Mercurial > vba-clojure
view clojure/com/aurellem/exp/music.clj @ 509:d2c40a12de28
problem turned out to be nothing.
author | Robert McIntyre <rlm@mit.edu> |
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date | Wed, 20 Jun 2012 22:08:56 -0500 |
parents | ea5ed834be11 |
children |
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1 (ns com.aurellem.exp.music2 "scratchpad namespace"3 (:use (com.aurellem.gb gb-driver util constants4 assembly saves5 items pokemon status types6 characters species moves7 pokedex money rival-name8 text-speed badges9 pokemon-presets10 ))12 (:import java.io.File)13 (:import [com.aurellem.gb.gb_driver SaveState]))18 (defn analyze-music []19 (clojure.pprint/pprint20 (map (fn [[addr nums]]21 [(hex addr) nums])22 (apply harmonic-compare23 (map read-state24 ["song-1" "no-song-1"25 "song-2" "no-song-2"26 "song-3" "no-song-3"27 "song-4"])))))28 ;; there are only two addresses that alternate between only29 ;; two unique values:31 0xC0DE ;; lol code :)32 0xC0DF34 ;; perhaps they are the address of the current playing sound?36 ;; after watching them for a while in different environments,37 ;; I can tell that they're definately music related, but they38 ;; _don't_ seem to be the address to the current track.39 ;; they generally change whenever a substantually different40 ;; sequence is played. maybe they control some high level41 ;; setting in the synthesizer? They are only affected by the42 ;; background music and not by pokemon cries, etc.44 0xC001 ;; seems to change along with the music, but is much45 ;; more stable than 0xC0DE and 0xC0DF. It _is_46 ;; affected by sound effects. When a sound effect happens,47 ;; is sometimes does not return to its previous value when the sound48 ;; effect is done.50 0xC000 ;; does not seem to be affected by music52 ;; maybe 0xC001 - something is loaded with the actual sounds?55 ;; replacing just the first 0xFF bytes starting at 0xC001 with those56 ;; found in celadon changes the music to celadon city.58 ;; this can't be the actual music because it doesn't have enough59 ;; information.61 ;; let's try to narrow down the bytes from the first 0xFF of celadon62 ;; starting at 0xC00164 (def celadon-song65 [202 0 0 255 0 178 117 40 118 158 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0 066 0 0 0 0 0 0 0 0 0 0 0 202 202 202 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 067 0 0 0 0 128 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 068 0 0 0 0 0 0 0 0 0 0 0 0 115 88 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 069 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 070 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 1 1 1 1 171 1 1 1 1 1 1 1 1 12 12 12 1 1 1 1 1 128 128 128 0 0 0 0 0 5 4 4 0 4 372 4 0 178 194 32 0 180 196 32 0 3 0 0 144 1 0 66 31 0 2 2 32 48 0 0 073 0 0 0 0 0 0 0 0 0 0])75 (def jiggly-song76 [208 0 0 255 0 240 113 7 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 077 0 0 0 0 0 0 0 0 208 208 0 0 0 0 0 0 65 72 0 0 0 0 0 0 0 0 0 0 0 0 078 0 128 0 0 0 0 0 0 0 105 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 17 16 0 0 079 0 0 0 65 81 0 0 0 0 0 0 58 57 0 0 0 0 0 0 8 5 0 0 0 0 0 0 0 0 0 0 080 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 081 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 3 1 1 1 1 1 1 182 1 1 1 1 1 1 1 13 12 1 1 1 1 1 1 128 0 0 0 88 152 0 0 4 4 4 0 4 4 3 083 103 167 32 0 180 196 32 0 0 0 0 144 1 0 66 28 0 31 31 224 255 0 0 084 0 0 0 0 0 0 0 0 0 0])86 (def fight-gym-leader-song87 [234 0 0 255 0 0 92 43 94 112 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 088 0 0 0 0 0 0 0 0 234 234 234 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 089 0 192 192 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 7 0 0 0 0 0 0 33 17 17 0 0 090 0 0 68 82 0 0 0 0 0 0 89 90 57 0 0 0 0 0 8 8 0 0 0 0 0 0 0 0 0 0 0 091 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 092 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 1 1 1 1 1 1 193 1 1 1 1 1 1 12 12 12 1 1 1 1 1 192 192 192 0 88 152 0 0 7 5 4 0 4 494 3 0 179 195 32 0 180 196 32 0 3 0 0 104 1 0 65 176 0 8 8 224 255 0 095 0 0 0 0 0 0 0 0 0 0 0])98 (def fight-gym-leader-song-simp99 [101 (Integer/parseInt "00000001" 2) ;; channel-on/off103 0 ;; no-effect105 ;; channel 0106 0 ;; note-counter low 0xC006107 92 ;; note-counter high 0xC007109 ;; channel 1110 43 ;; note-counter low 0xC008111 94 ;; note-counter high 0xC009113 ;; channel 2114 112 ;; note-counter low 0xC00A115 95 ;; note-counter high 0xC00B117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0119 1 ;; if zero, mute channel 0xC026120 1 ;;121 1 ;;124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0126 ;; square wave duty (only first two bits matter.)127 ;; channel 0128 (Integer/parseInt "10000000" 2) ;; 0xC03E129 ;; channel 1130 (Integer/parseInt "11000000" 2) ;; 0xC03F132 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0133 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0138 4 4 4;; these change very quickly! 0xC0B6140 0 0 0 0 0 0 0 0 0 0 0 0 0142 ;; Tempo144 ;; channel 0 tempo (higher is slower)145 12 ;; 0xC0C6147 ;; channel 1 tempo148 12 ;; 0xC0C7150 ;; channel 2 tempo151 12 ;; 0xC0C8153 0 0 0 0 0 0 0 0 0 0 0 0 0155 7 ;; 0xC0D6 (transient pitch channel 0)157 5 4 0 4 4 3 0159 ;; volume160 ;; channel 0 volume (first 4 bits)161 (Integer/parseInt "11110000" 2) ;; 0xC0DE162 ;; channel 1 volume (first 4 bits)163 (Integer/parseInt "11000000" 2) ;; 0xC0DF164 ;; channel 2 volume (unknown syntax)165 (Integer/parseInt "00100000" 2) ;; 0xC0E0167 0 0 0 0 0 0 0 0169 104 ;; MASTER TEMPO 0xC0E9171 0 0 0 0 0174 8 ;; checksum? address?175 ])177 (defn change-music178 ([#^SaveState state start length song]180 (set-memory-range state (+ 0xC004 start)181 (take length (drop start song))))182 ([start length song]183 (continue! (change-music (read-state "rlm-viridian-forest")184 start length song))))188 ;;0 0x90) blend between both, with end theme as well190 ;; 0x05 0xEA is the limit to completely change song to celadon from191 ;; viridian forest193 ;; 0x05 0xEA is also sufficient to change music to celadon from194 ;; a battle in viridian forest196 (def minimal-celadon-song197 (subvec celadon-song 0x05 0xEA))199 ;; 0xC006 -- appears to be the song note counter.200 ;; 0cC007 --