graph
- better functional assembly interface; removed frame numbers from SaveStates2012-03-14, by Robert McIntyre
- working on some actual assembly programs2012-03-13, by Robert McIntyre
- checking in continue!, which let's the GB run for an unlimited time.2012-03-13, by Robert McIntyre
- working on understanding basic opcodes2012-03-12, by Robert McIntyre
- made first 'hello-world' item based assembly insertion.2012-03-12, by Robert McIntyre
- filled out functions for the rest of the registers.2012-03-12, by Robert McIntyre
- created functions to get and set register values2012-03-12, by Robert McIntyre
- can now read and set the inventory of a state2012-03-12, by Robert McIntyre
- renamed inspect.clj to items.clj2012-03-12, by Robert McIntyre
- derived item list2012-03-12, by Robert McIntyre
- added write-memory!, which allows me to write any value to the2012-03-11, by Robert McIntyre
- working on inventory analysis2012-03-11, by Robert McIntyre
- fixed memory retrieval function to use the simulated gameboy's mapped memory2012-03-11, by Robert McIntyre
- added function to get all the GB's memory.2012-03-11, by Robert McIntyre
- added tick(), which allows one to step through each opcode of gameboy2012-03-11, by Robert McIntyre