Mercurial > vba-clojure
view clojure/com/aurellem/exp/notes.txt @ 300:bc1f62b269b5
found program that works as valid items, but now the program is too long...
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 30 Mar 2012 23:05:38 -0500 |
parents | eb8d1d7941ec |
children | 1de6aada1cb7 |
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1 ******** Game Sequence3 start game5 name rival "L<PK>T<PK>"6 (0x8B 0xE1 0x93 0xE1 in character codes)8 get pikachu, fight rival, deliver oak's parcel, go back to9 viridian poke mart.11 Perform save corruption.13 switch 6th pokemon with 9th to set current-items to 0xFF15 Sell 254 cancel-buttons to get a bunch of money.17 buy a pokeball to repair item-list19 buy 1 potion, 1 antidote, 1 parlyz heal, 2 pokeballs, and20 96 burn heals22 95 burn heals spells out the address that will safely return23 control to the pokemon kernel.25 switch 5th pokemon with 9th to set current-items to 0xFF,26 corrupting the item-list again.28 Deposit things from your item list to get the following29 pattern in the item computer. You can do this with what is30 in your item list because of the previous setup.32 [repeat following 35 times]33 0xFF34 0x0135 [end repeat]37 ;;; program to swap item ID and quantity at fixed address.38 ;; here target is equal to rival's thrid and fourth character40 0x0041 0x21 ;; load target into HL43 third rival's name character44 xD5 -- target item address46 0x0047 0x18 ;; jump relative49 pokeball ;; pokeball = 0x04, so50 x any ;; jump over the next four bytes52 target-item type53 target-item quantity55 0x0056 0x2A ;; save (HL)=(target) to A, increment HL58 0x0059 0x47 ;; save A to B61 0x0062 0x3A ;; save (target+1) to A, decrement HL64 0x0065 0x22 ;; save A to target, increment HL [(target+1) -> target]67 0x0068 0x70 ;; load B into target+1 [(target) -> target+1]70 0x0071 0xC3 ;; first part of absolute jump73 burn-heal74 x 95 -- address of Route 3 memory-function77 Drop enough from rival's first character/ second character78 as an item so that it is [_ 0xD5] instead of [_ 0xE1].80 shift rival's name's first two characters into81 mem-function-address.83 now close the menu and continue item manipulations using the84 newly constructed program. Starting and then canceling the85 start menu activates the program.87 ********** END Game Sequence94 ************ Misc Notes.96 valid start addresses for the initial bootstrap program are97 the following:99 0xD31D - 0xD41B100 --OR--101 0xD53A - 0XD59C105 valid character-items:107 0x7F " " ;space [x]108 0x80 "A" ; [x]109 0x81 "B" ; [x]110 0x82 "C" ; [x]111 0x83 "D" ; [x]112 0x84 "E" ; [x]113 0x85 "F" ; [x]114 0x86 "G" ; [x]115 0x87 "H" ; [x]116 0x88 "I" ; [x]117 0x89 "J" ; [x]118 0x8A "K" ; [x]119 0x8B "L" ; [good]120 0x8C "M" ; [x]121 0x8D "N" ; [x]122 --- last valid character for program start123 0x8E "O" ; [x]124 0x8F "P" ; [x]125 0x90 "Q" ; [x]126 0x91 "R" ; [x]127 0x92 "S" ; [x]128 0x93 "T" ; [good]129 0x94 "U" ; [good]130 0x95 "V" ; [good]131 0x96 "W" ; [x]132 0x97 "X" ; [x]133 0x98 "Y" ; [key]134 0x99 "Z" ; [x]135 0x9A "(" ; [key]136 0x9B ")" ; [x]137 0x9C ":" ; [x]138 --- last valid character for target