graph
- added tick(), which allows one to step through each opcode of gameboy2012-03-11, by Robert McIntyre
- got original speedrun to work with modified beginning2012-03-11, by Robert McIntyre
- added save corruption2012-03-10, by Robert McIntyre
- added sanity check for title2012-03-10, by Robert McIntyre
- can now save moves and states and am ready to continue past the title2012-03-10, by Robert McIntyre
- collect cruft, rename other files2012-03-10, by Robert McIntyre
- cleaned up code and made it to the end of the title2012-03-10, by Robert McIntyre
- more progress with the title2012-03-10, by Robert McIntyre
- better functional version of earlier code2012-03-09, by Robert McIntyre
- fleshing out functional gb interface2012-03-09, by Robert McIntyre
- going to try using zippers2012-03-09, by Robert McIntyre
- generated intro2012-03-09, by Robert McIntyre
- worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value2012-03-08, by Robert McIntyre
- more stuff.2012-03-08, by Robert McIntyre
- speed up emulation2012-03-08, by Robert McIntyre
- disk backup complete2012-03-08, by Robert McIntyre
- working on disk-backup for save-states2012-03-08, by Robert McIntyre
- added play command2012-03-08, by Robert McIntyre
- added optional argument to rewind2012-03-08, by Robert McIntyre
- added history facilities2012-03-08, by Robert McIntyre
- can now write proper vbm files from clojure2012-03-08, by Robert McIntyre
- refactored2012-03-08, by Robert McIntyre
- removed zero frame confusion2012-03-08, by Robert McIntyre
- remove obsolete testing code2012-03-08, by Robert McIntyre
- got the speedrun to play2012-03-08, by Robert McIntyre
- building code to play vbm files2012-03-08, by Robert McIntyre
- resets now work correctly2012-03-07, by Robert McIntyre
- going to make restarts work2012-03-07, by Robert McIntyre
- refactor clojure level2012-03-07, by Robert McIntyre
- java/c++ framework more or less complete2012-03-07, by Robert McIntyre