graph
- saving progress2012-03-18, by Robert McIntyre
- converted rival-name letter-map to hexadecimal2012-03-17, by Robert McIntyre
- added rival-name letter-map2012-03-17, by Robert McIntyre
- going to make a bootstrap program for the first bootstrap program2012-03-17, by Robert McIntyre
- removed literal 0xFFs from assembly code since they interfere with the item-list.2012-03-17, by Robert McIntyre
- dylan added some code2012-03-17, by Robert McIntyre
- preliminary memory bootstrapping program complete.2012-03-17, by Robert McIntyre
- completed mode 32012-03-17, by Robert McIntyre
- need to add another mode to handle 16 bit start point2012-03-17, by Robert McIntyre
- fixed problem with mode transitions2012-03-17, by Robert McIntyre
- saving progress.2012-03-17, by Robert McIntyre
- working on proper timing for modes2012-03-16, by Robert McIntyre
- finished Mode 2 of bootstrapping program2012-03-16, by Robert McIntyre
- finished Mode 1 of bootstrapping program2012-03-16, by Robert McIntyre
- wrote test case for write-memory skeleton2012-03-16, by Robert McIntyre
- mode 0 of bootstrapping state machine complete2012-03-16, by Robert McIntyre
- saving progress2012-03-16, by Robert McIntyre
- functional number-input bootstrap code complete2012-03-16, by Robert McIntyre
- working on preliminary bootstrap code2012-03-16, by Robert McIntyre
- added test for count-frames2012-03-16, by Robert McIntyre
- completed frame-counting machine language program with dylan's help2012-03-16, by Robert McIntyre
- saving progress2012-03-15, by Robert McIntyre
- now I have an assembly program that can read button presses!2012-03-15, by Robert McIntyre
- changed display for memory and registers to binary2012-03-15, by Robert McIntyre
- saving progress2012-03-15, by Robert McIntyre
- fix typo2012-03-15, by Robert McIntyre
- working on the start of the bootstrap program; expanded register array to 29 elements2012-03-15, by Robert McIntyre
- better functional assembly interface; removed frame numbers from SaveStates2012-03-14, by Robert McIntyre
- working on some actual assembly programs2012-03-13, by Robert McIntyre
- checking in continue!, which let's the GB run for an unlimited time.2012-03-13, by Robert McIntyre
- working on understanding basic opcodes2012-03-12, by Robert McIntyre
- made first 'hello-world' item based assembly insertion.2012-03-12, by Robert McIntyre
- filled out functions for the rest of the registers.2012-03-12, by Robert McIntyre
- created functions to get and set register values2012-03-12, by Robert McIntyre
- can now read and set the inventory of a state2012-03-12, by Robert McIntyre
- renamed inspect.clj to items.clj2012-03-12, by Robert McIntyre
- derived item list2012-03-12, by Robert McIntyre
- added write-memory!, which allows me to write any value to the2012-03-11, by Robert McIntyre
- working on inventory analysis2012-03-11, by Robert McIntyre
- fixed memory retrieval function to use the simulated gameboy's mapped memory2012-03-11, by Robert McIntyre
- added function to get all the GB's memory.2012-03-11, by Robert McIntyre
- added tick(), which allows one to step through each opcode of gameboy2012-03-11, by Robert McIntyre
- got original speedrun to work with modified beginning2012-03-11, by Robert McIntyre
- added save corruption2012-03-10, by Robert McIntyre
- added sanity check for title2012-03-10, by Robert McIntyre
- can now save moves and states and am ready to continue past the title2012-03-10, by Robert McIntyre
- collect cruft, rename other files2012-03-10, by Robert McIntyre
- cleaned up code and made it to the end of the title2012-03-10, by Robert McIntyre