view src/sdl/exprNode.h @ 551:b69a3dba8045

condensed gameboy program into a contigous sequence of bytes.
author Robert McIntyre <rlm@mit.edu>
date Thu, 30 Aug 2012 11:19:52 -0500
parents f9f4f1b99eed
children
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1 // -*- C++ -*-
2 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
3 // Copyright (C) 1999-2003 Forgotten
4 // Copyright (C) 2004 Forgotten and the VBA development team
6 // This program is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2, or(at your option)
9 // any later version.
10 //
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software Foundation,
18 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 struct Node {
21 Type *type;
22 u32 location;
23 u32 objLocation;
24 LocationType locType;
25 int value;
26 int index;
27 char *name;
28 Node *expression;
29 Member *member;
30 void (*print)(Node *);
31 bool (*resolve)(Node *, Function *f, CompileUnit *u);
32 };
34 extern void exprNodeCleanUp();
36 extern Node *exprNodeIdentifier();
37 extern void exprNodeIdentifierPrint(Node *);
38 extern bool exprNodeIdentifierResolve(Node *, Function *, CompileUnit *);
40 extern Node *exprNodeNumber();
41 extern void exprNodeNumberPrint(Node *);
42 extern bool exprNodeNumberResolve(Node *, Function *, CompileUnit *);
44 extern Node *exprNodeStar(Node *);
45 extern void exprNodeStarPrint(Node *);
46 extern bool exprNodeStarResolve(Node *, Function *, CompileUnit *);
48 extern Node *exprNodeDot(Node *, Node *);
49 extern void exprNodeDotPrint(Node *);
50 extern bool exprNodeDotResolve(Node *, Function *, CompileUnit *);
52 extern Node *exprNodeArrow(Node *, Node *);
53 extern void exprNodeArrowPrint(Node *);
54 extern bool exprNodeArrowResolve(Node *, Function *, CompileUnit *);
56 extern Node *exprNodeAddr(Node *);
57 extern void exprNodeAddrPrint(Node *);
58 extern bool exprNodeAddrResolve(Node *, Function *, CompileUnit *);
60 extern Node *exprNodeSizeof(Node *);
61 extern void exprNodeSizeofPrint(Node *);
62 extern bool exprNodeSizeofResolve(Node *, Function *, CompileUnit *);
64 extern Node *exprNodeArray(Node *, Node *);
65 extern void exprNodeArrayPrint(Node *);
66 extern bool exprNodeArrayResolve(Node *, Function *, CompileUnit *);
68 #define YYSTYPE struct Node *