view src/lua/lstring.h @ 281:ca1afcef3542

Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
author Dylan Holmes <ocsenave@gmail.com>
date Tue, 27 Mar 2012 22:41:24 -0500
parents 27763b933818
children
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1 /*
2 ** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
3 ** String table (keep all strings handled by Lua)
4 ** See Copyright Notice in lua.h
5 */
7 #ifndef lstring_h
8 #define lstring_h
11 #include "lgc.h"
12 #include "lobject.h"
13 #include "lstate.h"
16 #define sizestring(s) (sizeof(union TString)+((s)->len+1)*sizeof(char))
18 #define sizeudata(u) (sizeof(union Udata)+(u)->len)
20 #define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
21 #define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
22 (sizeof(s)/sizeof(char))-1))
24 #define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
26 LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
27 LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
28 LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
31 #endif