rlm@247: (ns com.aurellem.run.bootstrap-0 rlm@284: (:use (com.aurellem.gb gb-driver util items vbm characters money)) rlm@250: (:use (com.aurellem.run title save-corruption)) rlm@264: (:use (com.aurellem.exp item-bridge)) rlm@264: (:import [com.aurellem.gb.gb_driver SaveState])) rlm@247: rlm@250: (defn-memo boot-root [] rlm@255: [ [] (root)]) rlm@247: rlm@255: (defn-memo to-rival-name rlm@255: ([] (to-rival-name (boot-root))) rlm@255: ([script] rlm@255: (-> script rlm@255: title rlm@255: oak rlm@255: name-entry-rlm rlm@255: scroll-text rlm@255: scroll-text rlm@255: scroll-text rlm@255: scroll-text rlm@274: scroll-text))) rlm@247: rlm@255: (defn-memo name-rival-bootstrap rlm@255: ([] (name-rival-bootstrap (to-rival-name))) rlm@255: ([script] rlm@255: (->> script rlm@255: (advance [] [:a]) rlm@255: (advance [] [:r] DE) rlm@255: (play-moves rlm@255: [[] rlm@255: [:r] [] [:r] [] [:r] [] [:r] [] rlm@255: [:r] [] [:r] [] [:r] [] [:d] [] rlm@255: [:d] [:a] ;; space rlm@255: [:l] [] [:d] [:a] ;; [PK] rlm@255: [:u] [] [:u] [] [:u] [] [:l] [:a] ;; G rlm@255: [:d] [] [:d] [] [:d] [] [:r] [:a] ;; [PK] rlm@255: [:u] [] [:u] [] [:u] [] [:l] [:a] ;; G rlm@255: [:d] [] [:d] [] [:d] [] [:r] [:a] ;; [PK] rlm@247: rlm@255: [:d] [] [:r] [:a] ;; finish rlm@255: ])))) rlm@255: rlm@255: (defn walk rlm@255: "Move the character along the given directions." rlm@255: [directions script] rlm@255: (reduce (fn [script direction] rlm@255: (move direction script)) rlm@255: script directions)) rlm@255: rlm@255: (def ↑ [:u]) rlm@255: (def ↓ [:d]) rlm@255: (def ← [:l]) rlm@255: (def → [:r]) rlm@255: rlm@255: (defn-memo leave-house rlm@255: ([] (leave-house (name-rival-bootstrap))) rlm@255: ([script] rlm@255: (->> script rlm@255: finish-title rlm@255: start-walking rlm@255: walk-to-stairs rlm@255: walk-to-door rlm@255: (walk [↓ ↓])))) rlm@255: rlm@255: (defn-memo to-pallet-town-edge rlm@255: ([] (to-pallet-town-edge (leave-house))) rlm@255: ([script] rlm@255: (->> script rlm@255: start-walking rlm@255: (walk [→ → → → → rlm@255: ↑ ↑ ↑ ↑ ↑ ↑])))) rlm@255: rlm@257: (defn end-text [script] rlm@257: (->> script rlm@257: (scroll-text) rlm@257: (play-moves [[] [:a]]))) rlm@257: rlm@257: (defn-memo start-pikachu-battle rlm@257: ([] (start-pikachu-battle rlm@257: (to-pallet-town-edge))) rlm@257: ([script] rlm@257: (->> script rlm@257: (advance [:b] [:b :a] DE) rlm@257: (scroll-text) rlm@257: (play-moves [[:b]]) rlm@257: (scroll-text) rlm@257: (end-text) ;; battle begins rlm@257: (scroll-text)))) rlm@257: rlm@257: (defn-memo capture-pikachu rlm@257: ([] (capture-pikachu (start-pikachu-battle))) rlm@257: ([script] rlm@257: (->> script rlm@257: (scroll-text 2) rlm@257: (end-text)))) rlm@257: rlm@257: (defn-memo go-to-lab rlm@257: ([] (go-to-lab (capture-pikachu))) rlm@257: ([script] rlm@257: (->> script rlm@257: (scroll-text 5) rlm@257: (end-text) rlm@257: (scroll-text) rlm@257: (end-text) rlm@257: (scroll-text 8) rlm@257: (end-text) rlm@257: (scroll-text) rlm@257: (end-text)))) rlm@257: rlm@257: (defn-memo obtain-pikachu rlm@257: ([] (obtain-pikachu (go-to-lab))) rlm@257: ([script] rlm@257: (->> script rlm@257: (scroll-text) rlm@257: (play-moves rlm@257: (concat rlm@257: (repeat 51 []) rlm@257: [[:a] []])) rlm@257: (walk [↓ ↓ → → ↑]) rlm@258: (play-moves rlm@258: (concat [[] [:a]] rlm@258: (repeat 100 []))) rlm@258: (scroll-text 9) rlm@258: (end-text) rlm@258: (scroll-text 7) rlm@258: rlm@258: (play-moves rlm@258: (concat rlm@258: (repeat 42 []) rlm@260: [[:b] [:b] [:b] [:b]]))))) rlm@258: rlm@258: (defn-memo begin-battle-with-rival rlm@258: ([] (begin-battle-with-rival rlm@258: (obtain-pikachu))) rlm@258: ([script] rlm@258: (->> script rlm@260: (walk [↓ ↓ ↓ ↓]) rlm@260: (scroll-text 3) rlm@260: (end-text) rlm@260: (scroll-text)))) rlm@260: rlm@260: (defn search-string rlm@260: [array string] rlm@260: (let [codes rlm@260: (str->character-codes string) rlm@260: codes-length (count codes) rlm@260: mem (vec array) rlm@260: mem-length (count mem)] rlm@260: (loop [idx 0] rlm@260: (if (< (- mem-length idx) codes-length) rlm@260: nil rlm@260: (if (= (subvec mem idx (+ idx codes-length)) rlm@260: codes) rlm@260: idx rlm@260: (recur (inc idx))))))) rlm@260: rlm@260: (defn critical-hit rlm@260: "Put the cursor over the desired attack. This program will rlm@260: determine the appropriate amount of blank frames to rlm@260: insert before pressing [:a] to ensure that the attack is rlm@260: a critical hit." rlm@260: [script] rlm@260: (loop [blanks 6] rlm@260: (let [new-script rlm@260: (->> script rlm@260: (play-moves rlm@260: (concat (repeat blanks []) rlm@260: [[:a][]])))] rlm@260: (if (let [future-state rlm@260: (run-moves (second new-script) rlm@260: (repeat 400 [])) rlm@260: rlm@260: result (search-string (memory future-state) rlm@260: "Critical")] rlm@260: (if result rlm@260: (println "critical hit with" blanks "blank frames")) rlm@260: result) rlm@260: new-script rlm@260: (recur (inc blanks)))))) rlm@260: rlm@260: (defn-memo battle-with-rival rlm@260: ([] (battle-with-rival rlm@260: (begin-battle-with-rival))) rlm@260: ([script] rlm@260: (->> script rlm@260: (play-moves (repeat 381 [])) rlm@260: (play-moves [[:a]]) rlm@260: (critical-hit) rlm@260: (play-moves (repeat 100 [])) rlm@260: (scroll-text) rlm@258: (play-moves rlm@260: (concat (repeat 275 []) [[:a]])) rlm@260: (critical-hit) rlm@260: (play-moves (repeat 100 [])) rlm@260: (scroll-text) rlm@258: (play-moves rlm@260: (concat (repeat 270 []) [[:a]])) rlm@260: (play-moves [[][][][][][][][][:a]])))) rlm@260: rlm@260: (defn-memo finish-rival-text rlm@260: ([] (finish-rival-text rlm@260: (battle-with-rival))) rlm@260: ([script] rlm@260: (->> script rlm@260: (scroll-text 2) rlm@260: (end-text) rlm@260: (scroll-text 9) rlm@260: (end-text)))) rlm@260: rlm@262: (defn do-nothing [n script] rlm@262: (->> script rlm@262: (play-moves rlm@262: (repeat n [])))) rlm@260: rlm@262: (defn-memo pikachu-comes-out rlm@262: ([] (pikachu-comes-out rlm@262: (finish-rival-text))) rlm@262: ([script] rlm@262: (->> script rlm@262: (do-nothing 177) rlm@262: (end-text) rlm@262: (scroll-text 7) rlm@262: (end-text)))) rlm@260: rlm@262: (defn-memo leave-oaks-lab rlm@262: ([] (leave-oaks-lab rlm@262: (pikachu-comes-out))) rlm@262: ([script] rlm@262: (->> script rlm@262: (walk [← ← ↓ ↓ ↓ ↓ ↓ ↓])))) rlm@257: rlm@271: (defn-memo oaks-lab->pallet-town-edge rlm@262: ([] (oaks-lab->pallet-town-edge rlm@262: (leave-oaks-lab))) rlm@262: ([script] rlm@262: (->> script rlm@262: (walk [← ← ← ← rlm@262: ↑ ↑ ↑ ↑ rlm@262: ↑ ↑ ↑ ↑ ↑ ↑ rlm@262: → ↑])))) rlm@264: rlm@264: (defn move-thru-grass rlm@264: [direction script] rlm@264: (loop [blanks 0] rlm@264: (let [new-script rlm@264: (->> script rlm@264: (play-moves (repeat blanks [])) rlm@264: (move direction)) rlm@264: rlm@264: future-state rlm@264: (run-moves (second new-script) rlm@264: (repeat 600 [])) rlm@264: rlm@264: result (search-string (memory future-state) rlm@264: "Wild")] rlm@264: (if (nil? result) rlm@278: (do rlm@278: (if (< 0 blanks) rlm@278: (do(println "avoided pokemon with" blanks "blank frames"))) rlm@278: new-script) rlm@264: (recur (inc blanks)))))) rlm@264: rlm@264: (defn walk-thru-grass rlm@264: [directions script] rlm@264: (reduce (fn [script direction] rlm@264: (move-thru-grass direction script)) rlm@264: script directions)) rlm@264: rlm@264: (defn-memo pallet-edge->viridian-mart rlm@271: ([] (pallet-edge->viridian-mart true rlm@264: (oaks-lab->pallet-town-edge))) rlm@271: ([dodge-stupid-guy? script] rlm@271: (let [dodge-1 (if dodge-stupid-guy? rlm@271: [→ →] rlm@271: [→]) rlm@271: dodge-2 (if dodge-stupid-guy? rlm@271: [↑ ↑ ←] rlm@271: [↑ ↑ ←])] rlm@271: rlm@271: (->> script rlm@264: ;; leave straight grass rlm@264: (walk-thru-grass rlm@264: [↑ ↑ ↑ ↑ ↑]) rlm@264: rlm@264: (walk [↑ ↑ ↑ ↑]) rlm@264: rlm@264: (walk-thru-grass rlm@264: [← ← ↑]) rlm@264: (walk [↑ ↑ ↑ ↑ → → → ]) rlm@264: rlm@264: (walk-thru-grass rlm@264: [→ ↑ ↑ ←]) rlm@264: rlm@264: (walk rlm@264: [← ← rlm@264: ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ rlm@264: → → → → ]) rlm@264: rlm@271: ;; this part is dependent on that rlm@266: ;; stupid NPC in the grass patch rlm@264: (walk-thru-grass rlm@271: (concat dodge-1 rlm@271: [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ])) rlm@271: rlm@264: (walk rlm@271: (concat rlm@271: dodge-2 rlm@271: [← ← ← rlm@271: ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ rlm@271: ← ← rlm@271: ↑ ↑ ↑ ↑ rlm@271: → → → → → → → → → → rlm@271: ↑ ↑ ↑ ↑ ↑ ↑ ↑])))))) rlm@264: rlm@266: (defn-memo get-oaks-parcel rlm@266: ([] (get-oaks-parcel rlm@266: (pallet-edge->viridian-mart))) rlm@266: ([script] rlm@266: (->> script rlm@266: (end-text) rlm@266: (scroll-text 3) rlm@266: (do-nothing 197) rlm@266: (play-moves [[:a] []]) rlm@266: (walk [↓ ↓ → ↓])))) rlm@266: rlm@269: (defn-memo viridian-store->oaks-lab rlm@269: ([] (viridian-store->oaks-lab rlm@269: (get-oaks-parcel))) rlm@269: ([script] rlm@269: (->> script rlm@269: (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ rlm@269: ← ← ← ← ← ← ← ← ← ← rlm@269: ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ rlm@269: ← ← rlm@269: ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ rlm@269: ↓ ↓ ↓ ↓ ↓ ↓ ↓ rlm@269: → → → → → → → → rlm@269: ↓ ↓ ↓ ↓ rlm@269: ← ← ← ← ← rlm@269: ↓ ↓ ↓ ↓]) rlm@266: rlm@269: (walk-thru-grass rlm@269: [↓ ↓ ↓ ↓ ↓ ↓ ↓]) rlm@269: rlm@269: (walk [↓ ↓ ← ↓ ↓ ↓ ← rlm@269: ↓ ↓ ↓ ↓ ↓ rlm@269: → → → ↑])))) rlm@269: rlm@269: (defn-memo viridian-store->oaks-lab-like-a-boss rlm@269: ([] (viridian-store->oaks-lab-like-a-boss rlm@269: (get-oaks-parcel))) rlm@269: ([script] rlm@269: (->> script rlm@269: (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ rlm@269: ← ← ← ← ← ← ← ← ← ← rlm@269: ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]) rlm@269: rlm@269: (walk-thru-grass rlm@269: [↓ ↓ ↓ ↓ ↓]) rlm@269: rlm@269: (walk rlm@269: [↓ ↓ ← ↓ rlm@269: ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ rlm@269: → →]) rlm@269: rlm@269: (walk-thru-grass rlm@269: [→ ↓ ↓ ↓]) rlm@269: rlm@269: (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓]) rlm@269: rlm@269: (walk-thru-grass rlm@269: [↓ ↓ ↓ ↓ ↓ ↓ ↓]) rlm@269: rlm@269: (walk [↓ ↓ ← ↓ ↓ ↓ ← rlm@269: ↓ ↓ ↓ ↓ ↓ rlm@269: → → → ↑])))) rlm@270: rlm@270: (defn-memo deliver-oaks-parcel rlm@270: ([] (deliver-oaks-parcel rlm@270: (viridian-store->oaks-lab-like-a-boss))) rlm@270: ([script] rlm@270: (->> script rlm@270: (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑]) rlm@270: (play-moves [[:a]]) rlm@270: (scroll-text 11) rlm@270: (end-text) rlm@270: (end-text) rlm@270: (do-nothing 200) rlm@270: (end-text) rlm@270: (scroll-text 3) rlm@270: (end-text) rlm@270: (scroll-text 2) rlm@270: (end-text) rlm@270: (scroll-text 5) rlm@270: (end-text) rlm@270: (scroll-text 2) rlm@270: (end-text) rlm@270: (scroll-text 9) rlm@270: (end-text) rlm@270: (scroll-text 7) rlm@270: (end-text) rlm@271: (walk [← ← ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])))) rlm@271: rlm@271: (defn-memo return-to-viridian-mart rlm@271: ([] (return-to-viridian-mart rlm@271: (deliver-oaks-parcel))) rlm@271: ([script] rlm@271: (->> script rlm@271: oaks-lab->pallet-town-edge rlm@274: (pallet-edge->viridian-mart false)))) rlm@274: rlm@274: (defn-memo walk-to-counter rlm@274: ([] (walk-to-counter rlm@274: (return-to-viridian-mart))) rlm@274: ([script] rlm@274: (->> script rlm@274: (walk [↑ ↑ ← ←])))) rlm@275: rlm@275: (defn buy-item rlm@275: "Assumes that the main item-screen is up, and buys rlm@275: quantity of the nth item in the list, assuming that you rlm@275: have enough money." rlm@275: [n quantity script] rlm@275: (if (= 0 quantity) rlm@275: script rlm@275: (let [after-initial-pause rlm@275: (do-nothing 20 script) rlm@275: move-to-item rlm@275: (reduce (fn [script _] rlm@275: (->> script rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3))) rlm@275: after-initial-pause rlm@275: (range n)) rlm@275: select-item rlm@275: (play-moves [[:a]] move-to-item) rlm@275: request-items rlm@275: (reduce (fn [script _] rlm@275: (->> script rlm@275: (play-moves [[:u]]) rlm@275: (do-nothing 1))) rlm@275: select-item rlm@275: (range (dec quantity))) rlm@275: buy-items rlm@275: (->> request-items rlm@284: (do-nothing 10) rlm@275: (play-moves [[:a]]) rlm@275: (scroll-text) rlm@275: (scroll-text) rlm@284: (do-nothing 10) rlm@275: (play-moves [[:a]]) rlm@275: (scroll-text))] rlm@275: buy-items))) rlm@275: rlm@275: rlm@275: (defn buy-items rlm@275: "Given a list of [item-no quantity], buys the quantity rlm@275: from the shop's list. Assumes that the item list is rlm@275: already up." rlm@275: [item-pairs script] rlm@275: (let [item-lookup (into {0 0 1 0 2 0 3 0 4 0} item-pairs) rlm@275: initial-purchase rlm@275: (->> script rlm@275: (buy-item 0 (item-lookup 0)) rlm@275: (buy-item 1 (item-lookup 1)) rlm@275: (buy-item 2 (item-lookup 2)))] rlm@275: (cond rlm@275: (and rlm@275: (not= 0 (item-lookup 3)) rlm@275: (not= 0 (item-lookup 4))) rlm@275: (->> initial-purchase rlm@275: (do-nothing 20) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 10) rlm@275: (buy-item 0 (item-lookup 3)) rlm@275: (do-nothing 20) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 10) rlm@275: (buy-item 0 (item-lookup 4))) rlm@275: (and (= 0 (item-lookup 3)) rlm@275: (not= 0 (item-lookup 4))) rlm@275: (->> initial-purchase rlm@275: (do-nothing 20) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 10) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 10) rlm@275: (buy-item 0 (item-lookup 4))) rlm@275: (and (not= 0 (item-lookup 3)) rlm@275: (= 0 (item-lookup 4))) rlm@275: (->> initial-purchase rlm@275: (do-nothing 20) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 3) rlm@275: (play-moves [[:d]]) rlm@275: (do-nothing 10) rlm@284: (buy-item 0 (item-lookup 3))) rlm@284: (and (= 0 (item-lookup 3)) rlm@284: (= 0 (item-lookup 4))) rlm@284: initial-purchase))) rlm@275: rlm@275: rlm@275: (defn test-buy-items rlm@277: ([] (test-buy-items rlm@274: (walk-to-counter))) rlm@274: ([script] rlm@275: (->> [(first script) (set-money (second script) rlm@275: 999999)] rlm@274: (play-moves rlm@274: [[] [:a] []]) rlm@274: (scroll-text) rlm@274: (do-nothing 100) rlm@274: (play-moves [[:a]]) rlm@274: (do-nothing 100) rlm@275: (buy-items rlm@275: [[0 1] rlm@275: [1 15] rlm@275: [2 1] rlm@275: [3 20] rlm@275: [4 95] rlm@275: ])))) rlm@275: rlm@275: (defn-memo buy-initial-items rlm@275: ([] (buy-initial-items rlm@275: (walk-to-counter))) rlm@275: ([script] rlm@275: (->> script rlm@275: (play-moves rlm@275: [[] [:a] []]) rlm@274: (scroll-text) rlm@274: (do-nothing 100) rlm@274: (play-moves [[:a]]) rlm@274: (do-nothing 100) rlm@275: (buy-items rlm@275: [[0 1] rlm@275: [1 1] rlm@275: [2 1] rlm@275: [3 1] rlm@279: [4 1]]) rlm@279: (do-nothing 100) rlm@279: (play-moves [[:b]]) rlm@279: (do-nothing 100) rlm@279: (play-moves [[:b]]) rlm@279: (do-nothing 100) rlm@284: (play-moves [[:b] []]) rlm@284: (advance [:b] [:b :start])))) rlm@274: rlm@274: rlm@280: (defn-memo do-save-corruption rlm@279: ([] (do-save-corruption rlm@279: (buy-initial-items))) rlm@279: ([script] rlm@279: (->> script rlm@280: (advance [] [:d]) rlm@280: (play-moves [[] [] [] [:d] rlm@280: [] [] [] [:d] rlm@280: [] [] [] [:d] rlm@280: [] [] [:a]]) rlm@280: scroll-text rlm@280: (play-moves rlm@280: ;; this section is copied from speedrun-2942 and corrupts rlm@280: ;; the save so that the end-of-list marker for the pokemon rlm@280: ;; roster is destroyed, but the save is still playable. rlm@280: [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] rlm@280: [] [] [] [] [] [] [] [] [] [] [] [:select] [:restart]]) rlm@280: (title) rlm@280: (advance [] [:start]) rlm@280: (advance [] [:a]) rlm@280: (advance [:a] [:a :start])))) rlm@280: rlm@284: (def menu walk) rlm@284: rlm@284: (defn-memo corrupt-item-list rlm@284: ([] (corrupt-item-list rlm@284: (do-save-corruption))) rlm@284: ([script] rlm@284: (->> script rlm@284: (do-nothing 200) rlm@284: (menu [↓ [:a]]) ; select "POKEMON" from rlm@284: ; from main menu rlm@284: (menu [↓ ↓ ↓ ↓ ↓ ↓ ; go to 6th pokemon rlm@284: [:a] ↓ [:a] ; select "switch" rlm@284: ↓ ↓ ↓ [:a]]) ; switch with 9th "pokemon" rlm@284: rlm@284: (do-nothing 1)))) rlm@284: rlm@284: rlm@284: (defn slowly rlm@284: [delay moves script] rlm@284: (reduce rlm@284: (fn [script move] rlm@284: (->> script rlm@284: (do-nothing delay) rlm@284: (play-moves (vector move)))) rlm@284: script moves)) rlm@284: rlm@284: (defn-memo get-burn-heals rlm@284: ([] (get-burn-heals rlm@284: (corrupt-item-list))) rlm@284: ([script] rlm@284: (->> script rlm@284: (menu [[:b] [:b]]) rlm@284: (menu [[:a]]) rlm@284: (do-nothing 100) rlm@284: (menu [↓ [:a]]) rlm@284: (do-nothing 100) rlm@284: (menu [[:a] ↓ [:a]]) rlm@284: (scroll-text) rlm@284: (menu [[:b][:b]]) rlm@284: (menu [[:a]]) rlm@284: rlm@284: (do-nothing 50) rlm@284: (buy-items [[0 1]]) rlm@284: (do-nothing 60) rlm@284: (menu [[:a]]) rlm@284: (scroll-text) rlm@284: rlm@284: (do-nothing 50) rlm@284: (buy-items [[0 1]]) rlm@284: (do-nothing 60) rlm@284: ;;(menu [[:a]]) rlm@284: ;;(scroll-text) rlm@284: rlm@284: ;;(do-nothing 300) rlm@284: ;;(menu [[:b] [:b]]) rlm@284: ;;(do-nothing 300) rlm@284: rlm@284: (buy-items [[0 1] rlm@284: [1 1] rlm@284: [1 1] rlm@284: [2 1] rlm@284: [3 1] rlm@284: [4 97]]) rlm@284: rlm@284: (do-nothing 10)))) rlm@284: rlm@284: (defn save-game-properly rlm@284: [number-down script] rlm@284: (->> rlm@284: (reduce (fn [script _] rlm@284: (->> script rlm@284: (advance [] [:d]))) rlm@284: script rlm@284: (range number-down)) rlm@284: (play-moves [[] [] [:a]]) rlm@284: (scroll-text) rlm@284: (do-nothing 300))) rlm@284: rlm@284: rlm@284: rlm@284: (defn-memo corrupt-item-list-again rlm@284: ([] (corrupt-item-list-again (get-burn-heals))) rlm@284: ([script] rlm@284: (->> script rlm@284: (do-nothing 10) rlm@284: (play-moves [[:b]]) rlm@284: (do-nothing 100) rlm@284: (play-moves [[:b]]) rlm@284: (do-nothing 40) rlm@284: (play-moves [[:b]]) rlm@284: (advance [:b] [:start :b]) rlm@284: (menu [[:a] ↑ ↑ ↑ ↑ ↑ ; get fifth pokemon rlm@284: [:a] ↓ [:a] ; and corrupt the rlm@284: ↓ ↓ ↓ ↓ ↓ [:a]]) ; item list again by rlm@284: ; switching it to rlm@284: ))) ; tenth place. rlm@284: rlm@284: rlm@280: rlm@280: (defn viridian-store->viridian-poke-center rlm@280: [] rlm@280: ;; leave store rlm@280: ;;(walk [↓ ↓ rlm@280: ;; → ↓ ↓]) rlm@280: ) rlm@274: