graph
- merge2012-03-28, by Robert McIntyre
- added give-empty-pokedex2012-03-28, by Robert McIntyre
- Found the hardcoded pokedex order!!2012-03-28, by Dylan Holmes
- script: bought 96 burn heals2012-03-28, by Robert McIntyre
- Added the hardcoded list of moves that the TMs and HMs teach.2012-03-28, by Dylan Holmes
- added price data. also, shop data seems a bit off.2012-03-28, by Dylan Holmes
- Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.2012-03-27, by Dylan Holmes
- reorginazed save corruption code2012-03-27, by Robert McIntyre
- script: save corruption2012-03-27, by Robert McIntyre
- script: bought initial 5 items.2012-03-27, by Robert McIntyre
- fix compiliation errors2012-03-27, by Robert McIntyre
- merge.2012-03-27, by Robert McIntyre
- added script to automatically buy any combination of items from a store's inventory.2012-03-27, by Robert McIntyre
- refactored walking code from buy-initial-objects to its own function.2012-03-27, by Robert McIntyre
- further improvements on hxc-pokemon-base.2012-03-27, by Dylan Holmes
- beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.2012-03-27, by Dylan Holmes
- script: went back to viridian store.2012-03-27, by Robert McIntyre
- script: delivered oak's parcel; got pokedex.2012-03-26, by Robert McIntyre
- script: made it to oak's lab from viridian mart.2012-03-26, by Robert McIntyre
- Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.2012-03-26, by Dylan Holmes
- Added hardcoded learnsets.2012-03-26, by Dylan Holmes
- script: got oak's parcel2012-03-26, by Robert McIntyre
- merge2012-03-26, by Robert McIntyre
- script: made it to viridian mart2012-03-26, by Robert McIntyre
- Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.2012-03-26, by Dylan Holmes
- script: left oak's lab.2012-03-26, by Robert McIntyre
- merge2012-03-26, by Robert McIntyre
- script: defeated rival.2012-03-26, by Robert McIntyre
- Added hardcoded evolution data.2012-03-26, by Dylan Holmes
- script: got pikachu.2012-03-26, by Robert McIntyre
- continued work on unoptimized script2012-03-26, by Robert McIntyre
- improved scroll-text to scroll through multiple lines of text2012-03-26, by Robert McIntyre
- unicode walking :)2012-03-26, by Robert McIntyre
- fixed incompetence.2012-03-26, by Robert McIntyre
- added delicious unicode characters to the character-map.2012-03-26, by Robert McIntyre
- minor correction.2012-03-26, by Robert McIntyre
- merge2012-03-26, by Robert McIntyre
- updated title and save_corruption to work with all the recent updates2012-03-26, by Robert McIntyre
- Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.2012-03-26, by Dylan Holmes
- mrege.2012-03-26, by Robert McIntyre
- starting work on unoptimized bootstrap script.2012-03-26, by Robert McIntyre
- Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.2012-03-26, by Dylan Holmes
- forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.2012-03-25, by Dylan Holmes
- minor fixes2012-03-25, by Dylan Holmes
- Added the list of types and advantages to the hardcoded collection.2012-03-25, by Dylan Holmes
- making interesting data insights.2012-03-25, by Dylan Holmes
- still working on overall stragety... going to sleep on it.2012-03-25, by Robert McIntyre
- working on preliminary script to bootstrap my way into a RAM writing program2012-03-25, by Robert McIntyre
- revived a functional version of Dylan's assembly.2012-03-25, by Robert McIntyre
- found appropriate map-function on Route 32012-03-25, by Robert McIntyre
- continuing work on map-function-addresses.2012-03-24, by Robert McIntyre
- merge.2012-03-24, by Robert McIntyre
- working on item-injection; fixed off-by-one error in print-pokedex.2012-03-24, by Robert McIntyre
- saving progress...2012-03-24, by Dylan Holmes
- succesful return of control to the game upon item injection.2012-03-24, by Robert McIntyre
- preliminary map data region in cart.2012-03-24, by Robert McIntyre
- going to start work on item hack.2012-03-24, by Robert McIntyre
- working on map memory, modified view-memory to output hex and decimal as well as binary2012-03-24, by Robert McIntyre
- working out how 0xD367 affects game play2012-03-24, by Robert McIntyre
- fixed badge order, added HM-mew, mapped out some more memory2012-03-24, by Robert McIntyre