Mercurial > vba-clojure
view clojure/com/aurellem/gb/pokemon.clj @ 450:f04d6368049e
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author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 03 May 2012 06:42:58 -0500 |
parents | fe6fd2323264 |
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1 (ns com.aurellem.gb.pokemon2 (:use (com.aurellem.gb gb-driver util constants characters3 moves types items status dv species4 experience stats pokemon-presets5 ))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 (def pokemon-names-start 0xD2B4)10 (defn set-party-number11 ([^SaveState state new-party-num]12 (-> state13 (set-memory 0xD162 new-party-num)14 (set-memory (+ 0xD162 new-party-num 1) 0xFF)))15 ([new-party-num]16 (set-party-number @current-state new-party-num)))18 (def party-number-address 0xD162)20 (defn party-number21 ([^SaveState state]22 (aget (memory state) party-number-address))23 ([] (party-number @current-state)))25 (defn party-names26 ([^SaveState state]27 (let [raw-names28 (subvec (vec (memory state))29 pokemon-names-start30 (+ pokemon-names-start31 (* name-width 6)))]32 (map33 read-name34 (take35 (party-number state)36 (partition name-width37 raw-names)))))38 ([] (party-names @current-state)))40 (defn pokemon-nickname41 ([^SaveState state poke-num]42 (nth (party-names state) poke-num))43 ([poke-num]44 (pokemon-nickname @current-state poke-num)))46 (defn rename-pokemon47 ([^SaveState state n new-name]48 (assert (<= 0 n (dec (party-number state))))49 (assert (<= (count new-name) max-name-length))50 (set-memory-range51 state52 (+ (* n name-width) pokemon-names-start)53 (concat (str->character-codes new-name) [end-of-name-marker])))54 ([n new-name]55 (rename-pokemon @current-state n new-name)))57 (def OT-start 0xD272)59 (defn original-trainers60 ([^SaveState state]61 (let [raw-names62 (subvec (vec (memory state))63 OT-start64 (+ OT-start65 (* name-width 6)))]66 (map read-name67 (take (party-number state)68 (partition name-width raw-names)))))69 ([] (original-trainers @current-state)))71 (defn read-OT-name72 ([^SaveState state poke-num]73 (nth (original-trainers state) poke-num))74 ([poke-num] (read-OT-name @current-state poke-num)))76 (defn set-OT-name77 "Set the OT name for a pokemon.78 Note that a pokemon is still considered 'yours' if79 the OT ID is the same as your own."80 ([^SaveState state poke-num new-name]81 (assert (<= 0 poke-num (dec (party-number state))))82 (assert (<= (count new-name) max-name-length))83 (set-memory-range84 state85 (+ (* poke-num name-width) OT-start)86 (concat (str->character-codes new-name) [end-of-name-marker])))87 ([n new-name]88 (set-OT-name @current-state n new-name)))90 (def OT-ID-addresses [0xD176 0xD1A2 0xD1CE 0xD1FA 0xD226 0xD252])92 (defn read-OT-id93 ([^SaveState state poke-num]94 (let [mem (memory state)95 start (OT-ID-addresses poke-num)]96 (glue-bytes97 (aget mem start)98 (aget mem (inc start)))))99 ([poke-num] (read-OT-id @current-state poke-num)))101 (defn set-OT-id102 ([^SaveState state poke-num new-OT-num]103 (assert (<= 0 poke-num 5))104 (assert (<= 0 new-OT-num 0xFFFF))105 (set-memory-range106 state107 (OT-ID-addresses poke-num)108 (disect-bytes-2 new-OT-num)))109 ([poke-num new-OT-num]110 (set-OT-id @current-state poke-num new-OT-num)))112 (def unknown "[[[UNKNOWN]]]")114 (def unknown "")116 (def pokemon-1-record117 {0xD16A "Color Map" ;; 0118 0xD16B "Current-HP (h)" ;; 1119 0xD16C "Current-HP (l)" ;; 2120 0XD16D "Unused" ;; 3121 0xD16E "Status" ;; 4122 0xD16F "Type 1" ;; 5123 0xD170 "Type 2" ;; 6124 0xD171 "scratch/C.R." ;; 7125 0xD172 "Move 1 ID" ;; 8126 0xD173 "Move 2 ID" ;; 9127 0xD174 "Move 3 ID" ;; 10128 0xD175 "Move 4 ID" ;; 11129 0xD176 "OT-ID (h)" ;; 12130 0xD177 "OT-ID (l)" ;; 13131 0xD178 "Exp. Points (h)" ;; 14132 0xD179 "Exp. Points (m)" ;; 15133 0xD17A "Exp. Points (l)" ;; 16134 0xD17B "HP Exp. (h)" ;; 17135 0xD17C "HP Exp. (l)" ;; 18136 0xD17D "Attack Exp. (h)" ;; 19137 0xD17E "Attack Exp. (l)" ;; 20138 0xD17F "Defense Exp. (h)" ;; 21139 0xD180 "Defense Exp. (l)" ;; 22140 0xD181 "Speed Exp. (h)" ;; 23141 0xD182 "Speed Exp. (l)" ;; 24142 0xD183 "Special Exp. (h)" ;; 25143 0xD184 "Special Exp. (l)" ;; 26144 0xD185 "DV Atk/Def" ;; 27145 0xD186 "DV Speed/Spc" ;; 28146 0xD187 "PP Move 1" ;; 29147 0xD188 "PP Move 2" ;; 30148 0xD189 "PP Move 3" ;; 31149 0xD18A "PP Move 4" ;; 32150 0xD18B "Current Level" ;; 33151 0xD18C "HP Total (h)" ;; 34152 0xD18D "HP Total (l)" ;; 35153 0xD18E "Attack (h)" ;; 36154 0xD18F "Attack (l)" ;; 37155 0xD190 "Defense (h)" ;; 38156 0xD191 "Defense (l)" ;; 39157 0xD192 "Speed (h)" ;; 40158 0xD193 "Speed (l)" ;; 41159 0xD194 "Special (h)" ;; 42160 0xD195 "Special (l)" ;; 43161 })163 (defn pokemon-record164 ([^SaveState state pokemon-num]165 (assert (<= 0 pokemon-num 5))166 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]167 (subvec (vec (memory state)) base168 (+ base pokemon-record-width))))169 ([pokemon-num] (pokemon-record @current-state pokemon-num)))171 (defn set-pokemon-record172 ([^SaveState state pokemon-num new-data]173 (assert (<= 0 pokemon-num 5))174 (let [base (+ (* pokemon-num pokemon-record-width) 0xD16A)]175 (set-memory-range state base new-data)))176 ([pokemon-num new-data]177 (set-pokemon-record @current-state pokemon-num new-data)))179 (defn print-pokemon-record180 ([^SaveState state pokemon-num]181 (assert (<= 0 pokemon-num 5))182 (let [poke-data (pokemon-record state pokemon-num)183 backbone (sort (keys pokemon-1-record))]184 (println "Pokemon " pokemon-num " -- "185 (nth (party-names state)186 pokemon-num) \newline)188 (println " Desc. | Hex | Dec | Binary |")189 (println "-------------------+------+-----+----------+")190 (dorun191 (map192 (comp println193 (fn [desc data]194 (format "%-16s | 0x%02X | %3d | %s |"195 desc data data196 (let [s (Integer/toBinaryString data)]197 (apply198 str199 (concat (repeat (- 8 (count s)) "0" )200 s))))))201 (map pokemon-1-record backbone)202 poke-data))))203 ([pokemon-num]204 (print-pokemon-record @current-state pokemon-num)))206 (defn pokemon207 ([^SaveState state poke-num]208 (assert (<= 0 poke-num 5))209 (let [dv-values (read-DV state poke-num)210 type (read-type state poke-num)211 species (read-species state poke-num)212 species2 (read-species2 state poke-num)213 moves (read-moves state poke-num)214 moves-pp (mapv (partial read-pp state215 poke-num)216 (range (count moves)))217 nickname (pokemon-nickname state poke-num)218 status (read-status state poke-num)219 stats (read-stats state poke-num)220 experience (read-experience state poke-num)221 OT-name (read-OT-name state poke-num)222 ID (read-OT-id state poke-num)]223 {;; persistent224 :name nickname225 :species species226 :species2 species2227 :type type228 :dv dv-values229 :original-trainer OT-name230 :ID ID231 :moves (mapv vector moves moves-pp)233 ;; ephemerial234 :status status235 :stats stats236 :experience experience237 }))238 ([poke-num]239 (pokemon @current-state poke-num)))241 (def status-message242 {:sleep-6 "sleeping. It will wake in six turns."243 :sleep-5 "sleeping. It will wake in five turns."244 :sleep-4 "sleeping. It will wake in four turns."245 :sleep-3 "sleeping. It will wake in three turns."246 :sleep-2 "sleeping. It will wake in two turns."247 :sleep-1 "sleeping. It will wake in one turn."248 :poisoned "poisoned."249 :frozen "frozen solid."250 :burned "burned."251 :paralyzed "paralyzed."})254 (defn print-pokemon255 ([^SaveState state poke-num]256 (let [info (pokemon state poke-num)]257 (printf258 (str259 "##################################"260 "##################################\n"261 "# "262 " #\n"263 "# %-44s"264 "%-20s#\n"265 "# "266 " #\n"267 "##################################"268 "##################################\n\n")270 (str271 (:name info)272 (str273 " [" (.toUpperCase274 (.substring (str (:species info)) 1)) "]")275 (str " Lvl." (format "%-3d" (:level (:stats info)))))276 (str (:original-trainer info) " / " (:ID info)))278 (println279 (str280 (str "-----------------------------------"281 "---------------------------------\n" )282 (str "| Stats | HP | Attack "283 "| Defense | Speed | Special |\n")284 (str "+-----------+----------+----------"285 "+----------+----------+----------+")))287 (printf288 (str "|%-11s| %5d | %5d "289 "| %5d | %5d | %5d |\n")290 "DV Values" (:hp (:dv info)) (:attack (:dv info))291 (:defense (:dv info)) (:speed (:dv info))292 (:special (:dv info)))294 (let [c (:stats info)]295 (printf296 (str "|%-11s|%8s | %5d "297 "| %5d | %5d | %5d |\n")298 "Current" (str (:current-hp c) "/" (:hp c)) (:attack c)299 (:defense c) (:speed c)300 (:special c)))302 (let [e (:experience info)]303 (printf304 (str "|%-11s| %5d | %5d "305 "| %5d | %5d | %5d |\n")306 "Experience" (:hp-exp e) (:attack-exp e)307 (:defense-exp e) (:speed-exp e)308 (:special-exp e)))309 (println310 (str "+-----------+----------+----------"311 "+----------+----------+----------+"))313 (print "\n")314 (println "+------------------+----+--------+--------+")315 (println "| Move | PP | Max PP | PP UPs |")316 (println "+------------------+----+--------+--------+")318 (dorun319 (for [[name {:keys [pp-ups current-pp]}] (:moves info)]320 (printf321 "| %-17s| %2d | %02d | %02d |\n"322 (.substring (str name) 1)323 current-pp (max-pp name pp-ups) pp-ups)))325 (println "+------------------+----+--------+--------+\n")327 (println "Total Experience:" (:main-exp (:experience info)))328 (if (not= :normal (:status info))329 (println "\n* This pokemon is currently"330 (status-message (:status info))))331 (if (not= (:species info) (:species2 info))332 (println "\n* This pokemon has a secondary species"333 (str334 "("335 (.substring (str (:species2 info)) 1) ")\n")336 " that does not match its primary species."))337 (if (not= (:type info) (pokemon->type (:species info)))338 (println "\n* This pokemon has a type"339 (str (:type info))340 "which \n"341 " is inconsistent with the default type for its"342 "species."))))343 ([poke-num]344 (print-pokemon @current-state poke-num)))346 (defn print-team []347 (dorun (map print-pokemon (range (party-number)))))350 (defn give-status-all351 ([^SaveState state status]352 (reduce (fn [state num]353 (give-status state num status))354 state355 (range (party-number state))))356 ([status]357 (give-status-all @current-state status)))359 (defn expand-pokemon360 "Given a map describing a pokemon, fill in any missing361 values based on the ones already present."362 [pokemon]363 (-> (merge pokemon-base pokemon)364 ;; if no nickname is supplied, default to the365 ;; uppercase name of the species, as r/b/y do366 ;; when a pokemon is captured.367 ((fn [pokemon]368 (if (nil? (:name pokemon))369 (assoc pokemon :name (.toUpperCase370 (.substring371 (str (:species pokemon)) 1)))372 pokemon)))373 ;; species2 should almost always just be the374 ;; same as species.375 ((fn [pokemon]376 (if (nil? (:species2 pokemon))377 (assoc pokemon :species2 (:species pokemon))378 pokemon)))380 ;; enable the date in :moves to be any combo of381 ;; [:move-1 :move-2]382 ;; [[:move-1 {:pp 20}] :move-2]383 ;; [[:move-1 {:pp 20 :pp-up 3}] :move-2]384 ;; default to full pp for the move, with no385 ;; pp-ups.386 ((fn [pokemon]387 (let [moves (:moves pokemon)]388 (assoc pokemon :moves389 (for [move moves]390 (cond391 (keyword? move)392 [move {:current-pp (max-pp move 3) :pp-ups 3}]393 (vector? move)394 [(first move)395 (merge {:current-pp (max-pp (first move) 3)396 :pp-ups 3} (second move))]))))))397 ;; The game stores the pokemon's type redundantly398 ;; along with the species. If it's not specified399 ;; then it should default to that species default type.400 ((fn [pokemon]401 (if (nil? (:type pokemon))402 (assoc pokemon :type403 (pokemon->type (:species pokemon)))404 pokemon)))))406 (def mint-berry-item-code-gsc 0x54)408 (defn give-pokemon409 ([^SaveState state poke-num pokemon]410 (let [pokemon* (expand-pokemon pokemon)]411 (-> state412 ;; expand roster if necessary413 ((fn [state]414 (if (< (dec (party-number state)) poke-num)415 (set-party-number state (inc poke-num)) state)))416 (rename-pokemon poke-num (:name pokemon*))417 (give-DV poke-num (:dv pokemon*))418 (give-type poke-num (:type pokemon*))419 (set-species poke-num (:species pokemon*))420 (set-species2 poke-num (:species2 pokemon*))421 (set-OT-id poke-num (:ID pokemon*))422 (set-OT-name poke-num (:original-trainer pokemon*))423 (give-moves-pps poke-num (:moves pokemon*))424 (give-status poke-num (:status pokemon*))425 (give-stats poke-num (:stats pokemon*))426 (give-experience poke-num (:experience pokemon*))427 (set-memory (+ 0xD16D428 (* pokemon-record-width poke-num))429 mint-berry-item-code-gsc))))430 ([poke-num pokemon]431 (give-pokemon @current-state poke-num pokemon)))433 (defn edit-pokemon434 ([^SaveState state poke-num new-pokemon-data]435 (give-pokemon state poke-num436 (merge (pokemon state poke-num)437 new-pokemon-data)))438 ([poke-num new-pokemon-data]439 (edit-pokemon @current-state poke-num new-pokemon-data)))441 (defn give-powerful-party442 ([^SaveState state]443 (-> state444 (give-pokemon 0 tauros)445 (give-pokemon 1 chansey)446 (give-pokemon 2 alakazam)447 (give-pokemon 3 golem)448 (give-pokemon 4 exeggutor)449 (give-pokemon 5 starmie)451 ))452 ([] (give-powerful-party @current-state)))