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vba-clojure
log clojure/com/aurellem/gb/hxc.clj
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Mon, 26 Mar 2012 23:25:18 -0500
Dylan Holmes
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
Mon, 26 Mar 2012 23:18:22 -0500
Dylan Holmes
Added hardcoded learnsets.
Mon, 26 Mar 2012 21:25:10 -0500
Dylan Holmes
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
Mon, 26 Mar 2012 18:34:06 -0500
Dylan Holmes
Added hardcoded evolution data.
Mon, 26 Mar 2012 04:03:19 -0500
Robert McIntyre
minor correction.
Mon, 26 Mar 2012 03:45:24 -0500
Dylan Holmes
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
Mon, 26 Mar 2012 01:56:57 -0500
Dylan Holmes
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
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