graph
- remove dead code.2012-05-04, by Robert McIntyre
- removed duplicate notes in drum track.2012-05-04, by Robert McIntyre
- enabled duty-selection via title information in the midi file.2012-05-04, by Robert McIntyre
- implememted automatic detection of tracks.2012-05-04, by Robert McIntyre
- implemented adjustable wave-duty for the two pitch channels.2012-05-04, by Robert McIntyre
- added trill and extended last note.2012-05-04, by Robert McIntyre
- remove csv file.2012-05-04, by Robert McIntyre
- going to work on another song.2012-05-04, by Robert McIntyre
- rescaled intro.2012-05-03, by Robert McIntyre
- fixed silence at end, and increased tempo.2012-05-03, by Robert McIntyre
- synchronized pony song.2012-05-03, by Robert McIntyre
- exporting to midi file.2012-05-03, by Robert McIntyre
- removed all overlapping notes.2012-05-03, by Robert McIntyre
- removed overlapping notes in drum track.2012-05-03, by Robert McIntyre
- move some notes between tracks.2012-05-03, by Robert McIntyre
- simplified notes2012-05-03, by Robert McIntyre
- merge drum tracks2012-05-03, by Robert McIntyre
- change insturments.2012-05-03, by Robert McIntyre
- removed some tracks.2012-05-03, by Robert McIntyre
- added music2012-05-03, by Robert McIntyre
- saving progress.2012-04-27, by Robert McIntyre
- mapped most of music-playing RAM2012-04-26, by Robert McIntyre
- mapped more of RAM music-playing data structure.2012-04-26, by Robert McIntyre
- discovered meanig of first 8 bytes of music.2012-04-26, by Robert McIntyre
- can cange music; trying to understand music format.2012-04-26, by Robert McIntyre
- investigating the game's music.2012-04-26, by Robert McIntyre
- saving progress.2012-04-26, by Robert McIntyre
- can now play midi files with two tracks.2012-04-25, by Robert McIntyre
- now I can play two voices at once!2012-04-25, by Robert McIntyre
- created basic frame system for multiple voices.2012-04-25, by Robert McIntyre
- workig on two voices using square wave generators.2012-04-25, by Robert McIntyre
- paramaterized music-step2012-04-25, by Robert McIntyre
- paramaterized do-message2012-04-25, by Robert McIntyre
- reordered assembly in music-kernel.2012-04-24, by Robert McIntyre
- remove crufty comment.2012-04-24, by Robert McIntyre
- correctly handles notes longer than 1 second.2012-04-23, by Robert McIntyre
- investigating infinite loop in note-codes.2012-04-23, by Robert McIntyre
- correctly handle silent spaces in midi files.2012-04-23, by Robert McIntyre
- sucessfully played third-kind.2012-04-23, by Robert McIntyre
- completed basic midi parser using midicsv2012-04-23, by Robert McIntyre
- implemented note-code message.2012-04-23, by Robert McIntyre
- changed assembly to handle mini-midi messages of different lengths.2012-04-23, by Robert McIntyre
- increased resolution of music-kernel timer.2012-04-17, by Robert McIntyre
- merge.2012-04-17, by Robert McIntyre
- Found assembly scripts for GiveItem and GivePokemon.2012-04-14, by Dylan Holmes
- Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.2012-04-14, by Dylan Holmes
- Figured out how NPC Pokemon teams are encoded.2012-04-14, by Dylan Holmes
- completed basic music playing kernel2012-04-17, by Robert McIntyre
- made basic tone player.2012-04-16, by Robert McIntyre
- everything works :) now I have total control over the game.2012-04-14, by Robert McIntyre
- saving progress before debugging.2012-04-14, by Robert McIntyre
- moved asseitem-writer assembly to rlm-assembly.2012-04-14, by Robert McIntyre
- merge.2012-04-14, by Robert McIntyre
- saving progress...2012-04-13, by Dylan Holmes
- Saving work -- found Pokedex menu text, and other things.2012-04-13, by Dylan Holmes
- Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.2012-04-13, by Dylan Holmes
- brought documentation up to date.2012-04-14, by Robert McIntyre
- merge dylan's changes.2012-04-13, by Robert McIntyre
- Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.2012-04-12, by Dylan Holmes
- Found in-game pointers to type names; ready to remove manually-coded list.2012-04-12, by Dylan Holmes