Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 557:cd54ac4a8701
more cleanup code.
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 31 Aug 2012 02:01:34 -0500 |
parents | 6e6b7961595b |
children | 6f8b15c2fb48 |
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1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 ;;pinkie-pie-mark47 test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 (infinite-loop)79 ;;music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))128 (defn glyph-display-program129 [start-address130 monitor-address131 delay-count132 total-glyph-count]133 (let [data-start (+ 2 start-address)134 monitor-address-high (+ 0 data-start)135 monitor-address-low (+ 1 data-start)137 glyph-count-high (+ 2 data-start)138 glyph-count-low (+ 3 data-start)140 delay-address (+ 4 data-start)142 load-data143 (flatten144 [;; data region146 0x18147 5148 (disect-bytes-2 monitor-address)149 (disect-bytes-2 total-glyph-count)150 delay-count152 ;; save all registers153 0xC5 0xD5 0xE5 0xF5155 ;; load data from data region into registers157 0x21158 (disect-bytes-2 monitor-address-high)160 0x2A 0x47 ;; monitor-address-high -> B161 0x2A 0x4F ;; monitor-address-low -> C163 0x2A 0x57 ;; glyph-count-high -> D164 0x2A 0x5F ;; glyph-count-low -> E166 0x2A ;; delay -> A167 ])169 handle-delay*170 (flatten171 [0xA7 ;; test if A is zero172 ;; if A is not 0, decrement and skip to cleanup173 0x20174 5175 0x3D176 0x77177 0xC3178 :cleanup-address-low179 :cleanup-address-high])183 cleanup184 ;; restore all registers185 [0xF1 0xE1 0xD1 0xC1]187 [cleanup-address-high188 cleanup-address-low] (disect-bytes-2189 (+ start-address (count load-data)190 (count handle-delay*)))192 handle-delay193 (replace {:cleanup-address-low cleanup-address-low194 :cleanup-address-high cleanup-address-high}195 handle-delay*)]196 (concat load-data handle-delay cleanup)))200 (def main-program-base-address 0xC000)202 (defn glyph-bootstrap-program203 [start-address delay-count total-glyph-count]204 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B205 header (concat (frame-metronome) (read-user-input))207 glyph-display (glyph-display-program208 (+ (count init) (count header)209 start-address)210 main-program-base-address 100211 (- (count (program-data 0)) 100))213 state-machine-start-address214 (+ start-address (count init) (count header) (count glyph-display))215 state-machine216 (bootstrap-state-machine state-machine-start-address)218 return-to-header219 (flatten220 [0x18221 (->signed-8-bit222 (- (count init)223 2 ;; this command length224 3 ;; I have no idea why we need a 3 here225 ;; need to investigate.226 (count glyph-display)227 (count header)228 (count state-machine)))])]230 (concat init glyph-display header state-machine return-to-header)))234 (defn begin-glyph-bootstrap235 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))236 ([script]237 (let [glyph-init (glyph-init-program relocated-bootstrap-start)238 main-glyph-start (+ relocated-bootstrap-start239 (count glyph-init))240 glyph-program (glyph-bootstrap-program241 main-glyph-start 0 0)]242 (->> script243 (do-nothing 2)244 ;; begin glyph program245 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music247 (write-RAM248 relocated-bootstrap-start249 (concat glyph-init glyph-program))250 (transfer-control relocated-bootstrap-start)251 (do-nothing 1)253 ))))255 (defn write-all-program-data256 ([] (write-all-program-data (begin-glyph-bootstrap)))257 ([script]258 (let [base-address main-program-base-address]259 (->> script260 (write-RAM base-address (program-data base-address))))))262 (defn activate-program263 ([] (activate-program (write-all-program-data)))264 ([script]265 (->> script266 (transfer-control main-program-base-address)267 ;;(do-nothing 1800)268 (do-nothing 50)269 )))272 ;; possible screen writing programs274 ;; (program needs to stop executing at some point)275 ;; maybe have total length counter or something?277 ;; automatic counter that reads from program-start and clears the278 ;; screen every 360 (* 18 20) gliphs280 ;; advantages -- very simple and low bandwidth281 ;; disadvantages -- hard to align counter283 ;; implementation -- refactor main-bootstrap-program to provide a284 ;; state-machine code-section which can be recombined into another285 ;; program.