Wed, 11 Apr 2012 09:14:51 -0500 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
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Mon, 09 Apr 2012 01:40:26 -0500 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
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Sun, 08 Apr 2012 07:59:15 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
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Sun, 08 Apr 2012 07:55:06 -0500 |
Dylan Holmes |
finished working for now. i've completed more carving up of code blocks.
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Sun, 08 Apr 2012 06:13:39 -0500 |
Dylan Holmes |
more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
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Sun, 08 Apr 2012 01:28:39 -0500 |
Dylan Holmes |
Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
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Sun, 01 Apr 2012 21:47:04 -0500 |
Dylan Holmes |
Added more to the rom map.
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Sun, 01 Apr 2012 01:50:34 -0500 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
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Sat, 31 Mar 2012 04:25:49 -0500 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
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Sat, 31 Mar 2012 03:54:21 -0500 |
Dylan Holmes |
completed cry functions.
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Sat, 31 Mar 2012 01:27:46 -0500 |
Dylan Holmes |
beginning to work on cry data
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Fri, 30 Mar 2012 05:57:12 -0500 |
Dylan Holmes |
Tinkering with types and encounters.
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Thu, 29 Mar 2012 13:31:31 -0500 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
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Wed, 28 Mar 2012 05:56:37 -0500 |
Dylan Holmes |
Found the hardcoded pokedex order!!
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Wed, 28 Mar 2012 04:52:09 -0500 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
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Wed, 28 Mar 2012 03:28:36 -0500 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
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