Mercurial > vba-clojure
view clojure/com/aurellem/gb_driver.clj @ 95:b74a578d0c88
working on inventory analysis
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 11 Mar 2012 23:10:44 -0500 |
parents | 612393a0d3a0 |
children | cb487c4ce5c0 |
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1 (ns com.aurellem.gb-driver2 (:import com.aurellem.gb.Gb)3 (:import java.io.File)4 (:import org.apache.commons.io.FileUtils)5 (:import (java.nio IntBuffer ByteOrder)))7 ;; Savestates8 (defrecord SaveState [frame data])10 (def ^:dynamic *save-state-cache*11 (File. "/home/r/proj/pokemon-escape/save-states/"))13 (defn frame->filename [frame]14 (File. *save-state-cache* (format "%07d.sav" frame)))16 (defn write-state! [^SaveState save]17 (let [buf (:data save)18 bytes (byte-array (.limit buf))19 dest (frame->filename (:frame save))]20 (.get buf bytes)21 (FileUtils/writeByteArrayToFile dest bytes)22 (.rewind buf)23 dest))25 (defn read-state [frame]26 (let [save (frame->filename frame)]27 (if (.exists save)28 (let [buf (Gb/saveBuffer)29 bytes (FileUtils/readFileToByteArray save)]30 (.put buf bytes)31 (.flip buf)32 (SaveState. frame buf)))))33 ;;;;;;;;;;;;;;;;35 ;; Gameboy management36 (Gb/loadVBA)38 (def yellow-rom-image39 (File. "/home/r/proj/pokemon-escape/roms/yellow.gbc"))41 (def yellow-save-file42 (File. "/home/r/proj/pokemon-escape/roms/yellow.sav"))44 (def on? (atom nil))46 (defn shutdown! [] (Gb/shutdown) (reset! on? false))48 (defn restart! []49 (shutdown!)50 (.delete yellow-save-file)51 (Gb/startEmulator (.getCanonicalPath yellow-rom-image))52 (reset! on? true))54 ;;; The first state!55 (defn gen-root! []56 (restart!)57 (let [state (SaveState. 0 (Gb/saveState))]58 (write-state! state)59 state))61 (defn root []62 (if (.exists (frame->filename 0))63 (read-state 0)64 (gen-root!)))66 ;;;; Press Buttons68 (def button-code69 {;; main buttons70 :a 0x000171 :b 0x000273 ;; directional pad74 :r 0x001075 :l 0x002076 :u 0x004077 :d 0x008079 ;; meta buttons80 :select 0x000481 :start 0x000883 ;; pseudo-buttons84 :restart 0x0800 ; hard reset85 :listen -1 ; listen for user input86 })88 (defn button-mask [buttons]89 (reduce bit-or 0x0000 (map button-code buttons)))91 (def current-state (atom nil))93 (defn set-state! [^SaveState state]94 (assert (:data state) "Not a valid state!")95 (if (not @on?) (restart!))96 (if (not= @current-state state)97 (Gb/loadState (:data state)))98 (reset! current-state state))100 (defrecord Move [keys state])102 (defn step103 ([^SaveState state buttons]104 (set-state! state)105 (Gb/step (button-mask buttons))106 (reset! current-state107 (SaveState. (inc (:frame state))(Gb/saveState))))108 ([^SaveState state]109 (step state [:listen]))110 ([] (step (if @current-state @current-state (root)))))112 (defn move113 [^Move move buttons]114 (Move. (step (:state move) buttons) buttons))116 (defn play117 ([^SaveState state n]118 (reduce (fn [s _] (step s)) state (range n)))119 ([n]120 (play @current-state n)))122 (defn play-moves123 ([moves [prev state]]124 (set-state! state)125 (dorun (map (fn [move] (step @current-state move)) moves))126 [(concat prev moves) @current-state]))128 ;;;;;;;;;;;131 ;;;;;;;;;;;;;;; CPU data133 (defn cpu-data [size arr-fn]134 (let [store (int-array size)]135 (fn get-data136 ([] (get-data @current-state))137 ([state]138 (set-state! state) (arr-fn store) store))))140 (def memory141 (cpu-data Gb/GB_MEMORY #(Gb/getMemory %)))143 (def ram144 (cpu-data Gb/RAM_SIZE #(Gb/getRAM %)))146 (def rom147 (cpu-data Gb/ROM_SIZE #(Gb/getROM %)))149 (def working-ram150 (cpu-data Gb/WRAM_SIZE #(Gb/getWRAM %)))152 (def video-ram153 (cpu-data Gb/VRAM_SIZE #(Gb/getVRAM %)))155 (def registers156 (cpu-data Gb/NUM_REGISTERS #(Gb/getRegisters %)))158 ;; TODO add register names160 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;162 (defn AF [state]163 (nth (registers state) 2))165 (defn BC [state]166 (nth (registers state) 3))168 (defn DE [state]169 (nth (registers state) 4))171 ;;;;;;;;;;;;;;;173 (defmacro defn-memo174 [& forms]175 (let [fun-name (first forms)]176 `(do177 (defn ~@forms)178 (alter-var-root (var ~fun-name) memoize))))