graph
- remove csv file.2012-05-04, by Robert McIntyre
- going to work on another song.2012-05-04, by Robert McIntyre
- rescaled intro.2012-05-03, by Robert McIntyre
- fixed silence at end, and increased tempo.2012-05-03, by Robert McIntyre
- synchronized pony song.2012-05-03, by Robert McIntyre
- exporting to midi file.2012-05-03, by Robert McIntyre
- removed all overlapping notes.2012-05-03, by Robert McIntyre
- removed overlapping notes in drum track.2012-05-03, by Robert McIntyre
- move some notes between tracks.2012-05-03, by Robert McIntyre
- simplified notes2012-05-03, by Robert McIntyre
- merge drum tracks2012-05-03, by Robert McIntyre
- change insturments.2012-05-03, by Robert McIntyre
- removed some tracks.2012-05-03, by Robert McIntyre
- added music2012-05-03, by Robert McIntyre
- saving progress.2012-04-27, by Robert McIntyre
- mapped most of music-playing RAM2012-04-26, by Robert McIntyre
- mapped more of RAM music-playing data structure.2012-04-26, by Robert McIntyre
- discovered meanig of first 8 bytes of music.2012-04-26, by Robert McIntyre
- can cange music; trying to understand music format.2012-04-26, by Robert McIntyre
- investigating the game's music.2012-04-26, by Robert McIntyre
- saving progress.2012-04-26, by Robert McIntyre
- can now play midi files with two tracks.2012-04-25, by Robert McIntyre
- now I can play two voices at once!2012-04-25, by Robert McIntyre
- created basic frame system for multiple voices.2012-04-25, by Robert McIntyre
- workig on two voices using square wave generators.2012-04-25, by Robert McIntyre
- paramaterized music-step2012-04-25, by Robert McIntyre
- paramaterized do-message2012-04-25, by Robert McIntyre
- reordered assembly in music-kernel.2012-04-24, by Robert McIntyre
- remove crufty comment.2012-04-24, by Robert McIntyre
- correctly handles notes longer than 1 second.2012-04-23, by Robert McIntyre
- investigating infinite loop in note-codes.2012-04-23, by Robert McIntyre
- correctly handle silent spaces in midi files.2012-04-23, by Robert McIntyre
- sucessfully played third-kind.2012-04-23, by Robert McIntyre
- completed basic midi parser using midicsv2012-04-23, by Robert McIntyre
- implemented note-code message.2012-04-23, by Robert McIntyre
- changed assembly to handle mini-midi messages of different lengths.2012-04-23, by Robert McIntyre
- increased resolution of music-kernel timer.2012-04-17, by Robert McIntyre
- merge.2012-04-17, by Robert McIntyre
- Found assembly scripts for GiveItem and GivePokemon.2012-04-14, by Dylan Holmes
- Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.2012-04-14, by Dylan Holmes
- Figured out how NPC Pokemon teams are encoded.2012-04-14, by Dylan Holmes
- completed basic music playing kernel2012-04-17, by Robert McIntyre
- made basic tone player.2012-04-16, by Robert McIntyre
- everything works :) now I have total control over the game.2012-04-14, by Robert McIntyre
- saving progress before debugging.2012-04-14, by Robert McIntyre
- moved asseitem-writer assembly to rlm-assembly.2012-04-14, by Robert McIntyre
- merge.2012-04-14, by Robert McIntyre
- saving progress...2012-04-13, by Dylan Holmes
- Saving work -- found Pokedex menu text, and other things.2012-04-13, by Dylan Holmes
- Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.2012-04-13, by Dylan Holmes
- brought documentation up to date.2012-04-14, by Robert McIntyre
- merge dylan's changes.2012-04-13, by Robert McIntyre
- Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.2012-04-12, by Dylan Holmes
- Found in-game pointers to type names; ready to remove manually-coded list.2012-04-12, by Dylan Holmes
- removed repeated nybbles, length is now 69 opcodes.2012-04-13, by Robert McIntyre
- got main-bootstrap-program down to 67 opcodes.2012-04-13, by Robert McIntyre
- removed one opcode2012-04-13, by Robert McIntyre
- all tests passed.2012-04-13, by Robert McIntyre
- finally made it to the actual writing part...2012-04-13, by Robert McIntyre
- this f@#@# thing oh my god.2012-04-13, by Robert McIntyre
- allowed non-even initial blank inputs.2012-04-13, by Robert McIntyre
- fixed bug where variables would be overwritten.2012-04-13, by Robert McIntyre
- use E as scratch instead of C2012-04-13, by Robert McIntyre
- fixed bug where A was always 0 when the self-modigying code was executed.2012-04-13, by Robert McIntyre
- set H for real2012-04-13, by Robert McIntyre
- set H, but found flaw in program flow.2012-04-13, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- saving progress....2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- saving progress.2012-04-11, by Robert McIntyre
- saving progress.2012-04-12, by Robert McIntyre
- had to change programs to prevent repeats.2012-04-12, by Robert McIntyre
- saving progress...2012-04-12, by Robert McIntyre
- changed scratch ragisters from BC to DE.2012-04-12, by Robert McIntyre
- working on mode-dispatch2012-04-12, by Robert McIntyre
- completed read-user-input by working off of Dylan's version.2012-04-11, by Robert McIntyre
- saving progress.2012-04-11, by Robert McIntyre
- decreased frame-metronome by one opcode2012-04-11, by Robert McIntyre
- frame-metronome no longer needs any state.2012-04-11, by Robert McIntyre
- leave HL unmolested2012-04-11, by Robert McIntyre
- simplifying frame-metronome2012-04-11, by Robert McIntyre
- created efficient frame-metronome program2012-04-11, by Robert McIntyre
- working on main bootstrap program2012-04-11, by Robert McIntyre
- modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.2012-04-11, by Robert McIntyre
- add demo moves2012-04-10, by Robert McIntyre
- merge2012-04-10, by Robert McIntyre
- Found some tile sprites for printable characters. Neato.2012-04-09, by Dylan Holmes
- merged changes2012-04-09, by Dylan Holmes
- Added more sandbox stuff in rom.org to show how the memory is laid out.2012-04-09, by Dylan Holmes
- fixed a few blocks that were not tangling properly.2012-04-08, by Dylan Holmes
- script: wrote memory pattern from within game!2012-04-10, by Robert McIntyre
- cleaning up code2012-04-10, by Robert McIntyre
- script: item-program completely deposited. Will test tomorrow :)2012-04-09, by Robert McIntyre
- saving progress...2012-04-09, by Robert McIntyre
- almost halfway there!2012-04-09, by Robert McIntyre
- more progress.2012-04-09, by Robert McIntyre
- saving progress...]2012-04-09, by Robert McIntyre
- script: made it to celadon poke-center.2012-04-09, by Robert McIntyre
- route repaired.2012-04-09, by Robert McIntyre
- repairing route2012-04-09, by Robert McIntyre
- script: got leomnades and TM13, shopping is complete.2012-04-09, by Robert McIntyre
- got guard spec & x-accuracy; floor five complete.2012-04-09, by Robert McIntyre
- got elemental stones; floor four complete.2012-04-09, by Robert McIntyre
- script: got TM18; floor three complete.2012-04-09, by Robert McIntyre
- script: bought status healing items; floor two complete.2012-04-09, by Robert McIntyre
- script: bought TMs on second floor.2012-04-09, by Robert McIntyre
- adjusting run to use 0x00 items for money since they are worth a half million each.2012-04-09, by Robert McIntyre
- wrote skeleton for celadon purchase spree.2012-04-08, by Robert McIntyre
- mapped celadon store inventories.2012-04-08, by Robert McIntyre
- merge dylan's changes.2012-04-08, by Robert McIntyre
- fixed a few blocks that were not tangling properly.2012-04-08, by Dylan Holmes
- finished working for now. i've completed more carving up of code blocks.2012-04-08, by Dylan Holmes
- more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.2012-04-08, by Dylan Holmes
- Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.2012-04-08, by Dylan Holmes
- script: made it to cereulean with TM55s worth 2 million.2012-04-08, by Robert McIntyre
- item layout is complete.2012-04-08, by Robert McIntyre
- constructing exact item-pc layout for item-writer.2012-04-08, by Robert McIntyre
- completed testing of item-writer; looks good.2012-04-08, by Robert McIntyre
- brought item-writer down to 20 items.2012-04-08, by Robert McIntyre
- preliminary item-writer complete2012-04-08, by Robert McIntyre