view clojure/com/aurellem/run/adv_choreo.clj @ 557:cd54ac4a8701

more cleanup code.
author Robert McIntyre <rlm@mit.edu>
date Fri, 31 Aug 2012 02:01:34 -0500
parents 6e6b7961595b
children 6f8b15c2fb48
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1 ;;;; "Advanced Choreography" -- this is the final video for this project.
3 (ns com.aurellem.run.adv-choreo
4 (:use (com.aurellem.gb saves gb-driver util constants
5 items vbm characters money
6 rlm-assembly))
7 (:use (com.aurellem.run util music title save-corruption
8 bootstrap-0 bootstrap-1 image
9 ram-display final-cut basic-choreo))
10 (:require clojure.string)
11 (:import java.awt.image.BufferedImage)
12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))
13 (:import [com.aurellem.gb.gb_driver SaveState])
14 (:import java.io.File))
18 ;; Use the gameboy's screen to display the new programming
19 ;; instead of a side window. This will make it look much
20 ;; cooler and create a terminal-like effect as the game is
21 ;; being reprogramed. To do this, use a fixed data entry
22 ;; region in ram, and run a program that translates this
23 ;; region into the screen. Every time this data entry region
24 ;; is full, run a program that copies the data to the
25 ;; appropriate region in memory. This will cost ~15 seconds
26 ;; at the beginning to set up, and then should have minimal
27 ;; overhead (~5%) for the rest of the data transfer, but
28 ;; will have a good psychological effect for the viewer
29 ;; since he can see that something is actually happening in
30 ;; the game.
33 ;; Symbol size and type.
35 ;; use fonts from zophar's domain:
36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html
38 ;; Green font on black background for matrix look.
41 (defn program-data [base-address]
42 (let [image-program
43 (display-image-kernel
44 base-address
46 ;;pinkie-pie-mark
47 test-image-color
49 )
52 music-base-address (+ (count image-program) base-address)
54 initial-music-data
55 (midi-bytes pony-csv 0 0 0 0)
57 data-lengths
58 (map (comp count :data)
59 [(:kernel initial-music-data)
60 (:voice-1 initial-music-data)
61 (:voice-2 initial-music-data)]);; noise not needed
62 addresses
63 (map (partial + music-base-address) (reductions + 0 data-lengths))
65 final-music-data
66 (apply (partial midi-bytes pony-csv) addresses)
68 music-program
69 (concat
70 (:data (:kernel final-music-data))
71 (:data (:voice-1 final-music-data))
72 (:data (:voice-2 final-music-data))
73 (:data (:noise final-music-data)))]
75 (concat
76 image-program ;; image program falls through to music program
78 (infinite-loop)
79 ;;music-program
81 )))
86 (def glyphs
87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."
88 (mapv #(ImageIO/read
89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))
90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))
92 (defn glyph-init-program
93 [start-address]
94 (let [zero-glyph (image->gb-image (glyphs 0))
96 ;; write same pallet information to all pallettes
97 A (flatten
98 [(write-byte LCD-control-register 0x00);; disable LCD protection
99 (set-palettes bg-palette-select bg-palette-data
100 (repeat 8 (first (:palettes zero-glyph))))
101 (select-LCD-bank 0)
102 (write-byte SCX-register 0)
103 (write-byte SCY-register 0)])
104 B (flatten
105 [(write-data
106 (+ start-address (count A))
107 character-data-address
108 (flatten
109 (map (comp gb-tile->bytes first :tiles image->gb-image)
110 glyphs)))
113 (write-byte
114 LCD-control-register
115 (Integer/parseInt
116 (str
117 "1" ;; LCDC on/off
118 "0" ;; Window code area
119 "0" ;; Windowing on?
120 "1" ;; BG tile base (1 = 0x8000)
121 "0" ;; BG-1 or BG-2 ?
122 "0" ;; OBJ-block composition
123 "0" ;; OBJ-on flag
124 "1") ;; no-effect
125 2))])]
126 (concat A B )))
128 (defn glyph-display-program
129 [start-address
130 monitor-address
131 delay-count
132 total-glyph-count]
133 (let [data-start (+ 2 start-address)
134 monitor-address-high (+ 0 data-start)
135 monitor-address-low (+ 1 data-start)
137 glyph-count-high (+ 2 data-start)
138 glyph-count-low (+ 3 data-start)
140 delay-address (+ 4 data-start)
142 load-data
143 (flatten
144 [;; data region
146 0x18
147 5
148 (disect-bytes-2 monitor-address)
149 (disect-bytes-2 total-glyph-count)
150 delay-count
152 ;; save all registers
153 0xC5 0xD5 0xE5 0xF5
155 ;; load data from data region into registers
157 0x21
158 (disect-bytes-2 monitor-address-high)
160 0x2A 0x47 ;; monitor-address-high -> B
161 0x2A 0x4F ;; monitor-address-low -> C
163 0x2A 0x57 ;; glyph-count-high -> D
164 0x2A 0x5F ;; glyph-count-low -> E
166 0x2A ;; delay -> A
167 ])
169 handle-delay*
170 (flatten
171 [0xA7 ;; test if A is zero
172 ;; if A is not 0, decrement and skip to cleanup
173 0x20
174 5
175 0x3D
176 0x77
177 0xC3
178 :cleanup-address-low
179 :cleanup-address-high])
183 cleanup
184 ;; restore all registers
185 [0xF1 0xE1 0xD1 0xC1]
187 [cleanup-address-high
188 cleanup-address-low] (disect-bytes-2
189 (+ start-address (count load-data)
190 (count handle-delay*)))
192 handle-delay
193 (replace {:cleanup-address-low cleanup-address-low
194 :cleanup-address-high cleanup-address-high}
195 handle-delay*)]
196 (concat load-data handle-delay cleanup)))
200 (def main-program-base-address 0xC000)
202 (defn glyph-bootstrap-program
203 [start-address delay-count total-glyph-count]
204 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B
205 header (concat (frame-metronome) (read-user-input))
207 glyph-display (glyph-display-program
208 (+ (count init) (count header)
209 start-address)
210 main-program-base-address 100
211 (- (count (program-data 0)) 100))
213 state-machine-start-address
214 (+ start-address (count init) (count header) (count glyph-display))
215 state-machine
216 (bootstrap-state-machine state-machine-start-address)
218 return-to-header
219 (flatten
220 [0x18
221 (->signed-8-bit
222 (- (count init)
223 2 ;; this command length
224 3 ;; I have no idea why we need a 3 here
225 ;; need to investigate.
226 (count glyph-display)
227 (count header)
228 (count state-machine)))])]
230 (concat init glyph-display header state-machine return-to-header)))
234 (defn begin-glyph-bootstrap
235 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))
236 ([script]
237 (let [glyph-init (glyph-init-program relocated-bootstrap-start)
238 main-glyph-start (+ relocated-bootstrap-start
239 (count glyph-init))
240 glyph-program (glyph-bootstrap-program
241 main-glyph-start 0 0)]
242 (->> script
243 (do-nothing 2)
244 ;; begin glyph program
245 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music
247 (write-RAM
248 relocated-bootstrap-start
249 (concat glyph-init glyph-program))
250 (transfer-control relocated-bootstrap-start)
251 (do-nothing 1)
253 ))))
255 (defn write-all-program-data
256 ([] (write-all-program-data (begin-glyph-bootstrap)))
257 ([script]
258 (let [base-address main-program-base-address]
259 (->> script
260 (write-RAM base-address (program-data base-address))))))
262 (defn activate-program
263 ([] (activate-program (write-all-program-data)))
264 ([script]
265 (->> script
266 (transfer-control main-program-base-address)
267 ;;(do-nothing 1800)
268 (do-nothing 50)
269 )))
272 ;; possible screen writing programs
274 ;; (program needs to stop executing at some point)
275 ;; maybe have total length counter or something?
277 ;; automatic counter that reads from program-start and clears the
278 ;; screen every 360 (* 18 20) gliphs
280 ;; advantages -- very simple and low bandwidth
281 ;; disadvantages -- hard to align counter
283 ;; implementation -- refactor main-bootstrap-program to provide a
284 ;; state-machine code-section which can be recombined into another
285 ;; program.