@1: soundtick_t SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS; rlm@1: u32 soundNextPosition = 0; rlm@1: rlm@1: int32 soundLevel1 = 0; rlm@1: int32 soundLevel2 = 0; rlm@1: int32 soundBalance = 0; rlm@1: int32 soundMasterOn = 0; rlm@1: u32 soundIndex = 0; rlm@1: u32 soundBufferIndex = 0; rlm@1: int32 soundFrameSoundWritten = 0; rlm@1: int32 soundDebug = 0; rlm@1: bool8 soundOffFlag = false; rlm@1: rlm@1: int32 sound1On = 0; rlm@1: int32 sound1ATL = 0; rlm@1: int32 sound1Skip = 0; rlm@1: int32 sound1Index = 0; rlm@1: int32 sound1Continue = 0; rlm@1: int32 sound1EnvelopeVolume = 0; rlm@1: int32 sound1EnvelopeATL = 0; rlm@1: int32 sound1EnvelopeUpDown = 0; rlm@1: int32 sound1EnvelopeATLReload = 0; rlm@1: int32 sound1SweepATL = 0; rlm@1: int32 sound1SweepATLReload = 0; rlm@1: int32 sound1SweepSteps = 0; rlm@1: int32 sound1SweepUpDown = 0; rlm@1: int32 sound1SweepStep = 0; rlm@1: u8 * sound1Wave = soundWavePattern[2]; rlm@1: rlm@1: int32 sound2On = 0; rlm@1: int32 sound2ATL = 0; rlm@1: int32 sound2Skip = 0; rlm@1: int32 sound2Index = 0; rlm@1: int32 sound2Continue = 0; rlm@1: int32 sound2EnvelopeVolume = 0; rlm@1: int32 sound2EnvelopeATL = 0; rlm@1: int32 sound2EnvelopeUpDown = 0; rlm@1: int32 sound2EnvelopeATLReload = 0; rlm@1: u8 * sound2Wave = soundWavePattern[2]; rlm@1: rlm@1: int32 sound3On = 0; rlm@1: int32 sound3ATL = 0; rlm@1: int32 sound3Skip = 0; rlm@1: int32 sound3Index = 0; rlm@1: int32 sound3Continue = 0; rlm@1: int32 sound3OutputLevel = 0; rlm@1: int32 sound3Last = 0; rlm@1: u8 sound3WaveRam[0x20]; rlm@1: int32 sound3Bank = 0; rlm@1: int32 sound3DataSize = 0; rlm@1: int32 sound3ForcedOutput = 0; rlm@1: rlm@1: int32 sound4On = 0; rlm@1: int32 sound4Clock = 0; rlm@1: int32 sound4ATL = 0; rlm@1: int32 sound4Skip = 0; rlm@1: int32 sound4Index = 0; rlm@1: int32 sound4ShiftRight = 0x7f; rlm@1: int32 sound4ShiftSkip = 0; rlm@1: int32 sound4ShiftIndex = 0; rlm@1: int32 sound4NSteps = 0; rlm@1: int32 sound4CountDown = 0; rlm@1: int32 sound4Continue = 0; rlm@1: int32 sound4EnvelopeVolume = 0; rlm@1: int32 sound4EnvelopeATL = 0; rlm@1: int32 sound4EnvelopeUpDown = 0; rlm@1: int32 sound4EnvelopeATLReload = 0; rlm@1: rlm@1: int32 soundControl = 0; rlm@1: rlm@1: int32 soundDSFifoAIndex = 0; rlm@1: int32 soundDSFifoACount = 0; rlm@1: int32 soundDSFifoAWriteIndex = 0; rlm@1: bool8 soundDSAEnabled = false; rlm@1: int32 soundDSATimer = 0; rlm@1: u8 soundDSFifoA[32]; rlm@1: u8 soundDSAValue = 0; rlm@1: rlm@1: int32 soundDSFifoBIndex = 0; rlm@1: int32 soundDSFifoBCount = 0; rlm@1: int32 soundDSFifoBWriteIndex = 0; rlm@1: bool8 soundDSBEnabled = false; rlm@1: int32 soundDSBTimer = 0; rlm@1: u8 soundDSFifoB[32]; rlm@1: u8 soundDSBValue = 0; rlm@1: rlm@1: int32 soundEnableFlag = 0x3ff; rlm@1: int32 soundMutedFlag = 0; rlm@1: rlm@1: s16 soundFilter[4000]; rlm@1: s16 soundRight[5] = { 0, 0, 0, 0, 0 }; rlm@1: s16 soundLeft[5] = { 0, 0, 0, 0, 0 }; rlm@1: int32 soundEchoIndex = 0; rlm@1: bool8 soundEcho = false; rlm@1: bool8 soundLowPass = false; rlm@1: bool8 soundReverse = false; rlm@1: rlm@1: static int32 soundTicks_int32; rlm@1: static int32 SOUND_CLOCK_TICKS_int32; rlm@1: static int32 soundDSBValue_int32; rlm@1: variable_desc soundSaveStruct[] = { rlm@1: { &soundPaused, sizeof(int32) }, rlm@1: { &soundPlay, sizeof(int32) }, rlm@1: { &soundTicks_int32, sizeof(int32) }, rlm@1: { &SOUND_CLOCK_TICKS_int32, sizeof(int32) }, rlm@1: { &soundLevel1, sizeof(int32) }, rlm@1: { &soundLevel2, sizeof(int32) }, rlm@1: { &soundBalance, sizeof(int32) }, rlm@1: { &soundMasterOn, sizeof(int32) }, rlm@1: { &soundIndex, sizeof(int32) }, rlm@1: { &sound1On, sizeof(int32) }, rlm@1: { &sound1ATL, sizeof(int32) }, rlm@1: { &sound1Skip, sizeof(int32) }, rlm@1: { &sound1Index, sizeof(int32) }, rlm@1: { &sound1Continue, sizeof(int32) }, rlm@1: { &sound1EnvelopeVolume, sizeof(int32) }, rlm@1: { &sound1EnvelopeATL, sizeof(int32) }, rlm@1: { &sound1EnvelopeATLReload, sizeof(int32) }, rlm@1: { &sound1EnvelopeUpDown, sizeof(int32) }, rlm@1: { &sound1SweepATL, sizeof(int32) }, rlm@1: { &sound1SweepATLReload, sizeof(int32) }, rlm@1: { &sound1SweepSteps, sizeof(int32) }, rlm@1: { &sound1SweepUpDown, sizeof(int32) }, rlm@1: { &sound1SweepStep, sizeof(int32) }, rlm@1: { &sound2On, sizeof(int32) }, rlm@1: { &sound2ATL, sizeof(int32) }, rlm@1: { &sound2Skip, sizeof(int32) }, rlm@1: { &sound2Index, sizeof(int32) }, rlm@1: { &sound2Continue, sizeof(int32) }, rlm@1: { &sound2EnvelopeVolume, sizeof(int32) }, rlm@1: { &sound2EnvelopeATL, sizeof(int32) }, rlm@1: { &sound2EnvelopeATLReload, sizeof(int32) }, rlm@1: { &sound2EnvelopeUpDown, sizeof(int32) }, rlm@1: { &sound3On, sizeof(int32) }, rlm@1: { &sound3ATL, sizeof(int32) }, rlm@1: { &sound3Skip, sizeof(int32) }, rlm@1: { &sound3Index, sizeof(int32) }, rlm@1: { &sound3Continue, sizeof(int32) }, rlm@1: { &sound3OutputLevel, sizeof(int32) }, rlm@1: { &sound4On, sizeof(int32) }, rlm@1: { &sound4ATL, sizeof(int32) }, rlm@1: { &sound4Skip, sizeof(int32) }, rlm@1: { &sound4Index, sizeof(int32) }, rlm@1: { &sound4Clock, sizeof(int32) }, rlm@1: { &sound4ShiftRight, sizeof(int32) }, rlm@1: { &sound4ShiftSkip, sizeof(int32) }, rlm@1: { &sound4ShiftIndex, sizeof(int32) }, rlm@1: { &sound4NSteps, sizeof(int32) }, rlm@1: { &sound4CountDown, sizeof(int32) }, rlm@1: { &sound4Continue, sizeof(int32) }, rlm@1: { &sound4EnvelopeVolume, sizeof(int32) }, rlm@1: { &sound4EnvelopeATL, sizeof(int32) }, rlm@1: { &sound4EnvelopeATLReload, sizeof(int32) }, rlm@1: { &sound4EnvelopeUpDown, sizeof(int32) }, rlm@1: { &soundEnableFlag, sizeof(int32) }, rlm@1: { &soundControl, sizeof(int32) }, rlm@1: { &soundDSFifoAIndex, sizeof(int32) }, rlm@1: { &soundDSFifoACount, sizeof(int32) }, rlm@1: { &soundDSFifoAWriteIndex, sizeof(int32) }, rlm@1: { &soundDSAEnabled, sizeof(bool8) }, rlm@1: { &soundDSATimer, sizeof(int32) }, rlm@1: { &soundDSFifoA[0], 32 }, rlm@1: { &soundDSAValue, sizeof(u8) }, rlm@1: { &soundDSFifoBIndex, sizeof(int32) }, rlm@1: { &soundDSFifoBCount, sizeof(int32) }, rlm@1: { &soundDSFifoBWriteIndex, sizeof(int32) }, rlm@1: { &soundDSBEnabled, sizeof(int32) }, rlm@1: { &soundDSBTimer, sizeof(int32) }, rlm@1: { &soundDSFifoB[0], 32 }, rlm@1: { &soundDSBValue_int32, sizeof(int32) }, // save as int32 because of a mistake of the past. rlm@1: { &soundBuffer[0][0], 6 * 735 }, rlm@1: { &soundFinalWave[0], 2 * 735 }, rlm@1: { NULL, 0 } rlm@1: }; rlm@1: rlm@1: variable_desc soundSaveStructV2[] = { rlm@1: { &sound3WaveRam[0], 0x20 }, rlm@1: { &sound3Bank, sizeof(int32) }, rlm@1: { &sound3DataSize, sizeof(int32) }, rlm@1: { &sound3ForcedOutput, sizeof(int32) }, rlm@1: { NULL, 0 } rlm@1: }; rlm@1: rlm@1: //variable_desc soundSaveStructV3[] = { rlm@1: // { &soundTicks, sizeof(soundtick_t) }, rlm@1: // { &SOUND_CLOCK_TICKS, sizeof(soundtick_t) }, rlm@1: // { &USE_TICKS_AS, sizeof(soundtick_t) }, rlm@1: // { NULL, 0 } rlm@1: //}; rlm@1: rlm@1: void soundEvent(u32 address, u8 data) rlm@1: { rlm@1: int freq = 0; rlm@1: rlm@1: switch (address) rlm@1: { rlm@1: case NR10: rlm@1: data &= 0x7f; rlm@1: sound1SweepATL = sound1SweepATLReload = 344 * ((data >> 4) & 7); rlm@1: sound1SweepSteps = data & 7; rlm@1: sound1SweepUpDown = data & 0x08; rlm@1: sound1SweepStep = 0; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR11: rlm@1: sound1Wave = soundWavePattern[data >> 6]; rlm@1: sound1ATL = 172 * (64 - (data & 0x3f)); rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR12: rlm@1: sound1EnvelopeUpDown = data & 0x08; rlm@1: sound1EnvelopeATLReload = 689 * (data & 7); rlm@1: if ((data & 0xF8) == 0) rlm@1: sound1EnvelopeVolume = 0; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR13: rlm@1: freq = (((int)(ioMem[NR14] & 7)) << 8) | data; rlm@1: sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f)); rlm@1: freq = 2048 - freq; rlm@1: if (freq) rlm@1: { rlm@1: sound1Skip = SOUND_MAGIC / freq; rlm@1: } rlm@1: else rlm@1: sound1Skip = 0; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR14: rlm@1: data &= 0xC7; rlm@1: freq = (((int)(data & 7) << 8) | ioMem[NR13]); rlm@1: freq = 2048 - freq; rlm@1: sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f)); rlm@1: sound1Continue = data & 0x40; rlm@1: if (freq) rlm@1: { rlm@1: sound1Skip = SOUND_MAGIC / freq; rlm@1: } rlm@1: else rlm@1: sound1Skip = 0; rlm@1: if (data & 0x80) rlm@1: { rlm@1: ioMem[NR52] |= 1; rlm@1: sound1EnvelopeVolume = ioMem[NR12] >> 4; rlm@1: sound1EnvelopeUpDown = ioMem[NR12] & 0x08; rlm@1: sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f)); rlm@1: sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (ioMem[NR12] & 7); rlm@1: sound1SweepATL = sound1SweepATLReload = 344 * ((ioMem[NR10] >> 4) & 7); rlm@1: sound1SweepSteps = ioMem[NR10] & 7; rlm@1: sound1SweepUpDown = ioMem[NR10] & 0x08; rlm@1: sound1SweepStep = 0; rlm@1: rlm@1: sound1Index = 0; rlm@1: sound1On = 1; rlm@1: } rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR21: rlm@1: sound2Wave = soundWavePattern[data >> 6]; rlm@1: sound2ATL = 172 * (64 - (data & 0x3f)); rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR22: rlm@1: sound2EnvelopeUpDown = data & 0x08; rlm@1: sound2EnvelopeATLReload = 689 * (data & 7); rlm@1: if ((data & 0xF8) == 0) rlm@1: sound2EnvelopeVolume = 0; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR23: rlm@1: freq = (((int)(ioMem[NR24] & 7)) << 8) | data; rlm@1: sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f)); rlm@1: freq = 2048 - freq; rlm@1: if (freq) rlm@1: { rlm@1: sound2Skip = SOUND_MAGIC / freq; rlm@1: } rlm@1: else rlm@1: sound2Skip = 0; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR24: rlm@1: data &= 0xC7; rlm@1: freq = (((int)(data & 7) << 8) | ioMem[NR23]); rlm@1: freq = 2048 - freq; rlm@1: sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f)); rlm@1: sound2Continue = data & 0x40; rlm@1: if (freq) rlm@1: { rlm@1: sound2Skip = SOUND_MAGIC / freq; rlm@1: } rlm@1: else rlm@1: sound2Skip = 0; rlm@1: if (data & 0x80) rlm@1: { rlm@1: ioMem[NR52] |= 2; rlm@1: sound2EnvelopeVolume = ioMem[NR22] >> 4; rlm@1: sound2EnvelopeUpDown = ioMem[NR22] & 0x08; rlm@1: sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f)); rlm@1: sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (ioMem[NR22] & 7); rlm@1: rlm@1: sound2Index = 0; rlm@1: sound2On = 1; rlm@1: } rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR30: rlm@1: data &= 0xe0; rlm@1: if (!(data & 0x80)) rlm@1: { rlm@1: ioMem[NR52] &= 0xfb; rlm@1: sound3On = 0; rlm@1: } rlm@1: if (((data >> 6) & 1) != sound3Bank) rlm@1: memcpy(&ioMem[0x90], &sound3WaveRam[(((data >> 6) & 1) * 0x10) ^ 0x10], rlm@1: 0x10); rlm@1: sound3Bank = (data >> 6) & 1; rlm@1: sound3DataSize = (data >> 5) & 1; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR31: rlm@1: sound3ATL = 172 * (256 - data); rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR32: rlm@1: data &= 0xe0; rlm@1: sound3OutputLevel = (data >> 5) & 3; rlm@1: sound3ForcedOutput = (data >> 7) & 1; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR33: rlm@1: freq = 2048 - (((int)(ioMem[NR34] & 7) << 8) | data); rlm@1: if (freq) rlm@1: { rlm@1: sound3Skip = SOUND_MAGIC_2 / freq; rlm@1: } rlm@1: else rlm@1: sound3Skip = 0; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR34: rlm@1: data &= 0xc7; rlm@1: freq = 2048 - (((data & 7) << 8) | (int)ioMem[NR33]); rlm@1: if (freq) rlm@1: { rlm@1: sound3Skip = SOUND_MAGIC_2 / freq; rlm@1: } rlm@1: else rlm@1: { rlm@1: sound3Skip = 0; rlm@1: } rlm@1: sound3Continue = data & 0x40; rlm@1: if ((data & 0x80) && (ioMem[NR30] & 0x80)) rlm@1: { rlm@1: ioMem[NR52] |= 4; rlm@1: sound3ATL = 172 * (256 - ioMem[NR31]); rlm@1: sound3Index = 0; rlm@1: sound3On = 1; rlm@1: } rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR41: rlm@1: data &= 0x3f; rlm@1: sound4ATL = 172 * (64 - (data & 0x3f)); rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR42: rlm@1: sound4EnvelopeUpDown = data & 0x08; rlm@1: sound4EnvelopeATLReload = 689 * (data & 7); rlm@1: if ((data & 0xF8) == 0) rlm@1: sound4EnvelopeVolume = 0; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR43: rlm@1: freq = soundFreqRatio[data & 7]; rlm@1: sound4NSteps = data & 0x08; rlm@1: rlm@1: sound4Skip = freq * NOISE_MAGIC; rlm@1: rlm@1: sound4Clock = data >> 4; rlm@1: rlm@1: freq = freq / soundShiftClock[sound4Clock]; rlm@1: rlm@1: sound4ShiftSkip = freq * NOISE_MAGIC; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR44: rlm@1: data &= 0xc0; rlm@1: sound4Continue = data & 0x40; rlm@1: if (data & 0x80) rlm@1: { rlm@1: ioMem[NR52] |= 8; rlm@1: sound4EnvelopeVolume = ioMem[NR42] >> 4; rlm@1: sound4EnvelopeUpDown = ioMem[NR42] & 0x08; rlm@1: sound4ATL = 172 * (64 - (ioMem[NR41] & 0x3f)); rlm@1: sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (ioMem[NR42] & 7); rlm@1: rlm@1: sound4On = 1; rlm@1: rlm@1: sound4Index = 0; rlm@1: sound4ShiftIndex = 0; rlm@1: rlm@1: freq = soundFreqRatio[ioMem[NR43] & 7]; rlm@1: rlm@1: sound4Skip = freq * NOISE_MAGIC; rlm@1: rlm@1: sound4NSteps = ioMem[NR43] & 0x08; rlm@1: rlm@1: freq = freq / soundShiftClock[ioMem[NR43] >> 4]; rlm@1: rlm@1: sound4ShiftSkip = freq * NOISE_MAGIC; rlm@1: if (sound4NSteps) rlm@1: sound4ShiftRight = 0x7f; rlm@1: else rlm@1: sound4ShiftRight = 0x7fff; rlm@1: } rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR50: rlm@1: data &= 0x77; rlm@1: soundLevel1 = data & 7; rlm@1: soundLevel2 = (data >> 4) & 7; rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR51: rlm@1: soundBalance = (data & soundEnableFlag); rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case NR52: rlm@1: data &= 0x80; rlm@1: data |= ioMem[NR52] & 15; rlm@1: soundMasterOn = data & 0x80; rlm@1: if (!(data & 0x80)) rlm@1: { rlm@1: sound1On = 0; rlm@1: sound2On = 0; rlm@1: sound3On = 0; rlm@1: sound4On = 0; rlm@1: } rlm@1: ioMem[address] = data; rlm@1: break; rlm@1: case 0x90: rlm@1: case 0x91: rlm@1: case 0x92: rlm@1: case 0x93: rlm@1: case 0x94: rlm@1: case 0x95: rlm@1: case 0x96: rlm@1: case 0x97: rlm@1: case 0x98: rlm@1: case 0x99: rlm@1: case 0x9a: rlm@1: case 0x9b: rlm@1: case 0x9c: rlm@1: case 0x9d: rlm@1: case 0x9e: rlm@1: case 0x9f: rlm@1: sound3WaveRam[(sound3Bank * 0x10) ^ 0x10 + (address & 15)] = data; rlm@1: break; rlm@1: } rlm@1: } rlm@1: rlm@1: void soundEvent(u32 address, u16 data) rlm@1: { rlm@1: switch (address) rlm@1: { rlm@1: case SGCNT0_H: rlm@1: data &= 0xFF0F; rlm@1: soundControl = data & 0x770F;; rlm@1: if (data & 0x0800) rlm@1: { rlm@1: soundDSFifoAWriteIndex = 0; rlm@1: soundDSFifoAIndex = 0; rlm@1: soundDSFifoACount = 0; rlm@1: soundDSAValue = 0; rlm@1: memset(soundDSFifoA, 0, 32); rlm@1: } rlm@1: soundDSAEnabled = (data & 0x0300) ? true : false; rlm@1: soundDSATimer = (data & 0x0400) ? 1 : 0; rlm@1: if (data & 0x8000) rlm@1: { rlm@1: soundDSFifoBWriteIndex = 0; rlm@1: soundDSFifoBIndex = 0; rlm@1: soundDSFifoBCount = 0; rlm@1: soundDSBValue = 0; rlm@1: memset(soundDSFifoB, 0, 32); rlm@1: } rlm@1: soundDSBEnabled = (data & 0x3000) ? true : false; rlm@1: soundDSBTimer = (data & 0x4000) ? 1 : 0; rlm@1: *((u16 *)&ioMem[address]) = data; rlm@1: break; rlm@1: case FIFOA_L: rlm@1: case FIFOA_H: rlm@1: soundDSFifoA[soundDSFifoAWriteIndex++] = data & 0xFF; rlm@1: soundDSFifoA[soundDSFifoAWriteIndex++] = data >> 8; rlm@1: soundDSFifoACount += 2; rlm@1: soundDSFifoAWriteIndex &= 31; rlm@1: *((u16 *)&ioMem[address]) = data; rlm@1: break; rlm@1: case FIFOB_L: rlm@1: case FIFOB_H: rlm@1: soundDSFifoB[soundDSFifoBWriteIndex++] = data & 0xFF; rlm@1: soundDSFifoB[soundDSFifoBWriteIndex++] = data >> 8; rlm@1: soundDSFifoBCount += 2; rlm@1: soundDSFifoBWriteIndex &= 31; rlm@1: *((u16 *)&ioMem[address]) = data; rlm@1: break; rlm@1: case 0x88: rlm@1: data &= 0xC3FF; rlm@1: *((u16 *)&ioMem[address]) = data; rlm@1: break; rlm@1: case 0x90: rlm@1: case 0x92: rlm@1: case 0x94: rlm@1: case 0x96: rlm@1: case 0x98: rlm@1: case 0x9a: rlm@1: case 0x9c: rlm@1: case 0x9e: rlm@1: *((u16 *)&sound3WaveRam[(sound3Bank * 0x10) ^ 0x10 + (address & 14)]) = data; rlm@1: *((u16 *)&ioMem[address]) = data; rlm@1: break; rlm@1: } rlm@1: } rlm@1: rlm@1: void soundChannel1() rlm@1: { rlm@1: int vol = sound1EnvelopeVolume; rlm@1: rlm@1: int freq = 0; rlm@1: int value = 0; rlm@1: rlm@1: if (sound1On && (sound1ATL || !sound1Continue)) rlm@1: { rlm@1: sound1Index += soundQuality * sound1Skip; rlm@1: sound1Index &= 0x1fffffff; rlm@1: rlm@1: value = ((s8)sound1Wave[sound1Index >> 24]) * vol; rlm@1: } rlm@1: rlm@1: soundBuffer[0][soundIndex] = value; rlm@1: rlm@1: if (sound1On) rlm@1: { rlm@1: if (sound1ATL) rlm@1: { rlm@1: sound1ATL -= soundQuality; rlm@1: rlm@1: if (sound1ATL <= 0 && sound1Continue) rlm@1: { rlm@1: ioMem[NR52] &= 0xfe; rlm@1: sound1On = 0; rlm@1: } rlm@1: } rlm@1: rlm@1: if (sound1EnvelopeATL) rlm@1: { rlm@1: sound1EnvelopeATL -= soundQuality; rlm@1: rlm@1: if (sound1EnvelopeATL <= 0) rlm@1: { rlm@1: if (sound1EnvelopeUpDown) rlm@1: { rlm@1: if (sound1EnvelopeVolume < 15) rlm@1: sound1EnvelopeVolume++; rlm@1: } rlm@1: else rlm@1: { rlm@1: if (sound1EnvelopeVolume) rlm@1: sound1EnvelopeVolume--; rlm@1: } rlm@1: rlm@1: sound1EnvelopeATL += sound1EnvelopeATLReload; rlm@1: } rlm@1: } rlm@1: rlm@1: if (sound1SweepATL) rlm@1: { rlm@1: sound1SweepATL -= soundQuality; rlm@1: rlm@1: if (sound1SweepATL <= 0) rlm@1: { rlm@1: freq = (((int)(ioMem[NR14] & 7) << 8) | ioMem[NR13]); rlm@1: rlm@1: int updown = 1; rlm@1: rlm@1: if (sound1SweepUpDown) rlm@1: updown = -1; rlm@1: rlm@1: int newfreq = 0; rlm@1: if (sound1SweepSteps) rlm@1: { rlm@1: newfreq = freq + updown * freq / (1 << sound1SweepSteps); rlm@1: if (newfreq == freq) rlm@1: newfreq = 0; rlm@1: } rlm@1: else rlm@1: newfreq = freq; rlm@1: rlm@1: if (newfreq < 0) rlm@1: { rlm@1: sound1SweepATL += sound1SweepATLReload; rlm@1: } rlm@1: else if (newfreq > 2047) rlm@1: { rlm@1: sound1SweepATL = 0; rlm@1: sound1On = 0; rlm@1: ioMem[NR52] &= 0xfe; rlm@1: } rlm@1: else rlm@1: { rlm@1: sound1SweepATL += sound1SweepATLReload; rlm@1: sound1Skip = SOUND_MAGIC / (2048 - newfreq); rlm@1: rlm@1: ioMem[NR13] = newfreq & 0xff; rlm@1: ioMem[NR14] = (ioMem[NR14] & 0xf8) | ((newfreq >> 8) & 7); rlm@1: } rlm@1: } rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: void soundChannel2() rlm@1: { rlm@1: // int freq = 0; rlm@1: int vol = sound2EnvelopeVolume; rlm@1: rlm@1: int value = 0; rlm@1: rlm@1: if (sound2On && (sound2ATL || !sound2Continue)) rlm@1: { rlm@1: sound2Index += soundQuality * sound2Skip; rlm@1: sound2Index &= 0x1fffffff; rlm@1: rlm@1: value = ((s8)sound2Wave[sound2Index >> 24]) * vol; rlm@1: } rlm@1: rlm@1: soundBuffer[1][soundIndex] = value; rlm@1: rlm@1: if (sound2On) rlm@1: { rlm@1: if (sound2ATL) rlm@1: { rlm@1: sound2ATL -= soundQuality; rlm@1: rlm@1: if (sound2ATL <= 0 && sound2Continue) rlm@1: { rlm@1: ioMem[NR52] &= 0xfd; rlm@1: sound2On = 0; rlm@1: } rlm@1: } rlm@1: rlm@1: if (sound2EnvelopeATL) rlm@1: { rlm@1: sound2EnvelopeATL -= soundQuality; rlm@1: rlm@1: if (sound2EnvelopeATL <= 0) rlm@1: { rlm@1: if (sound2EnvelopeUpDown) rlm@1: { rlm@1: if (sound2EnvelopeVolume < 15) rlm@1: sound2EnvelopeVolume++; rlm@1: } rlm@1: else rlm@1: { rlm@1: if (sound2EnvelopeVolume) rlm@1: sound2EnvelopeVolume--; rlm@1: } rlm@1: sound2EnvelopeATL += sound2EnvelopeATLReload; rlm@1: } rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: void soundChannel3() rlm@1: { rlm@1: int value = sound3Last; rlm@1: rlm@1: if (sound3On && (sound3ATL || !sound3Continue)) rlm@1: { rlm@1: sound3Index += soundQuality * sound3Skip; rlm@1: if (sound3DataSize) rlm@1: { rlm@1: sound3Index &= 0x3fffffff; rlm@1: value = sound3WaveRam[sound3Index >> 25]; rlm@1: } rlm@1: else rlm@1: { rlm@1: sound3Index &= 0x1fffffff; rlm@1: value = sound3WaveRam[sound3Bank * 0x10 + (sound3Index >> 25)]; rlm@1: } rlm@1: rlm@1: if ((sound3Index & 0x01000000)) rlm@1: { rlm@1: value &= 0x0f; rlm@1: } rlm@1: else rlm@1: { rlm@1: value >>= 4; rlm@1: } rlm@1: rlm@1: value -= 8; rlm@1: value *= 2; rlm@1: rlm@1: if (sound3ForcedOutput) rlm@1: { rlm@1: value = ((value >> 1) + value) >> 1; rlm@1: } rlm@1: else rlm@1: { rlm@1: switch (sound3OutputLevel) rlm@1: { rlm@1: case 0: rlm@1: value = 0; rlm@1: break; rlm@1: case 1: rlm@1: break; rlm@1: case 2: rlm@1: value = (value >> 1); rlm@1: break; rlm@1: case 3: rlm@1: value = (value >> 2); rlm@1: break; rlm@1: } rlm@1: } rlm@1: //value += 1; rlm@1: sound3Last = value; rlm@1: } rlm@1: rlm@1: soundBuffer[2][soundIndex] = value; rlm@1: rlm@1: if (sound3On) rlm@1: { rlm@1: if (sound3ATL) rlm@1: { rlm@1: sound3ATL -= soundQuality; rlm@1: rlm@1: if (sound3ATL <= 0 && sound3Continue) rlm@1: { rlm@1: ioMem[NR52] &= 0xfb; rlm@1: sound3On = 0; rlm@1: } rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: void soundChannel4() rlm@1: { rlm@1: int vol = sound4EnvelopeVolume; rlm@1: rlm@1: int value = 0; rlm@1: rlm@1: if (sound4Clock <= 0x0c) rlm@1: { rlm@1: if (sound4On && (sound4ATL || !sound4Continue)) rlm@1: { rlm@1: #define NOISE_ONE_SAMP_SCALE 0x200000 rlm@1: rlm@1: sound4Index += soundQuality * sound4Skip; rlm@1: sound4ShiftIndex += soundQuality * sound4ShiftSkip; rlm@1: rlm@1: if (sound4NSteps) rlm@1: { rlm@1: while (sound4ShiftIndex >= NOISE_ONE_SAMP_SCALE) rlm@1: { rlm@1: sound4ShiftRight = (((sound4ShiftRight << 6) ^ rlm@1: (sound4ShiftRight << 5)) & 0x40) | rlm@1: (sound4ShiftRight >> 1); rlm@1: sound4ShiftIndex -= NOISE_ONE_SAMP_SCALE; rlm@1: } rlm@1: } rlm@1: else rlm@1: { rlm@1: while (sound4ShiftIndex >= NOISE_ONE_SAMP_SCALE) rlm@1: { rlm@1: sound4ShiftRight = (((sound4ShiftRight << 14) ^ rlm@1: (sound4ShiftRight << 13)) & 0x4000) | rlm@1: (sound4ShiftRight >> 1); rlm@1: rlm@1: sound4ShiftIndex -= NOISE_ONE_SAMP_SCALE; rlm@1: } rlm@1: } rlm@1: rlm@1: sound4Index %= NOISE_ONE_SAMP_SCALE; rlm@1: sound4ShiftIndex %= NOISE_ONE_SAMP_SCALE; rlm@1: rlm@1: value = ((sound4ShiftRight & 1) * 2 - 1) * vol; rlm@1: } rlm@1: else rlm@1: { rlm@1: value = 0; rlm@1: } rlm@1: } rlm@1: rlm@1: soundBuffer[3][soundIndex] = value; rlm@1: rlm@1: if (sound4On) rlm@1: { rlm@1: if (sound4ATL) rlm@1: { rlm@1: sound4ATL -= soundQuality; rlm@1: rlm@1: if (sound4ATL <= 0 && sound4Continue) rlm@1: { rlm@1: ioMem[NR52] &= 0xfd; rlm@1: sound4On = 0; rlm@1: } rlm@1: } rlm@1: rlm@1: if (sound4EnvelopeATL) rlm@1: { rlm@1: sound4EnvelopeATL -= soundQuality; rlm@1: rlm@1: if (sound4EnvelopeATL <= 0) rlm@1: { rlm@1: if (sound4EnvelopeUpDown) rlm@1: { rlm@1: if (sound4EnvelopeVolume < 15) rlm@1: sound4EnvelopeVolume++; rlm@1: } rlm@1: else rlm@1: { rlm@1: if (sound4EnvelopeVolume) rlm@1: sound4EnvelopeVolume--; rlm@1: } rlm@1: sound4EnvelopeATL += sound4EnvelopeATLReload; rlm@1: } rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: void soundDirectSoundA() rlm@1: { rlm@1: soundBuffer[4][soundIndex] = soundDSAValue; rlm@1: } rlm@1: rlm@1: void soundDirectSoundATimer() rlm@1: { rlm@1: if (soundDSAEnabled) rlm@1: { rlm@1: if (soundDSFifoACount <= 16) rlm@1: { rlm@1: CPUCheckDMA(3, 2); rlm@1: if (soundDSFifoACount <= 16) rlm@1: { rlm@1: soundEvent(FIFOA_L, (u16)0); rlm@1: soundEvent(FIFOA_H, (u16)0); rlm@1: soundEvent(FIFOA_L, (u16)0); rlm@1: soundEvent(FIFOA_H, (u16)0); rlm@1: soundEvent(FIFOA_L, (u16)0); rlm@1: soundEvent(FIFOA_H, (u16)0); rlm@1: soundEvent(FIFOA_L, (u16)0); rlm@1: soundEvent(FIFOA_H, (u16)0); rlm@1: } rlm@1: } rlm@1: rlm@1: soundDSAValue = (soundDSFifoA[soundDSFifoAIndex]); rlm@1: soundDSFifoAIndex = (++soundDSFifoAIndex) & 31; rlm@1: soundDSFifoACount--; rlm@1: } rlm@1: else rlm@1: soundDSAValue = 0; rlm@1: } rlm@1: rlm@1: void soundDirectSoundB() rlm@1: { rlm@1: soundBuffer[5][soundIndex] = soundDSBValue; rlm@1: } rlm@1: rlm@1: void soundDirectSoundBTimer() rlm@1: { rlm@1: if (soundDSBEnabled) rlm@1: { rlm@1: if (soundDSFifoBCount <= 16) rlm@1: { rlm@1: CPUCheckDMA(3, 4); rlm@1: if (soundDSFifoBCount <= 16) rlm@1: { rlm@1: soundEvent(FIFOB_L, (u16)0); rlm@1: soundEvent(FIFOB_H, (u16)0); rlm@1: soundEvent(FIFOB_L, (u16)0); rlm@1: soundEvent(FIFOB_H, (u16)0); rlm@1: soundEvent(FIFOB_L, (u16)0); rlm@1: soundEvent(FIFOB_H, (u16)0); rlm@1: soundEvent(FIFOB_L, (u16)0); rlm@1: soundEvent(FIFOB_H, (u16)0); rlm@1: } rlm@1: } rlm@1: rlm@1: soundDSBValue = (soundDSFifoB[soundDSFifoBIndex]); rlm@1: soundDSFifoBIndex = (++soundDSFifoBIndex) & 31; rlm@1: soundDSFifoBCount--; rlm@1: } rlm@1: else rlm@1: { rlm@1: soundDSBValue = 0; rlm@1: } rlm@1: } rlm@1: rlm@1: void soundTimerOverflow(int timer) rlm@1: { rlm@1: if (soundDSAEnabled && (soundDSATimer == timer)) rlm@1: { rlm@1: soundDirectSoundATimer(); rlm@1: } rlm@1: if (soundDSBEnabled && (soundDSBTimer == timer)) rlm@1: { rlm@1: soundDirectSoundBTimer(); rlm@1: } rlm@1: } rlm@1: rlm@1: void soundMix() rlm@1: { rlm@1: int res = 0; rlm@1: int cgbRes = 0; rlm@1: int ratio = ioMem[0x82] & 3; rlm@1: int dsaRatio = ioMem[0x82] & 4; rlm@1: int dsbRatio = ioMem[0x82] & 8; rlm@1: rlm@1: if (ioMem) rlm@1: soundBalance = (ioMem[NR51] & soundEnableFlag & ~soundMutedFlag); rlm@1: rlm@1: if (soundBalance & 16) rlm@1: { rlm@1: cgbRes = ((s8)soundBuffer[0][soundIndex]); rlm@1: } rlm@1: if (soundBalance & 32) rlm@1: { rlm@1: cgbRes += ((s8)soundBuffer[1][soundIndex]); rlm@1: } rlm@1: if (soundBalance & 64) rlm@1: { rlm@1: cgbRes += ((s8)soundBuffer[2][soundIndex]); rlm@1: } rlm@1: if (soundBalance & 128) rlm@1: { rlm@1: cgbRes += ((s8)soundBuffer[3][soundIndex]); rlm@1: } rlm@1: rlm@1: if ((soundControl & 0x0200) && (soundEnableFlag & 0x100)) rlm@1: { rlm@1: if (!dsaRatio) rlm@1: res = ((s8)soundBuffer[4][soundIndex]) >> 1; rlm@1: else rlm@1: res = ((s8)soundBuffer[4][soundIndex]); rlm@1: } rlm@1: rlm@1: if ((soundControl & 0x2000) && (soundEnableFlag & 0x200)) rlm@1: { rlm@1: if (!dsbRatio) rlm@1: res += ((s8)soundBuffer[5][soundIndex]) >> 1; rlm@1: else rlm@1: res += ((s8)soundBuffer[5][soundIndex]); rlm@1: } rlm@1: rlm@1: res = (res * 170); rlm@1: cgbRes = (cgbRes * 52 * soundLevel1); rlm@1: rlm@1: switch (ratio) rlm@1: { rlm@1: case 0: rlm@1: case 3: // prohibited, but 25% rlm@1: cgbRes >>= 2; rlm@1: break; rlm@1: case 1: rlm@1: cgbRes >>= 1; rlm@1: break; rlm@1: case 2: rlm@1: break; rlm@1: } rlm@1: rlm@1: res += cgbRes; rlm@1: rlm@1: if (soundEcho) rlm@1: { rlm@1: res *= 2; rlm@1: res += soundFilter[soundEchoIndex]; rlm@1: res /= 2; rlm@1: soundFilter[soundEchoIndex++] = res; rlm@1: } rlm@1: rlm@1: if (soundLowPass) rlm@1: { rlm@1: soundLeft[4] = soundLeft[3]; rlm@1: soundLeft[3] = soundLeft[2]; rlm@1: soundLeft[2] = soundLeft[1]; rlm@1: soundLeft[1] = soundLeft[0]; rlm@1: soundLeft[0] = res; rlm@1: res = (soundLeft[4] + 2 * soundLeft[3] + 8 * soundLeft[2] + 2 * soundLeft[1] + rlm@1: soundLeft[0]) / 14; rlm@1: } rlm@1: rlm@1: bool noSpecialEffects = false; rlm@1: #if (defined(WIN32) && !defined(SDL)) rlm@1: if (theApp.soundRecording || theApp.aviRecording || theApp.nvAudioLog) rlm@1: noSpecialEffects = true; rlm@1: #endif rlm@1: rlm@1: if (!noSpecialEffects) rlm@1: { rlm@1: switch (soundVolume) rlm@1: { rlm@1: case 0: rlm@1: case 1: rlm@1: case 2: rlm@1: case 3: rlm@1: res *= (soundVolume + 1); rlm@1: break; rlm@1: case 4: rlm@1: res >>= 2; rlm@1: break; rlm@1: case 5: rlm@1: res >>= 1; rlm@1: break; rlm@1: } rlm@1: } rlm@1: rlm@1: if (res > 32767) rlm@1: res = 32767; rlm@1: if (res < -32768) rlm@1: res = -32768; rlm@1: rlm@1: if (soundReverse && !noSpecialEffects) rlm@1: { rlm@1: soundFinalWave[++soundBufferIndex] = res; rlm@1: if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound)) rlm@1: /*assert(false)*/; rlm@1: else rlm@1: soundFrameSound[++soundFrameSoundWritten] = res; rlm@1: } rlm@1: else rlm@1: { rlm@1: soundFinalWave[soundBufferIndex++] = res; rlm@1: if (soundFrameSoundWritten >= countof(soundFrameSound)) rlm@1: /*assert(false)*/; rlm@1: else rlm@1: soundFrameSound[soundFrameSoundWritten++] = res; rlm@1: } rlm@1: rlm@1: res = 0; rlm@1: cgbRes = 0; rlm@1: rlm@1: if (soundBalance & 1) rlm@1: { rlm@1: cgbRes = ((s8)soundBuffer[0][soundIndex]); rlm@1: } rlm@1: if (soundBalance & 2) rlm@1: { rlm@1: cgbRes += ((s8)soundBuffer[1][soundIndex]); rlm@1: } rlm@1: if (soundBalance & 4) rlm@1: { rlm@1: cgbRes += ((s8)soundBuffer[2][soundIndex]); rlm@1: } rlm@1: if (soundBalance & 8) rlm@1: { rlm@1: cgbRes += ((s8)soundBuffer[3][soundIndex]); rlm@1: } rlm@1: rlm@1: if ((soundControl & 0x0100) && (soundEnableFlag & 0x100)) rlm@1: { rlm@1: if (!dsaRatio) rlm@1: res = ((s8)soundBuffer[4][soundIndex]) >> 1; rlm@1: else rlm@1: res = ((s8)soundBuffer[4][soundIndex]); rlm@1: } rlm@1: rlm@1: if ((soundControl & 0x1000) && (soundEnableFlag & 0x200)) rlm@1: { rlm@1: if (!dsbRatio) rlm@1: res += ((s8)soundBuffer[5][soundIndex]) >> 1; rlm@1: else rlm@1: res += ((s8)soundBuffer[5][soundIndex]); rlm@1: } rlm@1: rlm@1: res = (res * 170); rlm@1: cgbRes = (cgbRes * 52 * soundLevel1); rlm@1: rlm@1: switch (ratio) rlm@1: { rlm@1: case 0: rlm@1: case 3: // prohibited, but 25% rlm@1: cgbRes >>= 2; rlm@1: break; rlm@1: case 1: rlm@1: cgbRes >>= 1; rlm@1: break; rlm@1: case 2: rlm@1: break; rlm@1: } rlm@1: rlm@1: res += cgbRes; rlm@1: rlm@1: if (soundEcho) rlm@1: { rlm@1: res *= 2; rlm@1: res += soundFilter[soundEchoIndex]; rlm@1: res /= 2; rlm@1: soundFilter[soundEchoIndex++] = res; rlm@1: rlm@1: if (soundEchoIndex >= 4000) rlm@1: soundEchoIndex = 0; rlm@1: } rlm@1: rlm@1: if (soundLowPass) rlm@1: { rlm@1: soundRight[4] = soundRight[3]; rlm@1: soundRight[3] = soundRight[2]; rlm@1: soundRight[2] = soundRight[1]; rlm@1: soundRight[1] = soundRight[0]; rlm@1: soundRight[0] = res; rlm@1: res = (soundRight[4] + 2 * soundRight[3] + 8 * soundRight[2] + 2 * soundRight[1] + rlm@1: soundRight[0]) / 14; rlm@1: } rlm@1: rlm@1: if (!noSpecialEffects) rlm@1: { rlm@1: switch (soundVolume) rlm@1: { rlm@1: case 0: rlm@1: case 1: rlm@1: case 2: rlm@1: case 3: rlm@1: res *= (soundVolume + 1); rlm@1: break; rlm@1: case 4: rlm@1: res >>= 2; rlm@1: break; rlm@1: case 5: rlm@1: res >>= 1; rlm@1: break; rlm@1: } rlm@1: } rlm@1: rlm@1: if (res > 32767) rlm@1: res = 32767; rlm@1: if (res < -32768) rlm@1: res = -32768; rlm@1: rlm@1: if (soundReverse && !noSpecialEffects) rlm@1: { rlm@1: soundFinalWave[-1 + soundBufferIndex++] = res; rlm@1: if ((soundFrameSoundWritten) >= countof(soundFrameSound)) rlm@1: /*assert(false)*/; rlm@1: else rlm@1: soundFrameSound[-1 + soundFrameSoundWritten++] = res; rlm@1: } rlm@1: else rlm@1: { rlm@1: soundFinalWave[soundBufferIndex++] = res; rlm@1: if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound)) rlm@1: /*assert(false)*/; rlm@1: else rlm@1: soundFrameSound[soundFrameSoundWritten++] = res; rlm@1: } rlm@1: } rlm@1: rlm@1: void soundTick() rlm@1: { rlm@1: if (systemSoundOn) rlm@1: { rlm@1: if (soundMasterOn && !stopState) rlm@1: { rlm@1: soundChannel1(); rlm@1: soundChannel2(); rlm@1: soundChannel3(); rlm@1: soundChannel4(); rlm@1: soundDirectSoundA(); rlm@1: soundDirectSoundB(); rlm@1: soundMix(); rlm@1: } rlm@1: else rlm@1: { rlm@1: soundFinalWave[soundBufferIndex++] = 0; rlm@1: soundFinalWave[soundBufferIndex++] = 0; rlm@1: if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound)) rlm@1: /*assert(false)*/; rlm@1: else rlm@1: { rlm@1: soundFrameSound[soundFrameSoundWritten++] = 0; rlm@1: soundFrameSound[soundFrameSoundWritten++] = 0; rlm@1: } rlm@1: } rlm@1: rlm@1: soundIndex++; rlm@1: rlm@1: if (2 * soundBufferIndex >= soundBufferLen) rlm@1: { rlm@1: if (systemSoundOn) rlm@1: { rlm@1: if (soundPaused) rlm@1: { rlm@1: soundResume(); rlm@1: } rlm@1: rlm@1: systemSoundWriteToBuffer(); rlm@1: } rlm@1: soundIndex = 0; rlm@1: soundBufferIndex = 0; rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: void soundShutdown() rlm@1: { rlm@1: systemSoundShutdown(); rlm@1: } rlm@1: rlm@1: void soundPause() rlm@1: { rlm@1: systemSoundPause(); rlm@1: } rlm@1: rlm@1: void soundResume() rlm@1: { rlm@1: systemSoundResume(); rlm@1: } rlm@1: rlm@1: void soundEnableChannels(int channels) rlm@1: { rlm@1: int c = (channels & 0x0f) << 4; rlm@1: soundEnableFlag |= ((channels & 0x30f) | c); rlm@1: } rlm@1: rlm@1: void soundDisableChannels(int channels) rlm@1: { rlm@1: int c = (channels & 0x0f) << 4; rlm@1: soundEnableFlag &= ~((channels & 0x30f) | c); rlm@1: } rlm@1: rlm@1: int soundGetEnabledChannels() rlm@1: { rlm@1: return (soundEnableFlag & 0x30f); rlm@1: } rlm@1: rlm@1: #if 0 rlm@1: // unused rlm@1: void soundMuteChannels(int channels) rlm@1: { rlm@1: soundMutedFlag |= channels & 0x30f; rlm@1: } rlm@1: rlm@1: void soundUnmuteChannels(int channels) rlm@1: { rlm@1: soundMutedFlag &= ~(channels & 0x30f); rlm@1: } rlm@1: rlm@1: int soundGetMutedChannels() rlm@1: { rlm@1: return (soundMutedFlag & 0x30f); rlm@1: } rlm@1: #endif rlm@1: rlm@1: void soundReset() rlm@1: { rlm@1: systemSoundReset(); rlm@1: rlm@1: soundPaused = 1; rlm@1: soundPlay = 0; rlm@1: SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS; rlm@1: soundTicks = SOUND_CLOCK_TICKS; rlm@1: soundNextPosition = 0; rlm@1: soundMasterOn = 1; rlm@1: soundIndex = 0; rlm@1: soundBufferIndex = 0; rlm@1: soundLevel1 = 7; rlm@1: soundLevel2 = 7; rlm@1: rlm@1: sound1On = 0; rlm@1: sound1ATL = 0; rlm@1: sound1Skip = 0; rlm@1: sound1Index = 0; rlm@1: sound1Continue = 0; rlm@1: sound1EnvelopeVolume = 0; rlm@1: sound1EnvelopeATL = 0; rlm@1: sound1EnvelopeUpDown = 0; rlm@1: sound1EnvelopeATLReload = 0; rlm@1: sound1SweepATL = 0; rlm@1: sound1SweepATLReload = 0; rlm@1: sound1SweepSteps = 0; rlm@1: sound1SweepUpDown = 0; rlm@1: sound1SweepStep = 0; rlm@1: sound1Wave = soundWavePattern[2]; rlm@1: rlm@1: sound2On = 0; rlm@1: sound2ATL = 0; rlm@1: sound2Skip = 0; rlm@1: sound2Index = 0; rlm@1: sound2Continue = 0; rlm@1: sound2EnvelopeVolume = 0; rlm@1: sound2EnvelopeATL = 0; rlm@1: sound2EnvelopeUpDown = 0; rlm@1: sound2EnvelopeATLReload = 0; rlm@1: sound2Wave = soundWavePattern[2]; rlm@1: rlm@1: sound3On = 0; rlm@1: sound3ATL = 0; rlm@1: sound3Skip = 0; rlm@1: sound3Index = 0; rlm@1: sound3Continue = 0; rlm@1: sound3OutputLevel = 0; rlm@1: sound3Last = 0; rlm@1: sound3Bank = 0; rlm@1: sound3DataSize = 0; rlm@1: sound3ForcedOutput = 0; rlm@1: rlm@1: sound4On = 0; rlm@1: sound4Clock = 0; rlm@1: sound4ATL = 0; rlm@1: sound4Skip = 0; rlm@1: sound4Index = 0; rlm@1: sound4ShiftRight = 0x7f; rlm@1: sound4NSteps = 0; rlm@1: sound4CountDown = 0; rlm@1: sound4Continue = 0; rlm@1: sound4EnvelopeVolume = 0; rlm@1: sound4EnvelopeATL = 0; rlm@1: sound4EnvelopeUpDown = 0; rlm@1: sound4EnvelopeATLReload = 0; rlm@1: rlm@1: sound1On = 0; rlm@1: sound2On = 0; rlm@1: sound3On = 0; rlm@1: sound4On = 0; rlm@1: rlm@1: int addr = 0x90; rlm@1: rlm@1: while (addr < 0xA0) rlm@1: { rlm@1: ioMem[addr++] = 0x00; rlm@1: ioMem[addr++] = 0xff; rlm@1: } rlm@1: rlm@1: addr = 0; rlm@1: while (addr < 0x20) rlm@1: { rlm@1: sound3WaveRam[addr++] = 0x00; rlm@1: sound3WaveRam[addr++] = 0xff; rlm@1: } rlm@1: rlm@1: memset(soundFinalWave, 0, soundBufferLen); rlm@1: rlm@1: memset(soundFilter, 0, sizeof(soundFilter)); rlm@1: soundEchoIndex = 0; rlm@1: } rlm@1: rlm@1: bool soundInit() rlm@1: { rlm@1: if (systemSoundInit()) rlm@1: { rlm@1: memset(soundBuffer[0], 0, 735 * 2); rlm@1: memset(soundBuffer[1], 0, 735 * 2); rlm@1: memset(soundBuffer[2], 0, 735 * 2); rlm@1: memset(soundBuffer[3], 0, 735 * 2); rlm@1: rlm@1: memset(soundFinalWave, 0, soundBufferLen); rlm@1: rlm@1: soundPaused = 1; rlm@1: return true; rlm@1: } rlm@1: return false; rlm@1: } rlm@1: rlm@1: void soundSetQuality(int quality) rlm@1: { rlm@1: if (soundQuality != quality && systemSoundCanChangeQuality()) rlm@1: { rlm@1: if (!soundOffFlag) rlm@1: soundShutdown(); rlm@1: soundQuality = quality; rlm@1: soundNextPosition = 0; rlm@1: if (!soundOffFlag) rlm@1: soundInit(); rlm@1: SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality; rlm@1: soundIndex = 0; rlm@1: soundBufferIndex = 0; rlm@1: } rlm@1: else if (soundQuality != quality) rlm@1: { rlm@1: soundNextPosition = 0; rlm@1: SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality; rlm@1: soundIndex = 0; rlm@1: soundBufferIndex = 0; rlm@1: } rlm@1: } rlm@1: rlm@1: void soundSaveGame(gzFile gzFile) rlm@1: { rlm@1: soundTicks_int32 = (int32) soundTicks; rlm@1: SOUND_CLOCK_TICKS_int32 = (int32) SOUND_CLOCK_TICKS; rlm@1: soundDSBValue_int32 = (int32) soundDSBValue; rlm@1: rlm@1: utilWriteData(gzFile, soundSaveStruct); rlm@1: utilWriteData(gzFile, soundSaveStructV2); rlm@1: rlm@1: utilGzWrite(gzFile, &soundQuality, sizeof(int32)); rlm@1: //utilWriteData(gzFile, soundSaveStructV3); rlm@1: } rlm@1: rlm@1: void soundReadGame(gzFile gzFile, int version) rlm@1: { rlm@1: int32 oldSoundPaused = soundPaused; rlm@1: int32 oldSoundEnableFlag = soundEnableFlag; rlm@1: utilReadData(gzFile, soundSaveStruct); rlm@1: soundPaused = oldSoundPaused; rlm@1: soundEnableFlag = oldSoundEnableFlag; rlm@1: rlm@1: if (version >= SAVE_GAME_VERSION_3) rlm@1: { rlm@1: utilReadData(gzFile, soundSaveStructV2); rlm@1: } rlm@1: else rlm@1: { rlm@1: sound3Bank = (ioMem[NR30] >> 6) & 1; rlm@1: sound3DataSize = (ioMem[NR30] >> 5) & 1; rlm@1: sound3ForcedOutput = (ioMem[NR32] >> 7) & 1; rlm@1: // nothing better to do here... rlm@1: memcpy(&sound3WaveRam[0x00], &ioMem[0x90], 0x10); rlm@1: memcpy(&sound3WaveRam[0x10], &ioMem[0x90], 0x10); rlm@1: } rlm@1: soundBufferIndex = soundIndex * 2; rlm@1: rlm@1: int quality = 1; rlm@1: utilGzRead(gzFile, &quality, sizeof(int32)); rlm@1: soundSetQuality(quality); rlm@1: rlm@1: sound1Wave = soundWavePattern[ioMem[NR11] >> 6]; rlm@1: sound2Wave = soundWavePattern[ioMem[NR21] >> 6]; rlm@1: rlm@1: //if(version >= SAVE_GAME_VERSION_14) { rlm@1: // utilReadData(gzFile, soundSaveStructV3); rlm@1: //} rlm@1: //else { rlm@1: soundTicks = (soundtick_t) soundTicks_int32; rlm@1: SOUND_CLOCK_TICKS = (soundtick_t) SOUND_CLOCK_TICKS_int32; rlm@1: //} rlm@1: soundDSBValue = (u8) (soundDSBValue_int32 & 0xff); rlm@1: } rlm@1: