graph
- add DV info to print-pokemon-data2012-03-21, by Robert McIntyre
- fixed compilation problems.2012-03-21, by Robert McIntyre
- added facilities to corrupt any state.2012-03-21, by Robert McIntyre
- added functions to read and set DV values for pokemon.2012-03-21, by Robert McIntyre
- discovered locations of Stat experience and lost location of DV values2012-03-20, by Robert McIntyre
- made facilities for printing pokemon info.2012-03-20, by Robert McIntyre
- determined position of pokemon color maps2012-03-20, by Robert McIntyre
- need to determine how colormaps for pokemon work.2012-03-20, by Robert McIntyre
- working on functions to control species.2012-03-20, by Robert McIntyre
- fixed gb.moves2012-03-20, by Robert McIntyre
- moved important move code out of exp and into gb.2012-03-20, by Robert McIntyre
- emabled setting pokemon moves and PP2012-03-20, by Robert McIntyre
- discovered hex values for pokemon species.2012-03-20, by Robert McIntyre
- found out how to increase Max PP of a move2012-03-20, by Robert McIntyre
- finally found the species identifiers!2012-03-20, by Robert McIntyre
- discovered location of pokemon DV values.2012-03-20, by Robert McIntyre
- filled out more of the pokemon map by extrapolating from pokemon 2 and testing.2012-03-20, by Robert McIntyre
- confirmed move-id locations.2012-03-20, by Robert McIntyre
- discovered hex-values for every move.2012-03-20, by Robert McIntyre
- found a few more values by randomly setting things to 0x00.2012-03-20, by Robert McIntyre
- learned some more about pokemon layout via inspection.2012-03-20, by Robert McIntyre
- fix stackoverflow error.2012-03-20, by Robert McIntyre
- discovered location of pokemon OT IDs.2012-03-20, by Robert McIntyre
- made a map of what I know about pokemon layout so far.2012-03-19, by Robert McIntyre
- can now get/set pokemon OT name2012-03-19, by Robert McIntyre
- can now determine the number of pokemon in the party.2012-03-19, by Robert McIntyre
- made function to get the sixth pokemon's full name2012-03-19, by Robert McIntyre
- major refactoring complete.2012-03-19, by Robert McIntyre
- preparing to refactor:2012-03-19, by Robert McIntyre
- determined location of sixth pokemon's name's first character.2012-03-19, by Robert McIntyre
- moved set-memory to proper position, added pokemon.clj2012-03-19, by Robert McIntyre
- added save states, since many functions now depend on them.2012-03-19, by Robert McIntyre
- added driver for dylan's code, verified that it works.2012-03-19, by Dylan Holmes
- write-memory-assembly* confirmed...stage one.2012-03-19, by Dylan Holmes
- saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)2012-03-19, by Dylan Holmes
- Checkpoint: about to include the state machine in the assembly* code.2012-03-18, by Dylan Holmes
- minor tweaking; incremental results: 91 -> 582012-03-18, by Dylan Holmes
- Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.2012-03-18, by Dylan Holmes
- removed hardcoded /home/r/ strings from paths and made them relative to user.home2012-03-18, by Robert McIntyre
- saving progress2012-03-18, by Robert McIntyre
- converted rival-name letter-map to hexadecimal2012-03-17, by Robert McIntyre
- added rival-name letter-map2012-03-17, by Robert McIntyre
- going to make a bootstrap program for the first bootstrap program2012-03-17, by Robert McIntyre
- removed literal 0xFFs from assembly code since they interfere with the item-list.2012-03-17, by Robert McIntyre
- dylan added some code2012-03-17, by Robert McIntyre
- preliminary memory bootstrapping program complete.2012-03-17, by Robert McIntyre
- completed mode 32012-03-17, by Robert McIntyre
- need to add another mode to handle 16 bit start point2012-03-17, by Robert McIntyre
- fixed problem with mode transitions2012-03-17, by Robert McIntyre
- saving progress.2012-03-17, by Robert McIntyre
- working on proper timing for modes2012-03-16, by Robert McIntyre
- finished Mode 2 of bootstrapping program2012-03-16, by Robert McIntyre
- finished Mode 1 of bootstrapping program2012-03-16, by Robert McIntyre
- wrote test case for write-memory skeleton2012-03-16, by Robert McIntyre
- mode 0 of bootstrapping state machine complete2012-03-16, by Robert McIntyre
- saving progress2012-03-16, by Robert McIntyre
- functional number-input bootstrap code complete2012-03-16, by Robert McIntyre
- working on preliminary bootstrap code2012-03-16, by Robert McIntyre
- added test for count-frames2012-03-16, by Robert McIntyre
- completed frame-counting machine language program with dylan's help2012-03-16, by Robert McIntyre