Fri, 30 Mar 2012 05:57:12 -0500 |
Dylan Holmes |
Tinkering with types and encounters.
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Thu, 29 Mar 2012 13:31:31 -0500 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
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Wed, 28 Mar 2012 05:56:37 -0500 |
Dylan Holmes |
Found the hardcoded pokedex order!!
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Wed, 28 Mar 2012 04:52:09 -0500 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
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Wed, 28 Mar 2012 03:28:36 -0500 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
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Tue, 27 Mar 2012 22:41:24 -0500 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
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Tue, 27 Mar 2012 02:05:16 -0500 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
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Tue, 27 Mar 2012 00:59:43 -0500 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
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Mon, 26 Mar 2012 23:25:18 -0500 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
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Mon, 26 Mar 2012 23:18:22 -0500 |
Dylan Holmes |
Added hardcoded learnsets.
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Mon, 26 Mar 2012 21:25:10 -0500 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
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Mon, 26 Mar 2012 18:34:06 -0500 |
Dylan Holmes |
Added hardcoded evolution data.
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Mon, 26 Mar 2012 04:03:19 -0500 |
Robert McIntyre |
minor correction.
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Mon, 26 Mar 2012 03:45:24 -0500 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
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Mon, 26 Mar 2012 01:56:57 -0500 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
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