Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 561:c57398047795
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author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 31 Aug 2012 08:50:32 -0500 |
parents | 3194a4f438ca |
children | 114f58b5b6d0 |
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1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 ;;pinkie-pie-mark47 test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 (infinite-loop)79 ;;music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))130 (defn glyph-display-program131 [start-address132 monitor-address133 delay-count134 total-glyph-count]135 (let [data-start (+ 2 start-address)136 load-data137 (flatten138 [;; data region140 0x18141 5142 (disect-bytes-2 monitor-address)143 (disect-bytes-2 total-glyph-count)144 delay-count146 ;; save all registers147 0xC5 0xD5 0xE5 0xF5149 ;; load data from data region into registers150 0x21151 (reverse (disect-bytes-2 data-start))153 0x2A 0x47 ;; monitor-address-high -> B154 0x2A 0x4F ;; monitor-address-low -> C156 0x2A 0x57 ;; glyph-count-high -> D157 0x2A 0x5F ;; glyph-count-low -> E159 0x7E ;; delay -> A160 ])162 handle-delay*163 (flatten164 [0xA7 ;; test if delay is zero165 ;; if delay is not 0, decrement and skip to cleanup166 0x28 ;; JR Z, skip this section if A==0167 4168 0x3D ;; dec A169 0x77 ;; (dec delay) -> delay170 0x18171 :to-cleanup])173 handle-glyph-count*174 (flatten175 [;; if glyph-count is 0, go directly to stack-cleanup176 0x79 0xB0 ;; check if BC == 0177 0x20 ;; JR NZ, skip if BC !=0178 2179 0x18180 :to-stack-cleanup181 ])183 display-glyph [0 0 0]184 cleanup185 ;; restore all registers187 (flatten188 [0x03 ;; (inc monitor-address) -> monitor-address189 0x1B ;; (dec glyph-count) -> glyph-count191 ;; Reset HL to initial value192 0x21193 (reverse (disect-bytes-2 data-start))195 0x78 0x22 ;; B -> monitor-address-high196 0x79 0x22 ;; C -> monitor-address-low198 0x7A 0x22 ;; D -> glyph-count-high199 0x7B 0x22 ;; E -> glyph-count-low200 ])202 stack-cleanup203 [0xF1 0xE1 0xD1 0xC1]205 handle-delay206 (replace {:to-cleanup207 (+ (count display-glyph) (count handle-glyph-count*))}208 handle-delay*)210 handle-glyph-count211 (replace {:to-stack-cleanup212 (+ (count display-glyph) (count cleanup))}213 handle-glyph-count*)]214 (concat load-data215 handle-delay handle-glyph-count216 display-glyph217 cleanup stack-cleanup)))219 (def main-program-base-address 0xC000)221 (defn glyph-bootstrap-program222 [start-address delay-count total-glyph-count]223 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B224 header (concat (frame-metronome) (read-user-input))226 glyph-display (glyph-display-program227 (+ (count init)228 ;;(count header)229 start-address)230 main-program-base-address 100231 200)232 ;;(- (count (program-data 0)) 100))234 state-machine-start-address235 (+ start-address (count init) (count header) (count glyph-display))236 state-machine237 (bootstrap-state-machine state-machine-start-address)239 return-to-header240 (flatten241 [0x18242 (->signed-8-bit243 (- (count init)244 2 ;; this command length245 3 ;; I have no idea why we need a 3 here246 ;; need to investigate.247 (count glyph-display)248 (count header)249 (count state-machine)))])]251 (concat init glyph-display header state-machine return-to-header)))255 (defn-memo begin-glyph-bootstrap256 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))257 ([script]258 (let [glyph-init (glyph-init-program relocated-bootstrap-start)259 main-glyph-start (+ relocated-bootstrap-start260 (count glyph-init))261 glyph-program (glyph-bootstrap-program262 main-glyph-start 0 0)]263 (->> script264 (do-nothing 2)265 ;; begin glyph program266 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music268 (write-RAM269 relocated-bootstrap-start270 (concat glyph-init glyph-program))271 (transfer-control relocated-bootstrap-start)272 (do-nothing 1)274 ))))276 (defn write-all-program-data277 ([] (write-all-program-data (begin-glyph-bootstrap)))278 ([script]279 (let [base-address main-program-base-address]280 (->> script281 (write-RAM base-address (program-data base-address))))))283 (defn activate-program284 ([] (activate-program (write-all-program-data)))285 ([script]286 (->> script287 (transfer-control main-program-base-address)288 ;;(do-nothing 1800)289 (do-nothing 50)290 )))293 ;; possible screen writing programs295 ;; (program needs to stop executing at some point)296 ;; maybe have total length counter or something?298 ;; automatic counter that reads from program-start and clears the299 ;; screen every 360 (* 18 20) gliphs301 ;; advantages -- very simple and low bandwidth302 ;; disadvantages -- hard to align counter304 ;; implementation -- refactor main-bootstrap-program to provide a305 ;; state-machine code-section which can be recombined into another306 ;; program.