rlm@440: (ns com.aurellem.exp.music rlm@440: "scratchpad namespace" rlm@440: (:use (com.aurellem.gb gb-driver util constants rlm@440: assembly saves rlm@440: items pokemon status types rlm@440: characters species moves rlm@440: pokedex money rival-name rlm@440: text-speed badges rlm@440: pokemon-presets rlm@440: )) rlm@440: rlm@440: (:import java.io.File) rlm@440: (:import [com.aurellem.gb.gb_driver SaveState])) rlm@440: rlm@440: rlm@440: rlm@440: rlm@440: (defn analyze-music [] rlm@440: (clojure.pprint/pprint rlm@440: (map (fn [[addr nums]] rlm@440: [(hex addr) nums]) rlm@440: (apply harmonic-compare rlm@440: (map read-state rlm@440: ["song-1" "no-song-1" rlm@440: "song-2" "no-song-2" rlm@440: "song-3" "no-song-3" rlm@440: "song-4"]))))) rlm@440: ;; there are only two addresses that alternate between only rlm@440: ;; two unique values: rlm@440: rlm@440: 0xC0DE ;; lol code :) rlm@440: 0xC0DF rlm@440: rlm@440: ;; perhaps they are the address of the current playing sound? rlm@440: rlm@440: ;; after watching them for a while in different environments, rlm@440: ;; I can tell that they're definately music related, but they rlm@440: ;; _don't_ seem to be the address to the current track. rlm@440: ;; they generally change whenever a substantually different rlm@440: ;; sequence is played. maybe they control some high level rlm@440: ;; setting in the synthesizer? They are only affected by the rlm@440: ;; background music and not by pokemon cries, etc. rlm@440: rlm@440: 0xC001 ;; seems to change along with the music, but is much rlm@440: ;; more stable than 0xC0DE and 0xC0DF. It _is_ rlm@440: ;; affected by sound effects. When a sound effect happens, rlm@440: ;; is sometimes does not return to its previous value when the sound rlm@440: ;; effect is done. rlm@440: rlm@440: 0xC000 ;; does not seem to be affected by music rlm@440: rlm@440: ;; maybe 0xC001 - something is loaded with the actual sounds? rlm@440: rlm@440: rlm@440: ;; replacing just the first 0xFF bytes starting at 0xC001 with those rlm@440: ;; found in celadon changes the music to celadon city. rlm@440: rlm@440: ;; this can't be the actual music because it doesn't have enough rlm@440: ;; information. rlm@440: rlm@440: ;; let's try to narrow down the bytes from the first 0xFF of celadon rlm@440: ;; starting at 0xC001 rlm@440: rlm@440: (def celadon-song rlm@440: [202 0 0 255 0 178 117 40 118 158 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 rlm@440: 0 0 0 0 0 0 0 0 0 0 0 202 202 202 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 rlm@440: 0 0 0 0 128 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 rlm@440: 0 0 0 0 0 0 0 0 0 0 0 0 115 88 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 rlm@440: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 rlm@440: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 1 1 1 1 1 rlm@440: 1 1 1 1 1 1 1 1 12 12 12 1 1 1 1 1 128 128 128 0 0 0 0 0 5 4 4 0 4 3 rlm@440: 4 0 178 194 32 0 180 196 32 0 3 0 0 144 1 0 66 31 0 2 2 32 48 0 0 0 rlm@440: 0 0 0 0 0 0 0 0 0 0]) rlm@440: rlm@440: (defn change-music-to-celadon rlm@440: ([#^SaveState state start length] rlm@440: rlm@440: (set-memory-range state (+ 0xC001 start) rlm@440: (take length (drop start celadon-song)))) rlm@440: ([start length] rlm@440: (continue! (change-music-to-celadon (read-state "rlm-viridian-forest-battle") rlm@440: start length)))) rlm@440: rlm@440: rlm@440: rlm@440: ;;0 0x90) blend between both, with end theme as well rlm@440: rlm@440: ;; 0x05 0xEA is the limit to completely change song to celadon from rlm@440: ;; viridian forest rlm@440: rlm@440: ;; 0x05 0xEA is also sufficient to change music to celadon from rlm@440: ;; a battle in viridian forest