view clojure/com/aurellem/world/practice.clj @ 289:df9cad9909d2

Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
author Dylan Holmes <ocsenave@gmail.com>
date Thu, 29 Mar 2012 13:49:40 -0500
parents a60ea8632ff4
children de172acc5a03
line wrap: on
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1 (ns com.aurellem.world.practice
2 (:use (com.aurellem.gb saves util constants gb-driver vbm items assembly characters))
3 (:use (com.aurellem.exp pokemon))
4 (:use (com.aurellem.exp item-bridge))
5 (:import [com.aurellem.gb.gb_driver SaveState]))
8 ;;(def original-rom (rom(root)))
11 (def hex-pc (comp hex PC))
13 (defn nstep [state n]
14 (if (zero? n) state
15 (recur (step state) (dec n))))
18 (defn view-memory*
19 "View a region of indexable memory in the given state."
20 [state start length]
21 ((comp vec map)
22 #((comp aget) (memory state) %)
23 (range start (+ start length))))
26 (defn state-surprise
27 "This is one tick before the trainer goes [!]"
28 []
29 (->
30 (pre-trainer-battle)
31 (step [:r])
32 (step)
33 (ntick 88147)
34 ;(step [:r])
36 ;(step [:r])
37 ;(step [:r])
38 ;(step [:r])
39 ;(step [:r])
40 ))
42 (defn state-inject
43 "I have replaced the letter e with e-acute @ 0xC4E8."
44 []
45 (read-state "inject-surprise"))
50 (defn pc-trail
51 "Track the PC for a number of ticks."
52 [state ticks]
53 (tick state)
54 (set-state! state)
55 (loop [pcs [(PC)] ]
56 (if (> (count pcs) ticks) pcs
57 (do
58 (com.aurellem.gb.Gb/tick)
59 (recur (conj pcs (PC)))))))
63 (defn differences [list-1 list-2]
64 (remove
65 (fn [[a b c]] (= b c))
66 (map vector
67 (range)
68 list-1
69 list-2)))
71 (defn pc-diff [state-1 state-2]
72 (differences (map hex (pc-trail state-1 10000))
73 (map hex (pc-trail state-2 10000))))
76 (defn memory-diff [state-1 state-2]
77 (remove
78 (fn[[a b c]] (= b c))
79 (map (comp vec (partial map hex) list)
80 (range)
81 (vec (memory state-1))
82 (vec (memory state-2)))
83 ))
87 (defn state-speak
88 "This is when the trainer speaks."
89 []
90 (->
91 (pre-trainer-battle)
92 (set-memory 0xD354 0x0)
93 (step [:r])
94 (step)
95 (ntick 88147)
96 (tick)
97 (nstep 102)
99 ;(step [:r])
101 ;(step [:r])
102 ;(step [:r])
103 ;(step [:r])
104 ;(step [:r])
105 ))
109 (defn get-memory [state n]
110 (aget (memory state) n))
112 (defn first-change
113 "Watch the current memory location as it ticks,
114 return the first state that differs at location mem."
115 [state n]
116 (tick state)
117 (set-state! state)
118 (let [init (aget (memory state) n)]
119 (loop []
120 (if (= (aget (memory) n) init)
121 (do
122 (com.aurellem.gb.Gb/tick)
123 (recur))))
124 (update-state)))
129 (defn spell-array
130 [array mem n]
131 (character-codes->str
132 (take n (drop mem
133 (vec array)))))
135 (defn spell
136 ([state mem n]
137 (spell (memory state) mem n))
138 ([mem n] (spell @current-state mem n)))
142 (comment
143 (println)
144 (print (character-codes->str (take 6000 (drop 0xA75F4
145 (vec(com.aurellem.gb.gb-driver/rom)))))))
147 ;(dorun (map println (view-memory* (state-surprise) 0x1AEF 1600)))
151 (def surprise-words
152 [0x80 0xAB 0xAB 0x7F 0xB1 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x8B 0xA4 0xB3 0xE0 0xB2 0x7F 0xB1 0xAE 0xAB 0xAB 0x7F 0xB3 0xA7 0xA4 0x7F 0xA3 0xA8 0xA2 0xA4 0xE7])
154 (defn sublist
155 "Unshifts the list until the sublist is at the start."
156 [list sub]
157 (cond
158 (empty? sub) list
159 (empty? list) nil
160 (= (take (count sub) list) sub) list
161 :else (recur (rest list) sub)))
163 (defn find-sublist
164 "Returns the position of the first occurence of sublist."
165 [list sub]
166 (loop [n 0 a list]
167 (cond
168 (empty? a) nil
169 (= (take (count sub) a) sub) n
170 :else (recur (inc n) (rest a)))))
172 (defn find-sublists
173 "Returns a vector of the occurences of sublists."
174 [list sub]
175 (let [m (find-sublist list sub)]
176 (if (nil? m) '()
177 (cons m
178 (map (partial + (inc m))
179 (find-sublists
180 (drop (inc m) list)
181 sub))))))
185 (defn search-rom
186 "Search for the given codes in ROM, returning short snippets of
187 text around the results."
188 ([codes k]
189 (search-rom com.aurellem.gb.gb-driver/original-rom codes k))
190 ([rom codes k]
191 (map
192 (fn [n]
193 [(hex n)
194 (take k (drop n rom))])
196 (find-sublists
197 rom
198 codes))))
200 (defn spelling-bee
201 "Search for the given string in ROM, returning short snippets of
202 text around the results."
203 ([str k]
204 (spelling-bee com.aurellem.gb.gb-driver/original-rom str k))
205 ([rom str k]
206 (map
207 (fn [[address snip]]
208 [address (character-codes->str snip)])
209 (search-rom rom (str->character-codes str) k))))
215 (defn change-speech
216 ([state str k]
217 (loop [ops str
218 s state
219 n k]
220 (if (empty? ops) s
221 (recur
222 (rest ops)
223 (set-memory (first-change s (+ 0xC4B9 n)) (+ 0xC4B9 n)
224 (first ops))
225 (if (not= n 19) (inc n)
226 (+ n 21))))))
227 ([str k]
228 (change-speech (state-speak) str k))
229 ([str]
230 (change-speech str 0)))
234 (defn rewrite-memory
235 "Alters the vector of memory. Treats strings as lists of character
236 ops."
237 ([mem start strs-or-ops]
238 (let [x (first strs-or-ops)]
239 (cond (empty? strs-or-ops) mem
240 (string? x)
242 (recur mem start
243 (concat
244 (str->character-codes x)
245 (rest strs-or-ops)))
246 :else
247 (recur
248 (assoc mem start x)
249 (inc start)
250 (rest strs-or-ops))))))
252 (def rewrite-rom
253 "Alters the ROM array using write-memory. Takes a list of
254 various strings/bytes as data."
255 (partial rewrite-memory (vec (rom(root)))))
257 (defn restore-rom! [] (write-rom! original-rom))
261 (def oak-intro
263 (list "Hello there!"
264 0x4F
265 "Welcome to the"
266 0x55
267 "world of "
268 0x54
269 "MON!"
270 0x51
271 "My name is OAK!"
272 0x4F
273 "People call me"
274 0x55
275 "the "
276 0x54
277 "MON PROF!"
278 0x58
279 "This world is"
280 0x4F
281 "inhabited by"
282 0x55
283 "creatures called"
284 0x55
285 0x54
286 "MON!"
287 0x50
288 0x50
289 0x51
290 "For some people, "
291 0x4F
292 0x54
293 "MON are"
294 0x55
295 "pets. Others use"
296 0x55
297 "them for fights."
298 0x51
299 "Myself..."
300 0x51
301 "I study "
302 0x54
303 "MON"
304 0x4F
305 "as a profession."
306 0x58
307 "First, what is"
308 0x4F
309 "your name?"
310 0x58
311 "This is my grand-"
312 0x4F
313 "son. He's been"
314 0x55
315 "your rival since"
316 0x55
317 "you were a baby."
318 0x51
319 "...Erm, what is"
320 0x4F
321 "his name again?"
322 0x58
323 0x52
324 "!"
325 0x51
326 "Your very own"
327 0x4F
328 0x54
329 "MON legend is"
330 0x55
331 "about to unfold!"
332 0x51
333 "A world of dreams"
334 0x4F
335 "and adventures"
336 0x55
337 "with "
338 0x54
339 "MON"
340 0x55
341 "awaits! Let's go!"
342 0x57) )
344 (defn state-intro
345 "Professor Oak speaks!"
346 []
347 (do
348 (->
349 (rewrite-rom 0xA07BB
350 (list 0x87 0xA4 0xAB 0xAB 0xAE 0x7F 0xB3 0xA7 0xA4 0xB1 0xA4 0xE7 0x4F 0x96 0xA4 0xAB 0xA2 0xAE 0xAC 0xA4 0x7F 0xB3 0xAE 0x7F 0xB3 0xA7 0xA4 0x55 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xAE 0xA5 0x7F 0x54 0x8C 0x8E 0x8D 0xE7 0x51 0x8C 0xB8 0x7F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x8E 0x80 0x8A 0xE7 0x4F 0x8F 0xA4 0xAE 0xAF 0xAB 0xA4 0x7F 0xA2 0xA0 0xAB 0xAB 0x7F 0xAC 0xA4 0x55 0xB3 0xA7 0xA4 0x7F 0x8F 0x8C 0x8E 0x8D 0x7F 0x8F 0x91 0x8E 0x85 0xE7 0x58 0x93 0xA7 0xA8 0xB2 0x7F 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xA8 0xB2 0x4F 0xA8 0xAD 0xA7 0xA0 0xA1 0xA8 0xB3 0xA4 0xA3 0x7F 0xA1 0xB8 0x55 0xA2 0xB1 0xA4 0xA0 0xB3 0xB4 0xB1 0xA4 0xB2 0x7F 0xA2 0xA0 0xAB 0xAB 0xA4 0xA3 0x55 0x54 0x8C 0x8E 0x8D 0xE7 0x50 0x50 0x51 0x85 0xAE 0xB1 0x7F 0xB2 0xAE 0xAC 0xA4 0x7F 0xAF 0xA4 0xAE 0xAF 0xAB 0xA4 0xF3 0x7F 0x4F 0x54 0x8C 0x8E 0x8D 0x7F 0xA0 0xB1 0xA4 0x55 0xAF 0xA4 0xB3 0xB2 0xF1 0x7F 0x8E 0xB3 0xA7 0xA4 0xB1 0xB2 0x7F 0xB4 0xB2 0xA4 0x55 0xB3 0xA7 0xA4 0xAC 0x7F 0xA5 0xAE 0xB1 0x7F 0xA5 0xA8 0xA6 0xA7 0xB3 0xB2 0xF1 0x51 0x8C 0xB8 0xB2 0xA4 0xAB 0xA5 0xF1 0xF1 0xF1 0x51 0x88 0x7F 0xB2 0xB3 0xB4 0xA3 0xB8 0x7F 0x54 0x8C 0x8E 0x8D 0x4F 0xA0 0xB2 0x7F 0xA0 0x7F 0xAF 0xB1 0xAE 0xA5 0xA4 0xB2 0xB2 0xA8 0xAE 0xAD 0xF1 0x58 0x85 0xA8 0xB1 0xB2 0xB3 0xF3 0x7F 0x7F 0xB6 0xA7 0xA0 0xB3 0x7F 0xA8 0xB2 0x4F 0xB8 0xAE 0xB4 0xB1 0x7F 0xAD 0xA0 0xAC 0xA4 0xE6 0x58 0x93 0xA7 0xA8 0xB2 0x7F 0xA8 0xB2 0x7F 0xAC 0xB8 0x7F 0xA6 0xB1 0xA0 0xAD 0xA3 0xE3 0x4F 0xB2 0xAE 0xAD 0xF1 0x7F 0x87 0xA4 0xE0 0xB2 0x7F 0xA1 0xA4 0xA4 0xAD 0x55 0xB8 0xAE 0xB4 0xB1 0x7F 0xB1 0xA8 0xB5 0xA0 0xAB 0x7F 0xB2 0xA8 0xAD 0xA2 0xA4 0x55 0xB8 0xAE 0xB4 0x7F 0xB6 0xA4 0xB1 0xA4 0x7F 0xA0 0x7F 0xA1 0xA0 0xA1 0xB8 0xF1 0x51 0xF1 0xF1 0xF1 0x84 0xB1 0xAC 0xF3 0x7F 0x7F 0xB6 0xA7 0xA0 0xB3 0x7F 0xA8 0xB2 0x4F 0xA7 0xA8 0xB2 0x7F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA0 0xA6 0xA0 0xA8 0xAD 0xE6 0x58 0x52 0xE7 0x51 0x98 0xAE 0xB4 0xB1 0x7F 0xB5 0xA4 0xB1 0xB8 0x7F 0xAE 0xB6 0xAD 0x4F 0x54 0x8C 0x8E 0x8D 0x7F 0xAB 0xA4 0xA6 0xA4 0xAD 0xA3 0x7F 0xA8 0xB2 0x55 0xA0 0xA1 0xAE 0xB4 0xB3 0x7F 0xB3 0xAE 0x7F 0xB4 0xAD 0xA5 0xAE 0xAB 0xA3 0xE7 0x51 0x80 0x7F 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xAE 0xA5 0x7F 0xA3 0xB1 0xA4 0xA0 0xAC 0xB2 0x4F 0xA0 0xAD 0xA3 0x7F 0xA0 0xA3 0xB5 0xA4 0xAD 0xB3 0xB4 0xB1 0xA4 0xB2 0x55 0xB6 0xA8 0xB3 0xA7 0x7F 0x54 0x8C 0x8E 0x8D 0x55 0xA0 0xB6 0xA0 0xA8 0xB3 0xB2 0xE7 0x7F 0x8B 0xA4 0xB3 0xE0 0xB2 0x7F 0xA6 0xAE 0xE7 0x57 0x0 0x83 0xAE 0x7F 0xB8 0xAE 0xB4 0x7F 0xB6 0xA0 0xAD 0xB3 0x7F 0xB3 0xAE 0x4F 0xA6 0xA8 0xB5 0xA4 0x7F 0xA0 0x7F 0xAD 0xA8 0xA2 0xAA 0xAD 0xA0 0xAC 0xA4 0x55 0xB3 0xAE 0x7F 0x50 0x1 0x6D 0xCD 0x0 0xE6 0x57 0x0 0x91 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x92 0xAE 0x7F 0xB8 0xAE 0xB4 0xB1 0x4F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x52 0xE7 0x58 0x0 0x93 0xA7 0xA0 0xB3 0xBD 0x7F 0xB1 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x88 0x4F 0xB1 0xA4 0xAC 0xA4 0xAC 0xA1 0xA4 0xB1 0x7F 0xAD 0xAE 0xB6 0xE7 0x7F 0x87 0xA8 0xB2 0x55 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x53 0xE7 0x58 0x1 0x3F 0xCD 0x0 0x7F 0xA0 0xAD 0xA3 0x4F 0x50 0x1 0x6D 0xCD 0x0 0x7F 0xB6 0xA8 0xAB 0xAB 0x55 0xA1 0xA4 0x7F 0xB3 0xB1 0xA0 0xA3 0xA4 0xA3 0xE8 0x57 0x0 0x98 0xAE 0xB4 0x7F 0xAD 0xA4 0xA4 0xA3 0x7F 0xF9 0x7F 0x54 0x8C 0x8E 0x8D 0x4F 0xB3 0xAE 0x7F 0xA5 0xA8 0xA6 0xA7 0xB3 0xE7 0x58 0x0 0x92 0xAE 0xB1 0xB1 0xB8 0xF4 0x7F 0x8C 0x84 0x96 0x7F 0xA2 0xA0 0xAD 0xBE 0x4F 0xA0 0xB3 0xB3 0xA4 0xAD 0xA3 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA0 0xAB 0xAB 0x7F 0xA1 0xA4 0x7F 0xA3 0xA8 0xA5 0xA5 0xA4 0xB1 0xA4 0xAD 0xB3 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xFB 0xFB 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xFB 0xF6 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xF7 0xFB 0xFB 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xF9 0xF6 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xF8 0xFB 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xFE 0xF6 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xF8 0xF6 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xF7 0xFB 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xFB 0xF6 0xE7 0x58 0x1 0x6D 0xCD 0x0 0x7F 0xA8 0xB2 0x7F 0xAE 0xB5 0xA4 0xB1 0x4F 0xFC 0x71 0xFE 0x73 0x7F 0xB3 0xA0 0xAB 0xAB 0xE7 0x58 0x1 0x6D 0xCD 0x0)
351 ;; (list
352 ;; "Sleeping on the"
353 ;; 0x4F
354 ;; "job again are we?"
355 ;; 0x51
356 ;; 0x00
357 ;; "test"
358 ;; 0x59
359 ;; "EOM")
362 )
363 (int-array)
364 (write-rom!))
365 (root)
367 )
369 )
371 (comment
372 "Hello there![0x4F]Welcome to the[0x55]world of [POKE]MON![0x51]My
373 name is OAK![0x4F]People call me[0x55]the [POKE]MON PROF![0x58]This
374 world is[0x4F]inhabited by[0x55]creatures
375 called[0x55][POKE]MON![0x50][0x50][0x51]For some people,
376 [0x4F][POKE]MON are[0x55]pets. Others use[0x55]them for
377 fights.[0x51]Myself...[0x51]I study [POKE]MON[0x4F]as a
378 profession.[0x58]First, what is[0x4F]your name?[0x58]This is my
379 grand-[0x4F]son. He's been[0x55]your rival since[0x55]you were a
380 baby.[0x51]...Erm, what is[0x4F]his name again?[0x58][RED]![0x51]Your
381 very own[0x4F][POKE]MON legend is[0x55]about to unfold![0x51]A world
382 of dreams[0x4F]and adventures[0x55]with [POKE]MON[0x55]awaits! Let's
383 go![0x57]")