Mercurial > vba-clojure
view src/lua/ldebug.h @ 38:b374503a5b31
video does not appear to de-sync after 3 minutes of playing and several random battles.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Mon, 05 Mar 2012 15:06:22 -0600 |
parents | 27763b933818 |
children |
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1 /*2 ** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $3 ** Auxiliary functions from Debug Interface module4 ** See Copyright Notice in lua.h5 */7 #ifndef ldebug_h8 #define ldebug_h11 #include "lstate.h"14 #define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)16 #define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)18 #define resethookcount(L) (L->hookcount = L->basehookcount)21 LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,22 const char *opname);23 LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);24 LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,25 const TValue *p2);26 LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,27 const TValue *p2);28 LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);29 LUAI_FUNC void luaG_errormsg (lua_State *L);30 LUAI_FUNC int luaG_checkcode (const Proto *pt);31 LUAI_FUNC int luaG_checkopenop (Instruction i);33 #endif