graph
- mapped more of RAM music-playing data structure.2012-04-26, by Robert McIntyre
- discovered meanig of first 8 bytes of music.2012-04-26, by Robert McIntyre
- can cange music; trying to understand music format.2012-04-26, by Robert McIntyre
- investigating the game's music.2012-04-26, by Robert McIntyre
- saving progress.2012-04-26, by Robert McIntyre
- can now play midi files with two tracks.2012-04-25, by Robert McIntyre
- now I can play two voices at once!2012-04-25, by Robert McIntyre
- created basic frame system for multiple voices.2012-04-25, by Robert McIntyre
- workig on two voices using square wave generators.2012-04-25, by Robert McIntyre
- paramaterized music-step2012-04-25, by Robert McIntyre
- paramaterized do-message2012-04-25, by Robert McIntyre
- reordered assembly in music-kernel.2012-04-24, by Robert McIntyre
- remove crufty comment.2012-04-24, by Robert McIntyre
- correctly handles notes longer than 1 second.2012-04-23, by Robert McIntyre
- investigating infinite loop in note-codes.2012-04-23, by Robert McIntyre
- correctly handle silent spaces in midi files.2012-04-23, by Robert McIntyre
- sucessfully played third-kind.2012-04-23, by Robert McIntyre
- completed basic midi parser using midicsv2012-04-23, by Robert McIntyre
- implemented note-code message.2012-04-23, by Robert McIntyre
- changed assembly to handle mini-midi messages of different lengths.2012-04-23, by Robert McIntyre
- increased resolution of music-kernel timer.2012-04-17, by Robert McIntyre
- merge.2012-04-17, by Robert McIntyre
- Found assembly scripts for GiveItem and GivePokemon.2012-04-14, by Dylan Holmes
- Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.2012-04-14, by Dylan Holmes
- Figured out how NPC Pokemon teams are encoded.2012-04-14, by Dylan Holmes
- completed basic music playing kernel2012-04-17, by Robert McIntyre
- made basic tone player.2012-04-16, by Robert McIntyre
- everything works :) now I have total control over the game.2012-04-14, by Robert McIntyre
- saving progress before debugging.2012-04-14, by Robert McIntyre
- moved asseitem-writer assembly to rlm-assembly.2012-04-14, by Robert McIntyre
- merge.2012-04-14, by Robert McIntyre
- saving progress...2012-04-13, by Dylan Holmes
- Saving work -- found Pokedex menu text, and other things.2012-04-13, by Dylan Holmes
- Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.2012-04-13, by Dylan Holmes
- brought documentation up to date.2012-04-14, by Robert McIntyre
- merge dylan's changes.2012-04-13, by Robert McIntyre
- Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.2012-04-12, by Dylan Holmes
- Found in-game pointers to type names; ready to remove manually-coded list.2012-04-12, by Dylan Holmes
- removed repeated nybbles, length is now 69 opcodes.2012-04-13, by Robert McIntyre
- got main-bootstrap-program down to 67 opcodes.2012-04-13, by Robert McIntyre
- removed one opcode2012-04-13, by Robert McIntyre
- all tests passed.2012-04-13, by Robert McIntyre
- finally made it to the actual writing part...2012-04-13, by Robert McIntyre
- this f@#@# thing oh my god.2012-04-13, by Robert McIntyre
- allowed non-even initial blank inputs.2012-04-13, by Robert McIntyre
- fixed bug where variables would be overwritten.2012-04-13, by Robert McIntyre
- use E as scratch instead of C2012-04-13, by Robert McIntyre
- fixed bug where A was always 0 when the self-modigying code was executed.2012-04-13, by Robert McIntyre
- set H for real2012-04-13, by Robert McIntyre
- set H, but found flaw in program flow.2012-04-13, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- saving progress....2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- saving progress.2012-04-11, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- had to change programs to prevent repeats.2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- changed scratch ragisters from BC to DE.2012-04-12, by Robert McIntyre
- working on mode-dispatch2012-04-12, by Robert McIntyre
- completed read-user-input by working off of Dylan's version.2012-04-11, by Robert McIntyre