rlm@1: // GSACodeSelect.cpp : implementation file rlm@1: // rlm@1: rlm@1: #include "stdafx.h" rlm@1: #include "resource.h" rlm@1: #include "GSACodeSelect.h" rlm@1: rlm@1: ///////////////////////////////////////////////////////////////////////////// rlm@1: // GSACodeSelect dialog rlm@1: rlm@1: GSACodeSelect::GSACodeSelect(FILE *file, CWnd*pParent /*=NULL*/) rlm@1: : CDialog(GSACodeSelect::IDD, pParent) rlm@1: { rlm@1: //{{AFX_DATA_INIT(GSACodeSelect) rlm@1: // NOTE: the ClassWizard will add member initialization here rlm@1: //}}AFX_DATA_INIT rlm@1: m_file = file; rlm@1: } rlm@1: rlm@1: void GSACodeSelect::DoDataExchange(CDataExchange*pDX) rlm@1: { rlm@1: CDialog::DoDataExchange(pDX); rlm@1: //{{AFX_DATA_MAP(GSACodeSelect) rlm@1: DDX_Control(pDX, IDC_GAME_LIST, m_games); rlm@1: //}}AFX_DATA_MAP rlm@1: } rlm@1: rlm@1: BEGIN_MESSAGE_MAP(GSACodeSelect, CDialog) rlm@1: //{{AFX_MSG_MAP(GSACodeSelect) rlm@1: ON_BN_CLICKED(ID_OK, OnOk) rlm@1: ON_LBN_SELCHANGE(IDC_GAME_LIST, OnSelchangeGameList) rlm@1: ON_BN_CLICKED(ID_CANCEL, OnCancel) rlm@1: //}}AFX_MSG_MAP rlm@1: END_MESSAGE_MAP() rlm@1: rlm@1: ///////////////////////////////////////////////////////////////////////////// rlm@1: // GSACodeSelect message handlers rlm@1: rlm@1: void GSACodeSelect::OnCancel() rlm@1: { rlm@1: EndDialog(-1); rlm@1: } rlm@1: rlm@1: void GSACodeSelect::OnOk() rlm@1: { rlm@1: EndDialog(m_games.GetCurSel()); rlm@1: } rlm@1: rlm@1: void GSACodeSelect::OnSelchangeGameList() rlm@1: { rlm@1: int item = m_games.GetCurSel(); rlm@1: CWnd *ok = GetDlgItem(ID_OK); rlm@1: rlm@1: ok->EnableWindow(item != -1); rlm@1: } rlm@1: rlm@1: BOOL GSACodeSelect::OnInitDialog() rlm@1: { rlm@1: CDialog::OnInitDialog(); rlm@1: rlm@1: char buffer[1024]; rlm@1: rlm@1: FILE *f = m_file; rlm@1: int games = 0; rlm@1: int len = 0; rlm@1: fseek(f, -4, SEEK_CUR); rlm@1: fread(&games, 1, 4, f); rlm@1: while (games > 0) rlm@1: { rlm@1: fread(&len, 1, 4, f); rlm@1: fread(buffer, 1, len, f); rlm@1: buffer[len] = 0; rlm@1: m_games.AddString(buffer); rlm@1: int codes = 0; rlm@1: fread(&codes, 1, 4, f); rlm@1: rlm@1: while (codes > 0) rlm@1: { rlm@1: fread(&len, 1, 4, f); rlm@1: fseek(f, len, SEEK_CUR); rlm@1: fread(&len, 1, 4, f); rlm@1: fseek(f, len, SEEK_CUR); rlm@1: fseek(f, 4, SEEK_CUR); rlm@1: fread(&len, 1, 4, f); rlm@1: fseek(f, len*12, SEEK_CUR); rlm@1: codes--; rlm@1: } rlm@1: games--; rlm@1: } rlm@1: GetDlgItem(ID_OK)->EnableWindow(FALSE); rlm@1: CenterWindow(); rlm@1: rlm@1: return TRUE; // return TRUE unless you set the focus to a control rlm@1: // EXCEPTION: OCX Property Pages should return FALSE rlm@1: } rlm@1: