Fri, 22 Jun 2012 15:03:41 -0500 |
Robert McIntyre |
got an image to display, but it doesn't tile correctly.
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Wed, 20 Jun 2012 22:49:31 -0500 |
Robert McIntyre |
efficient data writing assembly complete.
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Wed, 20 Jun 2012 22:08:56 -0500 |
Robert McIntyre |
problem turned out to be nothing.
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Wed, 20 Jun 2012 21:41:38 -0500 |
Robert McIntyre |
trying to track down pesky assembly bug.
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Wed, 20 Jun 2012 19:51:50 -0500 |
Robert McIntyre |
saving progress.
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Wed, 20 Jun 2012 16:50:36 -0500 |
Robert McIntyre |
added function to slice up an image into an appropriate representation for the GB.
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Wed, 20 Jun 2012 13:59:21 -0500 |
Robert McIntyre |
fix compilation problem.
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Mon, 18 Jun 2012 18:56:49 -0500 |
Robert McIntyre |
resolved conflict.
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Thu, 14 Jun 2012 00:47:15 -0500 |
Robert McIntyre |
saving progress
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Wed, 13 Jun 2012 01:10:00 -0500 |
Robert McIntyre |
created function to deconstruct image into tiles and translate into gb-rgb color space.
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Tue, 12 Jun 2012 10:12:25 -0500 |
Robert McIntyre |
working on confirming accuracy of color map.
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Tue, 12 Jun 2012 08:05:24 -0500 |
Robert McIntyre |
discovered that the gb has far fewer unique colors than I initially thought.
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Tue, 12 Jun 2012 03:36:47 -0500 |
Robert McIntyre |
generated graphical representation of the gb color map.
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Mon, 11 Jun 2012 10:07:01 -0500 |
Robert McIntyre |
discovered gameboy->vga color map.
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Mon, 11 Jun 2012 06:04:25 -0500 |
Robert McIntyre |
pixel introspection. but entire image is upside down.
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