Sat, 23 Jun 2012 14:27:01 -0500 |
Robert McIntyre |
generated gameboy palette for gimp for Dylan.
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Fri, 22 Jun 2012 21:25:47 -0500 |
Robert McIntyre |
switched tile and pallette assembly.
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Fri, 22 Jun 2012 21:24:44 -0500 |
Robert McIntyre |
cosmetic change. need to investigate why switching pallet and tile assembly does not work.
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Fri, 22 Jun 2012 21:21:48 -0500 |
Robert McIntyre |
colors now work properly.
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Fri, 22 Jun 2012 21:03:04 -0500 |
Robert McIntyre |
can now display black and white images (still working on color).
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Fri, 22 Jun 2012 18:58:47 -0500 |
Robert McIntyre |
accuracy of displayed image is much improved, but there the palettes are still messed up.
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Fri, 22 Jun 2012 18:38:22 -0500 |
Robert McIntyre |
going to correct premium stupdity.
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Fri, 22 Jun 2012 15:03:41 -0500 |
Robert McIntyre |
got an image to display, but it doesn't tile correctly.
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Wed, 20 Jun 2012 22:49:31 -0500 |
Robert McIntyre |
efficient data writing assembly complete.
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Wed, 20 Jun 2012 22:08:56 -0500 |
Robert McIntyre |
problem turned out to be nothing.
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Wed, 20 Jun 2012 21:41:38 -0500 |
Robert McIntyre |
trying to track down pesky assembly bug.
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Wed, 20 Jun 2012 19:51:50 -0500 |
Robert McIntyre |
saving progress.
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Wed, 20 Jun 2012 16:50:36 -0500 |
Robert McIntyre |
added function to slice up an image into an appropriate representation for the GB.
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Wed, 20 Jun 2012 13:59:21 -0500 |
Robert McIntyre |
fix compilation problem.
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Mon, 18 Jun 2012 18:56:49 -0500 |
Robert McIntyre |
resolved conflict.
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Thu, 14 Jun 2012 00:47:15 -0500 |
Robert McIntyre |
saving progress
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