graph
- mrege.2012-03-26, by Robert McIntyre
- starting work on unoptimized bootstrap script.2012-03-26, by Robert McIntyre
- Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.2012-03-26, by Dylan Holmes
- forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.2012-03-25, by Dylan Holmes
- minor fixes2012-03-25, by Dylan Holmes
- Added the list of types and advantages to the hardcoded collection.2012-03-25, by Dylan Holmes
- making interesting data insights.2012-03-25, by Dylan Holmes
- still working on overall stragety... going to sleep on it.2012-03-25, by Robert McIntyre
- working on preliminary script to bootstrap my way into a RAM writing program2012-03-25, by Robert McIntyre
- revived a functional version of Dylan's assembly.2012-03-25, by Robert McIntyre
- found appropriate map-function on Route 32012-03-25, by Robert McIntyre
- continuing work on map-function-addresses.2012-03-24, by Robert McIntyre
- merge.2012-03-24, by Robert McIntyre
- working on item-injection; fixed off-by-one error in print-pokedex.2012-03-24, by Robert McIntyre
- saving progress...2012-03-24, by Dylan Holmes
- succesful return of control to the game upon item injection.2012-03-24, by Robert McIntyre
- preliminary map data region in cart.2012-03-24, by Robert McIntyre
- going to start work on item hack.2012-03-24, by Robert McIntyre
- working on map memory, modified view-memory to output hex and decimal as well as binary2012-03-24, by Robert McIntyre
- working out how 0xD367 affects game play2012-03-24, by Robert McIntyre
- fixed badge order, added HM-mew, mapped out some more memory2012-03-24, by Robert McIntyre
- Added functions for getting and setting badges.2012-03-24, by Dylan Holmes
- reformat2012-03-24, by Robert McIntyre
- added functions for setting rival's name and text speed2012-03-24, by Robert McIntyre
- added functions for setting current money.2012-03-24, by Robert McIntyre
- pokedex manipulation functions complete.2012-03-24, by Robert McIntyre
- enabled pokedex printing.2012-03-24, by Robert McIntyre
- extended range of catrography.2012-03-24, by Robert McIntyre
- rename pokemon-layout to cartography.2012-03-24, by Robert McIntyre
- adjusted default ditto's base stats.2012-03-24, by Robert McIntyre
- moved hardcoded stuff into its own namespace.2012-03-23, by Robert McIntyre
- differentiated between normal=pp-ups and glitched key-like pp-ups.2012-03-23, by Robert McIntyre
- remove debug stuff from pokemon.clj2012-03-23, by Robert McIntyre
- merge2012-03-23, by Robert McIntyre
- fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.2012-03-23, by Robert McIntyre
- Added spelling bee.2012-03-23, by Dylan Holmes
- fixed compilaition error in dylan's code2012-03-23, by Robert McIntyre
- merge.2012-03-23, by Robert McIntyre
- fixed minor bug in give-pokemon2012-03-23, by Robert McIntyre
- give pokemon appears to work.2012-03-23, by Robert McIntyre
- saving progress2012-03-23, by Robert McIntyre
- More hardcode expeditions.2012-03-23, by Dylan Holmes
- augmented print-pokemon to report inconsistent types; fixed error in give-type2012-03-23, by Robert McIntyre
- default type list complete.2012-03-23, by Robert McIntyre
- constructing default types....2012-03-23, by Robert McIntyre
- have to add default types for all pokemon.2012-03-23, by Robert McIntyre
- enhanced pokemon printing to print out current HP as well as current total HP.2012-03-23, by Robert McIntyre
- correct grammar lol.2012-03-23, by Robert McIntyre
- pokemon printing complete.2012-03-23, by Robert McIntyre
- merge2012-03-23, by Robert McIntyre
- competed move-table printing component of pokemon printing function.2012-03-23, by Robert McIntyre
- break for eating!2012-03-23, by Robert McIntyre
- changed :moves to give a vector instead of hash-map because move order is important2012-03-22, by Robert McIntyre
- working on printing pokemon in a nicely formatted way.2012-03-22, by Robert McIntyre
- Further explorations in memory.2012-03-23, by Dylan Holmes
- minor reformatting.2012-03-22, by Robert McIntyre
- fixed compilation problems, added more functionality to pokemon-info2012-03-22, by Robert McIntyre
- added function to set ROM2012-03-22, by Robert McIntyre
- extending functionality of support namespaces in prepreation of give-pokemon2012-03-22, by Robert McIntyre
- renamed *pokemon-data* to *pokemon-record*2012-03-22, by Robert McIntyre
- merged changes2012-03-22, by Robert McIntyre
- successfully captured program counter!2012-03-22, by Robert McIntyre
- merged changes.2012-03-22, by Dylan Holmes
- added world directory for practice worldbuilding.2012-03-22, by Dylan Holmes
- Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.2012-03-22, by Dylan Holmes
- merged assembly2012-03-21, by Dylan Holmes
- finished mapping out pokemon memory region.2012-03-22, by Robert McIntyre
- modified give-items to work with glitched items.2012-03-22, by Robert McIntyre
- determined location of pokemon types; added functions for reading/setting them.2012-03-22, by Robert McIntyre
- cleaned up code; added gb.saves2012-03-21, by Robert McIntyre
- add status to pokemon-data printout.2012-03-21, by Robert McIntyre
- expanded pokemon-layout to include status effects.2012-03-21, by Robert McIntyre
- wrote functions to read and write pokemon DV values and status2012-03-21, by Robert McIntyre
- beginning test of latest assembly code. 240->70.2012-03-21, by Dylan Holmes
- made functions more convienent for repl use.2012-03-21, by Robert McIntyre
- saved corrupted save.2012-03-21, by Robert McIntyre
- add DV info to print-pokemon-data2012-03-21, by Robert McIntyre
- fixed compilation problems.2012-03-21, by Robert McIntyre
- added facilities to corrupt any state.2012-03-21, by Robert McIntyre
- added functions to read and set DV values for pokemon.2012-03-21, by Robert McIntyre
- discovered locations of Stat experience and lost location of DV values2012-03-20, by Robert McIntyre
- made facilities for printing pokemon info.2012-03-20, by Robert McIntyre
- determined position of pokemon color maps2012-03-20, by Robert McIntyre
- need to determine how colormaps for pokemon work.2012-03-20, by Robert McIntyre
- working on functions to control species.2012-03-20, by Robert McIntyre
- fixed gb.moves2012-03-20, by Robert McIntyre
- moved important move code out of exp and into gb.2012-03-20, by Robert McIntyre
- emabled setting pokemon moves and PP2012-03-20, by Robert McIntyre
- discovered hex values for pokemon species.2012-03-20, by Robert McIntyre
- found out how to increase Max PP of a move2012-03-20, by Robert McIntyre
- finally found the species identifiers!2012-03-20, by Robert McIntyre
- discovered location of pokemon DV values.2012-03-20, by Robert McIntyre
- filled out more of the pokemon map by extrapolating from pokemon 2 and testing.2012-03-20, by Robert McIntyre
- confirmed move-id locations.2012-03-20, by Robert McIntyre
- discovered hex-values for every move.2012-03-20, by Robert McIntyre
- found a few more values by randomly setting things to 0x00.2012-03-20, by Robert McIntyre
- learned some more about pokemon layout via inspection.2012-03-20, by Robert McIntyre
- fix stackoverflow error.2012-03-20, by Robert McIntyre
- discovered location of pokemon OT IDs.2012-03-20, by Robert McIntyre
- made a map of what I know about pokemon layout so far.2012-03-19, by Robert McIntyre
- can now get/set pokemon OT name2012-03-19, by Robert McIntyre
- can now determine the number of pokemon in the party.2012-03-19, by Robert McIntyre
- made function to get the sixth pokemon's full name2012-03-19, by Robert McIntyre
- major refactoring complete.2012-03-19, by Robert McIntyre
- preparing to refactor:2012-03-19, by Robert McIntyre
- determined location of sixth pokemon's name's first character.2012-03-19, by Robert McIntyre
- moved set-memory to proper position, added pokemon.clj2012-03-19, by Robert McIntyre
- added save states, since many functions now depend on them.2012-03-19, by Robert McIntyre
- added driver for dylan's code, verified that it works.2012-03-19, by Dylan Holmes
- write-memory-assembly* confirmed...stage one.2012-03-19, by Dylan Holmes
- saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)2012-03-19, by Dylan Holmes
- Checkpoint: about to include the state machine in the assembly* code.2012-03-18, by Dylan Holmes
- minor tweaking; incremental results: 91 -> 582012-03-18, by Dylan Holmes
- Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.2012-03-18, by Dylan Holmes
- removed hardcoded /home/r/ strings from paths and made them relative to user.home2012-03-18, by Robert McIntyre
- saving progress2012-03-18, by Robert McIntyre
- converted rival-name letter-map to hexadecimal2012-03-17, by Robert McIntyre
- added rival-name letter-map2012-03-17, by Robert McIntyre
- going to make a bootstrap program for the first bootstrap program2012-03-17, by Robert McIntyre
- removed literal 0xFFs from assembly code since they interfere with the item-list.2012-03-17, by Robert McIntyre
- dylan added some code2012-03-17, by Robert McIntyre
- preliminary memory bootstrapping program complete.2012-03-17, by Robert McIntyre
- completed mode 32012-03-17, by Robert McIntyre
- need to add another mode to handle 16 bit start point2012-03-17, by Robert McIntyre
- fixed problem with mode transitions2012-03-17, by Robert McIntyre
- saving progress.2012-03-17, by Robert McIntyre
- working on proper timing for modes2012-03-16, by Robert McIntyre
- finished Mode 2 of bootstrapping program2012-03-16, by Robert McIntyre
- finished Mode 1 of bootstrapping program2012-03-16, by Robert McIntyre
- wrote test case for write-memory skeleton2012-03-16, by Robert McIntyre
- mode 0 of bootstrapping state machine complete2012-03-16, by Robert McIntyre
- saving progress2012-03-16, by Robert McIntyre
- functional number-input bootstrap code complete2012-03-16, by Robert McIntyre
- working on preliminary bootstrap code2012-03-16, by Robert McIntyre
- added test for count-frames2012-03-16, by Robert McIntyre
- completed frame-counting machine language program with dylan's help2012-03-16, by Robert McIntyre
- saving progress2012-03-15, by Robert McIntyre
- now I have an assembly program that can read button presses!2012-03-15, by Robert McIntyre
- changed display for memory and registers to binary2012-03-15, by Robert McIntyre
- saving progress2012-03-15, by Robert McIntyre
- fix typo2012-03-15, by Robert McIntyre
- working on the start of the bootstrap program; expanded register array to 29 elements2012-03-15, by Robert McIntyre
- better functional assembly interface; removed frame numbers from SaveStates2012-03-14, by Robert McIntyre
- working on some actual assembly programs2012-03-13, by Robert McIntyre
- checking in continue!, which let's the GB run for an unlimited time.2012-03-13, by Robert McIntyre
- working on understanding basic opcodes2012-03-12, by Robert McIntyre
- made first 'hello-world' item based assembly insertion.2012-03-12, by Robert McIntyre
- filled out functions for the rest of the registers.2012-03-12, by Robert McIntyre
- created functions to get and set register values2012-03-12, by Robert McIntyre
- can now read and set the inventory of a state2012-03-12, by Robert McIntyre
- renamed inspect.clj to items.clj2012-03-12, by Robert McIntyre
- derived item list2012-03-12, by Robert McIntyre
- added write-memory!, which allows me to write any value to the2012-03-11, by Robert McIntyre
- working on inventory analysis2012-03-11, by Robert McIntyre
- fixed memory retrieval function to use the simulated gameboy's mapped memory2012-03-11, by Robert McIntyre
- added function to get all the GB's memory.2012-03-11, by Robert McIntyre
- added tick(), which allows one to step through each opcode of gameboy2012-03-11, by Robert McIntyre
- got original speedrun to work with modified beginning2012-03-11, by Robert McIntyre
- added save corruption2012-03-10, by Robert McIntyre
- added sanity check for title2012-03-10, by Robert McIntyre
- can now save moves and states and am ready to continue past the title2012-03-10, by Robert McIntyre
- collect cruft, rename other files2012-03-10, by Robert McIntyre
- cleaned up code and made it to the end of the title2012-03-10, by Robert McIntyre
- more progress with the title2012-03-10, by Robert McIntyre
- better functional version of earlier code2012-03-09, by Robert McIntyre
- fleshing out functional gb interface2012-03-09, by Robert McIntyre
- going to try using zippers2012-03-09, by Robert McIntyre
- generated intro2012-03-09, by Robert McIntyre
- worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value2012-03-08, by Robert McIntyre
- more stuff.2012-03-08, by Robert McIntyre
- speed up emulation2012-03-08, by Robert McIntyre
- disk backup complete2012-03-08, by Robert McIntyre
- working on disk-backup for save-states2012-03-08, by Robert McIntyre
- added play command2012-03-08, by Robert McIntyre
- added optional argument to rewind2012-03-08, by Robert McIntyre
- added history facilities2012-03-08, by Robert McIntyre
- can now write proper vbm files from clojure2012-03-08, by Robert McIntyre
- refactored2012-03-08, by Robert McIntyre
- removed zero frame confusion2012-03-08, by Robert McIntyre
- remove obsolete testing code2012-03-08, by Robert McIntyre
- got the speedrun to play2012-03-08, by Robert McIntyre
- building code to play vbm files2012-03-08, by Robert McIntyre
- resets now work correctly2012-03-07, by Robert McIntyre
- going to make restarts work2012-03-07, by Robert McIntyre
- refactor clojure level2012-03-07, by Robert McIntyre
- java/c++ framework more or less complete2012-03-07, by Robert McIntyre
- added code to retrieve CPU registers2012-03-07, by Robert McIntyre
- added code to retrieve other RAM areas and ROM2012-03-07, by Robert McIntyre
- added function to retrieve main RAM2012-03-07, by Robert McIntyre
- added functions to get rom/ram sizes2012-03-07, by Robert McIntyre
- savestate buffer was too small2012-03-07, by Robert McIntyre
- going to work on getting CPU data2012-03-07, by Robert McIntyre
- emabled loading and saving CPU state from clojure.2012-03-07, by Robert McIntyre
- can now send button presses to the simulated gameboy2012-03-07, by Robert McIntyre
- stepping achieved2012-03-07, by Robert McIntyre
- enabled stepping from clojure2012-03-07, by Robert McIntyre
- working on the API2012-03-07, by Robert McIntyre
- created list of stuff to do2012-03-07, by Robert McIntyre
- time for further planning2012-03-07, by Robert McIntyre
- clojure can now drive vba2012-03-07, by Robert McIntyre
- clojure hello world works2012-03-07, by Robert McIntyre
- changed compile order2012-03-07, by Robert McIntyre
- added skeleton clojure gb driver2012-03-06, by Robert McIntyre
- using libtool for convienence libraries2012-03-06, by Robert McIntyre
- created java folder and simple build script2012-03-06, by Robert McIntyre
- add initial jni interface2012-03-06, by Robert McIntyre
- remove useless shell scripts2012-03-06, by Robert McIntyre
- upgraded Util.cpp to work with libpng 1.52012-03-06, by Robert McIntyre
- save personal settings.2012-03-05, by Robert McIntyre
- got some speedruns to work!2012-03-05, by Robert McIntyre
- video does not appear to de-sync after 3 minutes of playing and several random battles.2012-03-05, by Robert McIntyre
- reseting the movie does not appear to workrecording-sans-reset 2012-03-05, by Robert McIntyre
- getting something now when recording movies2012-03-05, by Robert McIntyre
- fixed Segfault but the recorded movie now lacks keypresses2012-03-05, by Robert McIntyre
- saving progress2012-03-05, by Robert McIntyre
- found source of problem for video recording2012-03-05, by Robert McIntyre
- adding config file2012-03-04, by Robert McIntyre
- VisualBoyAdvance compiles, we will see if it works...2012-03-04, by Robert McIntyre
- brought prof package incompile-milestone 2012-03-04, by Robert McIntyre
- added version.h2012-03-04, by Robert McIntyre
- bringing in SDL package2012-03-04, by Robert McIntyre
- brought in filters package2012-03-04, by Robert McIntyre
- make distcheck now works2012-03-04, by Robert McIntyre
- checkpoint2012-03-04, by Robert McIntyre
- checkpointworks-incomplete 2012-03-04, by Robert McIntyre
- add SMID-oriented fast mersenne twister2012-03-04, by Robert McIntyre
- remote.cpp must include config.h2012-03-04, by Robert McIntyre
- trying to fix network problem2012-03-04, by Robert McIntyre
- fix indentation for remote.cpp2012-03-04, by Robert McIntyre
- brought in common and gba, fixed problems with outdated Makefile.am files in both of these packages2012-03-04, by Robert McIntyre
- need to fix NLS.h problem2012-03-03, by Robert McIntyre
- going to now integrate the gb src tree since it has no dependencies2012-03-03, by Robert McIntyre
- clean up lua Makefile.am2012-03-03, by Robert McIntyre
- fixed typos in the lua Makefile.am2012-03-03, by Robert McIntyre
- cleaning up lua stuff2012-03-03, by Robert McIntyre
- clean up makefile2012-03-03, by Robert McIntyre
- complete raising of lua source2012-03-03, by Robert McIntyre
- raise lua sources up one level2012-03-03, by Robert McIntyre
- build of lua successful2012-03-03, by Robert McIntyre
- working on only lua2012-03-03, by Robert McIntyre
- add files required by automake2012-03-03, by Robert McIntyre
- ignore generated files2012-03-03, by Robert McIntyre
- working on lua generation2012-03-03, by Robert McIntyre
- concentrating on lua first2012-03-03, by Robert McIntyre
- apu appears to not be used2012-03-03, by Robert McIntyre
- fix some formatting2012-03-03, by Robert McIntyre
- adding makefile.am2012-03-03, by Robert McIntyre
- importing src directory2012-03-03, by Robert McIntyre
- I'm going to rebuild the vba build system so that it works on linux2012-03-03, by Robert McIntyre