Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
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Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
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Mon, 09 Apr 2012 03:46:04 -0500 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
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Mon, 09 Apr 2012 01:44:19 -0500 |
Dylan Holmes |
merged changes
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Mon, 09 Apr 2012 01:40:26 -0500 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
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Sun, 08 Apr 2012 07:57:52 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
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Sun, 08 Apr 2012 07:55:06 -0500 |
Dylan Holmes |
finished working for now. i've completed more carving up of code blocks.
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Sun, 08 Apr 2012 06:13:39 -0500 |
Dylan Holmes |
more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
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Sun, 08 Apr 2012 01:28:39 -0500 |
Dylan Holmes |
Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
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Sun, 01 Apr 2012 21:47:04 -0500 |
Dylan Holmes |
Added more to the rom map.
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Sun, 01 Apr 2012 03:20:33 -0500 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
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