graph
- add code to load row and column into DE.2012-09-01, by Robert McIntyre
- changed jump from relative to absolute to allow for display-glyph code greater than 128 numbers.2012-09-01, by Robert McIntyre
- saving progress.2012-08-31, by Robert McIntyre
- simplified return program.2012-08-31, by Robert McIntyre
- added blank glyph.2012-08-31, by Robert McIntyre
- new glyph rendering skeleton complete.2012-08-31, by Robert McIntyre
- saving progress.2012-08-31, by Robert McIntyre
- restored previous functionality of glyph-display program.2012-08-31, by Robert McIntyre
- problem was improper value for starting position in memory for glyph-display-program.2012-08-31, by Robert McIntyre
- trying to track down major problem with storing variables in RAM.2012-08-31, by Robert McIntyre
- more cleanup code.2012-08-31, by Robert McIntyre
- created scaffold for displaying terminal characters.2012-08-31, by Robert McIntyre
- tightened up control transfer waiting period.2012-08-31, by Robert McIntyre
- progress.2012-08-31, by Robert McIntyre
- saving progress for the night.2012-08-30, by Robert McIntyre
- moduralized main-bootstrap-program2012-08-30, by Robert McIntyre
- condensed gameboy program into a contigous sequence of bytes.2012-08-30, by Robert McIntyre
- going to explore a cool new idea for the final video.2012-08-30, by Robert McIntyre
- update choreo files.2012-08-23, by Robert McIntyre
- yay.2012-06-27, by Robert McIntyre
- all synching issues resolved.2012-06-27, by Robert McIntyre
- i believe this latest change will correct all A/V synching problems.2012-06-27, by Robert McIntyre
- audio now syncs properly, but moves no longer sync with main display.2012-06-27, by Robert McIntyre
- trying to fix AV sync issues.2012-06-27, by Robert McIntyre
- created video, but there are problems with it synching.2012-06-25, by Robert McIntyre
- working on generating first major video.2012-06-25, by Robert McIntyre
- working on basic choreo.2012-06-25, by Robert McIntyre
- allow path back to bootstrap program from image-kernel.2012-06-25, by Robert McIntyre
- cleanup.2012-06-25, by Robert McIntyre
- song sucessfully plays.2012-06-25, by Robert McIntyre
- allow repositioning of music data.2012-06-25, by Robert McIntyre
- investigating a problem with bad sound when writing RAM with bootstrapping program2012-06-25, by Robert McIntyre
- refactored functionality of play-midi into midi-bytes for reuse.2012-06-25, by Robert McIntyre
- minor change to make button presses more dramatic.2012-06-25, by Robert McIntyre
- minor fix to create render dir if it does not already exist.2012-06-25, by Robert McIntyre
- completed clojure functions to generate final video.2012-06-25, by Robert McIntyre
- trying to find out map problem.2012-06-24, by Robert McIntyre
- added full recording function.2012-06-24, by Robert McIntyre
- added download script to get needed libraries for Dylan.2012-06-24, by Robert McIntyre
- saving progress.2012-06-24, by Robert McIntyre
- remove print statement.2012-06-24, by Robert McIntyre
- sound recording complete.2012-06-24, by Robert McIntyre
- sound recording test now works.2012-06-24, by Robert McIntyre
- working on recording sound. almost have it, but there is still unexplained popping sounds.2012-06-23, by Robert McIntyre
- added sound introspection abilities.2012-06-23, by Robert McIntyre
- added RAM display.2012-06-23, by Robert McIntyre
- going to work on functions relating to doing the final video, ram-display, sound, etc.2012-06-23, by Robert McIntyre
- reduced colors in pinkie pie mark to exactly 4.2012-06-23, by Robert McIntyre
- added pinkie pie cutie mark.2012-06-23, by Robert McIntyre
- generated gameboy palette for gimp for Dylan.2012-06-23, by Robert McIntyre
- switched tile and pallette assembly.2012-06-22, by Robert McIntyre
- cosmetic change. need to investigate why switching pallet and tile assembly does not work.2012-06-22, by Robert McIntyre
- colors now work properly.2012-06-22, by Robert McIntyre
- can now display black and white images (still working on color).2012-06-22, by Robert McIntyre
- accuracy of displayed image is much improved, but there the palettes are still messed up.2012-06-22, by Robert McIntyre
- going to correct premium stupdity.2012-06-22, by Robert McIntyre
- got an image to display, but it doesn't tile correctly.2012-06-22, by Robert McIntyre
- efficient data writing assembly complete.2012-06-20, by Robert McIntyre
- problem turned out to be nothing.2012-06-20, by Robert McIntyre
- trying to track down pesky assembly bug.2012-06-20, by Robert McIntyre
- saving progress.2012-06-20, by Robert McIntyre
- added function to slice up an image into an appropriate representation for the GB.2012-06-20, by Robert McIntyre
- fix compilation problem.2012-06-20, by Robert McIntyre
- resolved conflict.2012-06-18, by Robert McIntyre
- saving progress2012-06-14, by Robert McIntyre
- created function to deconstruct image into tiles and translate into gb-rgb color space.2012-06-13, by Robert McIntyre
- working on confirming accuracy of color map.2012-06-12, by Robert McIntyre
- discovered that the gb has far fewer unique colors than I initially thought.2012-06-12, by Robert McIntyre
- generated graphical representation of the gb color map.2012-06-12, by Robert McIntyre
- discovered gameboy->vga color map.2012-06-11, by Robert McIntyre
- reversed pixel image.2012-06-11, by Robert McIntyre
- pixel introspection. but entire image is upside down.2012-06-11, by Robert McIntyre
- merged changes from trip to wichita.2012-06-11, by Robert McIntyre
- improbed color display kernel.2012-06-07, by Robert McIntyre
- can now display a single color :)2012-06-07, by Robert McIntyre
- fleshing out image color calibration code.2012-06-07, by Robert McIntyre
- added function to pack gb-rgb bytes2012-05-24, by Robert McIntyre
- edit to image.clj2012-06-11, by Robert McIntyre
- cleanup.2012-05-07, by Robert McIntyre
- added rgb->gbRGB translation code.2012-05-07, by Robert McIntyre
- merge2012-05-07, by Robert McIntyre
- added image.clj2012-05-07, by Robert McIntyre
- added reference c program for converting vga rgb to vb rgb.2012-05-06, by Robert McIntyre
- merge.2012-05-06, by Robert McIntyre
- added save state2012-05-02, by Robert McIntyre
- adjusted drum beats.2012-05-05, by Robert McIntyre
- slight cleanup.2012-05-04, by Robert McIntyre
- added csv files, completed demo :)2012-05-04, by Robert McIntyre
- adjusted mother.mid for easy mini-midi conversion.2012-05-04, by Robert McIntyre
- increased tempo of regret2012-05-04, by Robert McIntyre
- formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.2012-05-04, by Robert McIntyre
- shortened song.2012-05-04, by Robert McIntyre
- adding ship-of-regret-and-sleep.mid.2012-05-04, by Robert McIntyre
- merge dylan's changes.2012-05-04, by Robert McIntyre
- Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.2012-05-02, by Dylan Holmes
- Fixed type effectiveness; added it to the ROM map. (I've been remiss...)2012-05-02, by Dylan Holmes
- Added interactive Pokemon cries.2012-04-29, by Dylan Holmes
- Added introduction.2012-04-29, by Dylan Holmes
- remove useless :duty from drum track.2012-05-04, by Robert McIntyre
- got drums to work.2012-05-04, by Robert McIntyre
- working on drums.2012-05-04, by Robert McIntyre
- working on noise.2012-05-04, by Robert McIntyre
- remove dead code.2012-05-04, by Robert McIntyre
- removed duplicate notes in drum track.2012-05-04, by Robert McIntyre
- enabled duty-selection via title information in the midi file.2012-05-04, by Robert McIntyre
- implememted automatic detection of tracks.2012-05-04, by Robert McIntyre
- implemented adjustable wave-duty for the two pitch channels.2012-05-04, by Robert McIntyre
- added trill and extended last note.2012-05-04, by Robert McIntyre
- remove csv file.2012-05-04, by Robert McIntyre
- going to work on another song.2012-05-04, by Robert McIntyre
- rescaled intro.2012-05-03, by Robert McIntyre
- fixed silence at end, and increased tempo.2012-05-03, by Robert McIntyre
- synchronized pony song.2012-05-03, by Robert McIntyre
- exporting to midi file.2012-05-03, by Robert McIntyre
- removed all overlapping notes.2012-05-03, by Robert McIntyre
- removed overlapping notes in drum track.2012-05-03, by Robert McIntyre
- move some notes between tracks.2012-05-03, by Robert McIntyre
- simplified notes2012-05-03, by Robert McIntyre
- merge drum tracks2012-05-03, by Robert McIntyre
- change insturments.2012-05-03, by Robert McIntyre
- removed some tracks.2012-05-03, by Robert McIntyre
- added music2012-05-03, by Robert McIntyre
- saving progress.2012-04-27, by Robert McIntyre
- mapped most of music-playing RAM2012-04-26, by Robert McIntyre
- mapped more of RAM music-playing data structure.2012-04-26, by Robert McIntyre
- discovered meanig of first 8 bytes of music.2012-04-26, by Robert McIntyre
- can cange music; trying to understand music format.2012-04-26, by Robert McIntyre
- investigating the game's music.2012-04-26, by Robert McIntyre
- saving progress.2012-04-26, by Robert McIntyre
- can now play midi files with two tracks.2012-04-25, by Robert McIntyre
- now I can play two voices at once!2012-04-25, by Robert McIntyre
- created basic frame system for multiple voices.2012-04-25, by Robert McIntyre
- workig on two voices using square wave generators.2012-04-25, by Robert McIntyre
- paramaterized music-step2012-04-25, by Robert McIntyre
- paramaterized do-message2012-04-25, by Robert McIntyre
- reordered assembly in music-kernel.2012-04-24, by Robert McIntyre
- remove crufty comment.2012-04-24, by Robert McIntyre
- correctly handles notes longer than 1 second.2012-04-23, by Robert McIntyre
- investigating infinite loop in note-codes.2012-04-23, by Robert McIntyre
- correctly handle silent spaces in midi files.2012-04-23, by Robert McIntyre
- sucessfully played third-kind.2012-04-23, by Robert McIntyre
- completed basic midi parser using midicsv2012-04-23, by Robert McIntyre
- implemented note-code message.2012-04-23, by Robert McIntyre
- changed assembly to handle mini-midi messages of different lengths.2012-04-23, by Robert McIntyre
- increased resolution of music-kernel timer.2012-04-17, by Robert McIntyre
- merge.2012-04-17, by Robert McIntyre
- Found assembly scripts for GiveItem and GivePokemon.2012-04-14, by Dylan Holmes
- Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.2012-04-14, by Dylan Holmes
- Figured out how NPC Pokemon teams are encoded.2012-04-14, by Dylan Holmes
- completed basic music playing kernel2012-04-17, by Robert McIntyre
- made basic tone player.2012-04-16, by Robert McIntyre
- everything works :) now I have total control over the game.2012-04-14, by Robert McIntyre
- saving progress before debugging.2012-04-14, by Robert McIntyre
- moved asseitem-writer assembly to rlm-assembly.2012-04-14, by Robert McIntyre
- merge.2012-04-14, by Robert McIntyre
- saving progress...2012-04-13, by Dylan Holmes
- Saving work -- found Pokedex menu text, and other things.2012-04-13, by Dylan Holmes
- Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.2012-04-13, by Dylan Holmes
- brought documentation up to date.2012-04-14, by Robert McIntyre
- merge dylan's changes.2012-04-13, by Robert McIntyre
- Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.2012-04-12, by Dylan Holmes
- Found in-game pointers to type names; ready to remove manually-coded list.2012-04-12, by Dylan Holmes
- removed repeated nybbles, length is now 69 opcodes.2012-04-13, by Robert McIntyre
- got main-bootstrap-program down to 67 opcodes.2012-04-13, by Robert McIntyre
- removed one opcode2012-04-13, by Robert McIntyre
- all tests passed.2012-04-13, by Robert McIntyre
- finally made it to the actual writing part...2012-04-13, by Robert McIntyre
- this f@#@# thing oh my god.2012-04-13, by Robert McIntyre
- allowed non-even initial blank inputs.2012-04-13, by Robert McIntyre
- fixed bug where variables would be overwritten.2012-04-13, by Robert McIntyre
- use E as scratch instead of C2012-04-13, by Robert McIntyre
- fixed bug where A was always 0 when the self-modigying code was executed.2012-04-13, by Robert McIntyre
- set H for real2012-04-13, by Robert McIntyre
- set H, but found flaw in program flow.2012-04-13, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- saving progress....2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- saving progress.2012-04-11, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- had to change programs to prevent repeats.2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- changed scratch ragisters from BC to DE.2012-04-12, by Robert McIntyre
- working on mode-dispatch2012-04-12, by Robert McIntyre
- completed read-user-input by working off of Dylan's version.2012-04-11, by Robert McIntyre
- saving progress.2012-04-11, by Robert McIntyre
- decreased frame-metronome by one opcode2012-04-11, by Robert McIntyre
- frame-metronome no longer needs any state.2012-04-11, by Robert McIntyre
- leave HL unmolested2012-04-11, by Robert McIntyre
- simplifying frame-metronome2012-04-11, by Robert McIntyre
- created efficient frame-metronome program2012-04-11, by Robert McIntyre
- working on main bootstrap program2012-04-11, by Robert McIntyre
- modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.2012-04-11, by Robert McIntyre
- add demo moves2012-04-10, by Robert McIntyre
- merge2012-04-10, by Robert McIntyre
- Found some tile sprites for printable characters. Neato.2012-04-09, by Dylan Holmes
- merged changes2012-04-09, by Dylan Holmes
- Added more sandbox stuff in rom.org to show how the memory is laid out.2012-04-09, by Dylan Holmes
- fixed a few blocks that were not tangling properly.2012-04-08, by Dylan Holmes
- script: wrote memory pattern from within game!2012-04-10, by Robert McIntyre
- cleaning up code2012-04-10, by Robert McIntyre
- script: item-program completely deposited. Will test tomorrow :)2012-04-09, by Robert McIntyre
- saving progress...2012-04-09, by Robert McIntyre
- almost halfway there!2012-04-09, by Robert McIntyre
- more progress.2012-04-09, by Robert McIntyre
- saving progress...]2012-04-09, by Robert McIntyre
- script: made it to celadon poke-center.2012-04-09, by Robert McIntyre
- route repaired.2012-04-09, by Robert McIntyre
- repairing route2012-04-09, by Robert McIntyre
- script: got leomnades and TM13, shopping is complete.2012-04-09, by Robert McIntyre
- got guard spec & x-accuracy; floor five complete.2012-04-09, by Robert McIntyre
- got elemental stones; floor four complete.2012-04-09, by Robert McIntyre
- script: got TM18; floor three complete.2012-04-09, by Robert McIntyre
- script: bought status healing items; floor two complete.2012-04-09, by Robert McIntyre
- script: bought TMs on second floor.2012-04-09, by Robert McIntyre
- adjusting run to use 0x00 items for money since they are worth a half million each.2012-04-09, by Robert McIntyre
- wrote skeleton for celadon purchase spree.2012-04-08, by Robert McIntyre
- mapped celadon store inventories.2012-04-08, by Robert McIntyre
- merge dylan's changes.2012-04-08, by Robert McIntyre
- fixed a few blocks that were not tangling properly.2012-04-08, by Dylan Holmes
- finished working for now. i've completed more carving up of code blocks.2012-04-08, by Dylan Holmes
- more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.2012-04-08, by Dylan Holmes
- Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.2012-04-08, by Dylan Holmes
- script: made it to cereulean with TM55s worth 2 million.2012-04-08, by Robert McIntyre
- item layout is complete.2012-04-08, by Robert McIntyre
- constructing exact item-pc layout for item-writer.2012-04-08, by Robert McIntyre
- completed testing of item-writer; looks good.2012-04-08, by Robert McIntyre
- brought item-writer down to 20 items.2012-04-08, by Robert McIntyre
- preliminary item-writer complete2012-04-08, by Robert McIntyre
- rewriting basic-writer assemly so that it is valid items2012-04-08, by Robert McIntyre
- created 40-byte program to bootstrap main bootstrap program2012-04-07, by Robert McIntyre
- restore memoization.2012-04-07, by Robert McIntyre
- Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.2012-04-07, by Robert McIntyre
- fixed major bug with first-difference which was causing de-sync.2012-04-07, by Robert McIntyre
- saving progress.2012-04-06, by Robert McIntyre
- fixed problem with rival's name.2012-04-06, by Robert McIntyre
- solving problem with rival name becomming a key item.2012-04-06, by Robert McIntyre
- improved do-save-corruption2012-04-06, by Robert McIntyre
- made more progress, have burn heals and correct name for rival.2012-04-06, by Robert McIntyre
- improved efficiency of delayed-difference2012-04-06, by Robert McIntyre
- improved delayed-difference with memoization2012-04-05, by Robert McIntyre