Mercurial > vba-clojure
view src/gtk/filters.h @ 1:f9f4f1b99eed
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author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
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1 // -*- C++ -*-2 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.3 // Copyright (C) 1999-2003 Forgotten4 // Copyright (C) 2004 Forgotten and the VBA development team6 // This program is free software; you can redistribute it and/or modify7 // it under the terms of the GNU General Public License as published by8 // the Free Software Foundation; either version 2, or(at your option)9 // any later version.10 //11 // This program is distributed in the hope that it will be useful,12 // but WITHOUT ANY WARRANTY; without even the implied warranty of13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the14 // GNU General Public License for more details.15 //16 // You should have received a copy of the GNU General Public License17 // along with this program; if not, write to the Free Software Foundation,18 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.20 #ifndef __VBA_FILTERS_H__21 #define __VBA_FILTERS_H__23 #include "../common/System.h"25 int Init_2xSaI(u32);27 void _2xSaI (u8 *, u32, u8 *, u8 *, u32, int, int);28 void _2xSaI32 (u8 *, u32, u8 *, u8 *, u32, int, int);29 void Super2xSaI (u8 *, u32, u8 *, u8 *, u32, int, int);30 void Super2xSaI32 (u8 *, u32, u8 *, u8 *, u32, int, int);31 void SuperEagle (u8 *, u32, u8 *, u8 *, u32, int, int);32 void SuperEagle32 (u8 *, u32, u8 *, u8 *, u32, int, int);33 void Pixelate2x16 (u8 *, u32, u8 *, u8 *, u32, int, int);34 void Pixelate2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);35 void MotionBlur (u8 *, u32, u8 *, u8 *, u32, int, int);36 void MotionBlur32 (u8 *, u32, u8 *, u8 *, u32, int, int);37 void AdMame2x (u8 *, u32, u8 *, u8 *, u32, int, int);38 void AdMame2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);39 void Simple2x16 (u8 *, u32, u8 *, u8 *, u32, int, int);40 void Simple2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);41 void Bilinear (u8 *, u32, u8 *, u8 *, u32, int, int);42 void Bilinear32 (u8 *, u32, u8 *, u8 *, u32, int, int);43 void BilinearPlus (u8 *, u32, u8 *, u8 *, u32, int, int);44 void BilinearPlus32(u8 *, u32, u8 *, u8 *, u32, int, int);45 void Scanlines (u8 *, u32, u8 *, u8 *, u32, int, int);46 void Scanlines32 (u8 *, u32, u8 *, u8 *, u32, int, int);47 void ScanlinesTV (u8 *, u32, u8 *, u8 *, u32, int, int);48 void ScanlinesTV32 (u8 *, u32, u8 *, u8 *, u32, int, int);49 void hq2x (u8 *, u32, u8 *, u8 *, u32, int, int);50 void hq2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);51 void lq2x (u8 *, u32, u8 *, u8 *, u32, int, int);52 void lq2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);54 void SmartIB (u8 *, u32, int, int);55 void SmartIB32 (u8 *, u32, int, int);56 void MotionBlurIB (u8 *, u32, int, int);57 void MotionBlurIB32(u8 *, u32, int, int);59 namespace VBA60 {62 typedef void (*Filter2x)(u8 *, u32, u8 *, u8 *, u32, int, int);63 typedef void (*FilterIB)(u8 *, u32, int, int);65 enum EFilter2x66 {67 FirstFilter,68 FilterNone = FirstFilter,69 Filter2xSaI,70 FilterSuper2xSaI,71 FilterSuperEagle,72 FilterPixelate,73 FilterMotionBlur,74 FilterAdMame2x,75 FilterSimple2x,76 FilterBilinear,77 FilterBilinearPlus,78 FilterScanlines,79 FilterScanlinesTV,80 FilterHq2x,81 FilterLq2x,82 LastFilter = FilterLq2x83 };85 enum EFilterIB86 {87 FirstFilterIB,88 FilterIBNone = FirstFilterIB,89 FilterIBSmart,90 FilterIBMotionBlur,91 LastFilterIB = FilterIBMotionBlur92 };94 enum EFilterDepth95 {96 FilterDepth16,97 FilterDepth3298 };100 Filter2x pvGetFilter2x(EFilter2x _eFilter2x, EFilterDepth _eDepth);101 FilterIB pvGetFilterIB(EFilterIB _eFilterIB, EFilterDepth _eDepth);103 } // namespace VBA106 #endif // __VBA_FILTERS_H__