graph
- merge dylan's changes.2012-04-13, by Robert McIntyre
- Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.2012-04-12, by Dylan Holmes
- Found in-game pointers to type names; ready to remove manually-coded list.2012-04-12, by Dylan Holmes
- removed repeated nybbles, length is now 69 opcodes.2012-04-13, by Robert McIntyre
- got main-bootstrap-program down to 67 opcodes.2012-04-13, by Robert McIntyre
- removed one opcode2012-04-13, by Robert McIntyre
- all tests passed.2012-04-13, by Robert McIntyre
- finally made it to the actual writing part...2012-04-13, by Robert McIntyre
- this f@#@# thing oh my god.2012-04-13, by Robert McIntyre
- allowed non-even initial blank inputs.2012-04-13, by Robert McIntyre
- fixed bug where variables would be overwritten.2012-04-13, by Robert McIntyre
- use E as scratch instead of C2012-04-13, by Robert McIntyre
- fixed bug where A was always 0 when the self-modigying code was executed.2012-04-13, by Robert McIntyre
- set H for real2012-04-13, by Robert McIntyre
- set H, but found flaw in program flow.2012-04-13, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- saving progress....2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- saving progress.2012-04-11, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- had to change programs to prevent repeats.2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- changed scratch ragisters from BC to DE.2012-04-12, by Robert McIntyre
- working on mode-dispatch2012-04-12, by Robert McIntyre
- completed read-user-input by working off of Dylan's version.2012-04-11, by Robert McIntyre
- saving progress.2012-04-11, by Robert McIntyre
- decreased frame-metronome by one opcode2012-04-11, by Robert McIntyre
- frame-metronome no longer needs any state.2012-04-11, by Robert McIntyre
- leave HL unmolested2012-04-11, by Robert McIntyre
- simplifying frame-metronome2012-04-11, by Robert McIntyre
- created efficient frame-metronome program2012-04-11, by Robert McIntyre
- working on main bootstrap program2012-04-11, by Robert McIntyre
- modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.2012-04-11, by Robert McIntyre
- add demo moves2012-04-10, by Robert McIntyre
- merge2012-04-10, by Robert McIntyre
- Found some tile sprites for printable characters. Neato.2012-04-09, by Dylan Holmes
- merged changes2012-04-09, by Dylan Holmes
- Added more sandbox stuff in rom.org to show how the memory is laid out.2012-04-09, by Dylan Holmes
- fixed a few blocks that were not tangling properly.2012-04-08, by Dylan Holmes
- script: wrote memory pattern from within game!2012-04-10, by Robert McIntyre
- cleaning up code2012-04-10, by Robert McIntyre
- script: item-program completely deposited. Will test tomorrow :)2012-04-09, by Robert McIntyre
- saving progress...2012-04-09, by Robert McIntyre
- almost halfway there!2012-04-09, by Robert McIntyre
- more progress.2012-04-09, by Robert McIntyre
- saving progress...]2012-04-09, by Robert McIntyre
- script: made it to celadon poke-center.2012-04-09, by Robert McIntyre
- route repaired.2012-04-09, by Robert McIntyre
- repairing route2012-04-09, by Robert McIntyre
- script: got leomnades and TM13, shopping is complete.2012-04-09, by Robert McIntyre
- got guard spec & x-accuracy; floor five complete.2012-04-09, by Robert McIntyre
- got elemental stones; floor four complete.2012-04-09, by Robert McIntyre
- script: got TM18; floor three complete.2012-04-09, by Robert McIntyre
- script: bought status healing items; floor two complete.2012-04-09, by Robert McIntyre
- script: bought TMs on second floor.2012-04-09, by Robert McIntyre
- adjusting run to use 0x00 items for money since they are worth a half million each.2012-04-09, by Robert McIntyre
- wrote skeleton for celadon purchase spree.2012-04-08, by Robert McIntyre
- mapped celadon store inventories.2012-04-08, by Robert McIntyre
- merge dylan's changes.2012-04-08, by Robert McIntyre
- fixed a few blocks that were not tangling properly.2012-04-08, by Dylan Holmes
- finished working for now. i've completed more carving up of code blocks.2012-04-08, by Dylan Holmes
- more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.2012-04-08, by Dylan Holmes
- Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.2012-04-08, by Dylan Holmes
- script: made it to cereulean with TM55s worth 2 million.2012-04-08, by Robert McIntyre
- item layout is complete.2012-04-08, by Robert McIntyre
- constructing exact item-pc layout for item-writer.2012-04-08, by Robert McIntyre
- completed testing of item-writer; looks good.2012-04-08, by Robert McIntyre
- brought item-writer down to 20 items.2012-04-08, by Robert McIntyre
- preliminary item-writer complete2012-04-08, by Robert McIntyre
- rewriting basic-writer assemly so that it is valid items2012-04-08, by Robert McIntyre
- created 40-byte program to bootstrap main bootstrap program2012-04-07, by Robert McIntyre
- restore memoization.2012-04-07, by Robert McIntyre
- Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.2012-04-07, by Robert McIntyre
- fixed major bug with first-difference which was causing de-sync.2012-04-07, by Robert McIntyre
- saving progress.2012-04-06, by Robert McIntyre
- fixed problem with rival's name.2012-04-06, by Robert McIntyre
- solving problem with rival name becomming a key item.2012-04-06, by Robert McIntyre
- improved do-save-corruption2012-04-06, by Robert McIntyre
- made more progress, have burn heals and correct name for rival.2012-04-06, by Robert McIntyre
- improved efficiency of delayed-difference2012-04-06, by Robert McIntyre
- improved delayed-difference with memoization2012-04-05, by Robert McIntyre
- corrected compilation bugs2012-04-05, by Robert McIntyre
- saving progress before trip to Liberal.2012-04-04, by Robert McIntyre
- improved efficiency of set-cursor2012-04-04, by Robert McIntyre
- fixed set-cursor so that moving the cursor backwards works2012-04-04, by Robert McIntyre
- created functions to set the cursor to any position in any list2012-04-04, by Robert McIntyre
- added function to determine wuantity of items currently selected2012-04-04, by Robert McIntyre
- created function to determine total item-offset2012-04-04, by Robert McIntyre
- located item-list related addresses.2012-04-03, by Robert McIntyre
- adapting bootstrap to new util functions.2012-04-03, by Robert McIntyre
- fixing runs to use new util functions.2012-04-02, by Robert McIntyre
- remove crufty functions.2012-04-02, by Robert McIntyre
- greatly speed up scroll-text by using binary-search.2012-04-02, by Robert McIntyre
- merge2012-04-02, by Robert McIntyre
- scroll text works robustly but is slow2012-04-02, by Robert McIntyre
- major refactoring; made (walk) more robust2012-04-02, by Robert McIntyre
- Added more to the rom map.2012-04-01, by Dylan Holmes
- began writing out my notes on the ROM in an org file.2012-04-01, by Dylan Holmes
- added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.2012-04-01, by Dylan Holmes
- made progress on music; fixed several music pointers I grabbed from the internet.2012-03-31, by Dylan Holmes
- moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.2012-03-31, by Dylan Holmes
- completed cry functions.2012-03-31, by Dylan Holmes
- beginning to work on cry data2012-03-31, by Dylan Holmes
- improve testing program2012-03-31, by Robert McIntyre
- improve testing program2012-03-31, by Robert McIntyre
- item manipulation program works!2012-03-31, by Robert McIntyre
- going to test bootstrapping program.2012-03-31, by Robert McIntyre
- inserted backwards jump into bootstrap program to fit it into item-pc space2012-03-30, by Robert McIntyre
- found program that works as valid items, but now the program is too long...2012-03-30, by Robert McIntyre
- mapped out the rest of relevant characters-as-objects space2012-03-30, by Robert McIntyre
- found a second good character-item that can serve as a target2012-03-30, by Robert McIntyre
- mapping out characters-as-items to avoid corrupt items.2012-03-30, by Robert McIntyre
- restored deposit-one-item, working on getting rival's name into item computer.2012-03-30, by Robert McIntyre
- dylan thought of a better program using op 0x70.2012-03-30, by Robert McIntyre
- merge2012-03-30, by Robert McIntyre
- preliminary idea for a better pre-bootstrapping program.2012-03-30, by Robert McIntyre
- Tinkering with types and encounters.2012-03-30, by Dylan Holmes
- script: creating header for initial bootstrap program.2012-03-29, by Robert McIntyre
- script: walked to poke-center computer.2012-03-29, by Robert McIntyre
- Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.2012-03-29, by Dylan Holmes
- Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.2012-03-29, by Dylan Holmes
- merge2012-03-28, by Robert McIntyre
- added give-empty-pokedex2012-03-28, by Robert McIntyre
- Found the hardcoded pokedex order!!2012-03-28, by Dylan Holmes
- script: bought 96 burn heals2012-03-28, by Robert McIntyre
- Added the hardcoded list of moves that the TMs and HMs teach.2012-03-28, by Dylan Holmes
- added price data. also, shop data seems a bit off.2012-03-28, by Dylan Holmes
- Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.2012-03-27, by Dylan Holmes