Mercurial > vba-clojure
view src/lua/ltable.h @ 309:e6a5dfd31230
made progress on music; fixed several music pointers I grabbed from the internet.
author | Dylan Holmes <ocsenave@gmail.com> |
---|---|
date | Sat, 31 Mar 2012 06:47:05 -0500 |
parents | 27763b933818 |
children |
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1 /*2 ** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $3 ** Lua tables (hash)4 ** See Copyright Notice in lua.h5 */7 #ifndef ltable_h8 #define ltable_h10 #include "lobject.h"13 #define gnode(t,i) (&(t)->node[i])14 #define gkey(n) (&(n)->i_key.nk)15 #define gval(n) (&(n)->i_val)16 #define gnext(n) ((n)->i_key.nk.next)18 #define key2tval(n) (&(n)->i_key.tvk)21 LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);22 LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);23 LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);24 LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);25 LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);26 LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);27 LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);28 LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);29 LUAI_FUNC void luaH_free (lua_State *L, Table *t);30 LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);31 LUAI_FUNC int luaH_getn (Table *t);34 #if defined(LUA_DEBUG)35 LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);36 LUAI_FUNC int luaH_isdummy (Node *n);37 #endif40 #endif