view clojure/com/aurellem/run/bootstrap_0.clj @ 321:af86b5ba622b

created function to determine total item-offset
author Robert McIntyre <rlm@mit.edu>
date Wed, 04 Apr 2012 00:16:49 -0500
parents 9637a0f52e7b
children d604bd3c122c
line wrap: on
line source
1 (ns com.aurellem.run.bootstrap-0
2 (:use (com.aurellem.gb saves gb-driver util
3 items vbm characters money))
4 (:use (com.aurellem.run util title save-corruption))
5 (:use (com.aurellem.exp item-bridge))
6 (:import [com.aurellem.gb.gb_driver SaveState]))
8 (defn-memo boot-root []
9 [ [] (root)])
11 (defn-memo to-rival-name
12 ([] (to-rival-name (boot-root)))
13 ([script]
14 (->> script
15 title
16 oak
17 name-entry-rlm
18 (scroll-text 5))))
20 (defn-memo name-rival-bootstrap
21 ([] (name-rival-bootstrap (to-rival-name)))
22 ([script]
23 (->> script
24 (first-difference [] [:a] AF)
25 (first-difference [] [:r] DE)
26 (play-moves
27 [[]
28 [] [] [:r] [] [:d] [:a] ;; L
29 [:r] [] [:r] [] [:r] [] [:r] []
30 [:r] [] [:d] [] [:d] [:a] ;; [PK]
31 [:u] [] [:l] [] [:l] []
32 [:l] [] [:l] [] [:l] [:a] ;; U
33 [:r] [] [:r] [] [:r] []
34 [:r] [] [:r] [] [:d] [:a] ;; [PK]
35 [] [:a] ;; [PK]
36 [] [:a] ;; [PK]
37 [:r] [] [:d] [:a] ;; END
38 ]))))
40 (defn-memo leave-house
41 ([] (leave-house (name-rival-bootstrap)))
42 ([script]
43 (->> script
44 finish-title
45 walk-to-stairs
46 walk-to-door
47 (walk [↓ ↓]))))
49 (defn-memo to-pallet-town-edge
50 ([] (to-pallet-town-edge (leave-house)))
51 ([script]
52 (->> script
53 (walk [→ → → → →
54 ↑ ↑ ↑ ↑ ↑ ↑]))))
56 (defn-memo start-pikachu-battle
57 ([] (start-pikachu-battle
58 (to-pallet-town-edge)))
59 ([script]
60 (->> script
61 (first-difference [:b] [:b :a] DE)
62 scroll-text
63 (do-nothing 200)
64 (play-moves [[:b]]))))
66 (defn-memo capture-pikachu
67 ([] (capture-pikachu (start-pikachu-battle)))
68 ([script]
69 (->> script
70 (scroll-text 3))))
72 (defn-memo go-to-lab
73 ([] (go-to-lab (capture-pikachu)))
74 ([script]
75 (->> script
76 end-text
77 (scroll-text 5)
78 end-text
79 ;; oak walks you to his lab; no input required.
80 (do-nothing 400))))
82 (defn-memo talk-to-oak-in-lab
83 ([] (talk-to-oak-in-lab (go-to-lab)))
84 ([script]
85 (->> script
86 (scroll-text 14)
87 end-text)))
89 (defn-memo try-to-get-eevee
90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))
91 ([script]
92 (->> script
93 ;; walk to pokeball
94 (walk [↓ → →])
95 ;; and try to grab it
96 (play-moves
97 (concat [↑ ↑ [:a]]
98 (repeat 100 [])))
99 (scroll-text 10)
100 (end-text))))
102 (defn-memo obtain-pikachu
103 ([] (obtain-pikachu (try-to-get-eevee)))
104 ([script]
105 (->> script
106 (scroll-text 6)
107 (end-text))))
110 (defn-memo begin-battle-with-rival
111 ([] (begin-battle-with-rival
112 (obtain-pikachu)))
113 ([script]
114 (->> script
115 (walk [↓ ↓ ↓])
116 (scroll-text 3)
117 (end-text)
118 (scroll-text))))
120 (defn-memo defeat-eevee
121 ([] (defeat-eevee
122 (begin-battle-with-rival)))
123 ([script]
124 (->> script
125 (do-nothing 400)
126 (play-moves [[:a]])
127 (critical-hit)
128 (do-nothing 200)
129 (scroll-text 2) ;; for eevee's tail-whip
130 (do-nothing 10)
131 (play-moves [[:a]])
132 (critical-hit)
133 (do-nothing 200)
134 (scroll-text 2) ;; tail whip again
135 (do-nothing 10)
136 (play-moves [[:a]])
137 (critical-hit)
138 (do-nothing 200))))
140 (defn-memo finish-rival-text
141 ([] (finish-rival-text
142 (defeat-eevee)))
143 ([script]
144 (->> script
145 (scroll-text 12)
146 (end-text))))
148 (defn-memo pikachu-comes-out
149 ([] (pikachu-comes-out
150 (finish-rival-text)))
151 ([script]
152 (->> script
153 (scroll-text 8)
154 (end-text))))
156 (defn-memo leave-oaks-lab
157 ([] (leave-oaks-lab
158 (pikachu-comes-out)))
159 ([script]
160 (->> script
161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))
163 (defn-memo oaks-lab->pallet-town-edge
164 ([] (oaks-lab->pallet-town-edge
165 (leave-oaks-lab)))
166 ([script]
167 (->> script
168 (walk [← ← ←
169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))
171 (defn-memo pallet-edge->viridian-mart
172 ([] (pallet-edge->viridian-mart true
173 (oaks-lab->pallet-town-edge)))
174 ([dodge-stupid-guy? script]
175 (let [dodge-1 (if dodge-stupid-guy?
176 [→ →]
177 [→])
178 dodge-2 (if dodge-stupid-guy?
179 [↑ ↑ ←]
180 [↑ ↑])]
182 (->> script
183 ;; leave straight grass
184 (walk-thru-grass
185 [↑ ↑ ↑ ↑ ↑])
187 (walk [↑ ↑ ↑ ↑])
189 (walk-thru-grass
190 [← ← ↑])
192 (walk [↑ ↑ ↑ ↑ → → → ])
194 (walk-thru-grass
195 [→ ↑ ↑ ←])
197 (walk
198 [← ←
199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
200 → → → → ])
202 ;; this part is dependent on that
203 ;; stupid NPC in the grass patch
204 (walk-thru-grass
205 (concat dodge-1
206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
208 (walk
209 (concat
210 dodge-2
211 [← ← ←
212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
213 ← ←
214 ↑ ↑ ↑ ↑
215 → → → → → → → → → →
216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
218 (defn-memo get-oaks-parcel
219 ([] (get-oaks-parcel
220 (pallet-edge->viridian-mart)))
221 ([script]
222 (->> script
223 (do-nothing 50)
224 (end-text)
225 (scroll-text 3)
226 (do-nothing 197)
227 (play-moves [[:a] []])
228 (walk [↓ ↓ → ↓]))))
230 (defn-memo viridian-store->oaks-lab
231 ([] (viridian-store->oaks-lab
232 (get-oaks-parcel)))
233 ([script]
234 (->> script
235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
236 ← ← ← ← ← ← ← ← ←
237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
238 ← ←
239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
240 ↓ ↓ ↓ ↓ ↓ ↓ ↓
241 → → → → → → → →
242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
243 ← ← ← ← ←
244 ↓ ↓ ↓ ↓
245 ])
246 (walk-thru-grass
247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
248 (walk [↓ ↓ ← ↓ ↓ ↓ ←
249 ↓ ↓ ↓ ↓ ↓ ↓
250 → → → ↑])
252 (do-nothing 1))))
255 (defn-memo viridian-store->oaks-lab-like-a-boss
256 ([] (viridian-store->oaks-lab-like-a-boss
257 (get-oaks-parcel)))
258 ([script]
259 (->> script
260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
261 ← ← ← ← ← ← ← ← ←
262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
264 (walk-thru-grass
265 [↓ ↓ ↓ ↓ ↓])
267 (walk
268 [↓ ↓ ← ↓
269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
270 → → → ↓])
272 (walk-thru-grass
273 [↓ ↓ ↓])
275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])
277 (walk-thru-grass
278 [↓ ↓ ↓ ↓ ↓ ↓])
280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓
281 ↓ ↓ ↓ ↓ ↓
282 → → → ↑]))))
284 (defn-memo deliver-oaks-parcel
285 ([] (deliver-oaks-parcel
286 (viridian-store->oaks-lab-like-a-boss)))
287 ([script]
288 (->> script
289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
290 (play-moves [[] [:a]])
291 (scroll-text 13)
292 (end-text)
293 (do-nothing 200)
294 (scroll-text 2)
295 (end-text)
296 (scroll-text 2)
297 (end-text)
298 (scroll-text 8)
299 (end-text)
300 (scroll-text 9)
301 (end-text)
302 (scroll-text 7)
303 (end-text)
304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
306 (defn-memo return-to-viridian-mart
307 ([] (return-to-viridian-mart
308 (deliver-oaks-parcel)))
309 ([script]
310 (->> script
311 oaks-lab->pallet-town-edge
312 (pallet-edge->viridian-mart false))))
314 (defn-memo walk-to-counter
315 ([] (walk-to-counter
316 (return-to-viridian-mart)))
317 ([script]
318 (->> script
319 (walk [↑ ↑ ←]))))
323 ;; useful addresses
324 52262 ;; --- current-cursor-offset
325 52278 ;; --- current screen-offset
328 (defn exp-item-list []
329 (clojure.pprint/pprint
330 (apply harmonic-compare
331 (map read-state
332 ["up-1" "down-1"
333 "up-2" "down-2"
334 "up-3" "down-3"
335 "up-4" "down-4"
336 "up-5" "down-5"
337 "up-6"]))))
339 (def item-cursor-offset-address 52262)
340 (def item-screen-offset-address 52278)
342 (defn item-offset
343 ([^SaveState state]
344 (let [mem (memory state)]
345 (+ (aget mem item-screen-offset-address)
346 (aget mem item-cursor-offset-address))))
347 ([] (item-offset @current-state)))
350 (defn buy-item
351 "Assumes that the main item-screen is up, and buys
352 quantity of the nth item in the list, assuming that you
353 have enough money."
354 [n quantity script]
355 (if (= 0 quantity)
356 script
357 (let [after-initial-pause
358 (do-nothing 20 script)
359 move-to-item
360 (reduce (fn [script _]
361 (->> script
362 (play-moves [[:d]])
363 (do-nothing 3)))
364 after-initial-pause
365 (range n))
366 select-item
367 (play-moves [[:a]] move-to-item)
368 request-items
369 (reduce (fn [script _]
370 (->> script
371 (play-moves [[:u]])
372 (do-nothing 1)))
373 select-item
374 (range (dec quantity)))
375 buy-items
376 (->> request-items
377 (do-nothing 10)
378 (play-moves [[:a]])
379 (scroll-text)
380 (scroll-text)
381 (do-nothing 10)
382 (play-moves [[:a]])
383 (scroll-text))]
384 buy-items)))
387 (defn buy-items
388 "Given a list of [item-no quantity], buys the quantity
389 from the shop's list. Assumes that the item list is
390 already up."
391 [item-pairs script]
392 (let [item-lookup (into {0 0 1 0 2 0 3 0 4 0} item-pairs)
393 initial-purchase
394 (->> script
395 (buy-item 0 (item-lookup 0))
396 (buy-item 1 (item-lookup 1))
397 (buy-item 2 (item-lookup 2)))]
398 (cond
399 (and
400 (not= 0 (item-lookup 3))
401 (not= 0 (item-lookup 4)))
402 (->> initial-purchase
403 (do-nothing 20)
404 (play-moves [[:d]])
405 (do-nothing 3)
406 (play-moves [[:d]])
407 (do-nothing 3)
408 (play-moves [[:d]])
409 (do-nothing 10)
410 (buy-item 0 (item-lookup 3))
411 (do-nothing 20)
412 (play-moves [[:d]])
413 (do-nothing 3)
414 (play-moves [[:d]])
415 (do-nothing 3)
416 (play-moves [[:d]])
417 (do-nothing 10)
418 (buy-item 0 (item-lookup 4)))
419 (and (= 0 (item-lookup 3))
420 (not= 0 (item-lookup 4)))
421 (->> initial-purchase
422 (do-nothing 20)
423 (play-moves [[:d]])
424 (do-nothing 3)
425 (play-moves [[:d]])
426 (do-nothing 3)
427 (play-moves [[:d]])
428 (do-nothing 10)
429 (play-moves [[:d]])
430 (do-nothing 10)
431 (buy-item 0 (item-lookup 4)))
432 (and (not= 0 (item-lookup 3))
433 (= 0 (item-lookup 4)))
434 (->> initial-purchase
435 (do-nothing 20)
436 (play-moves [[:d]])
437 (do-nothing 3)
438 (play-moves [[:d]])
439 (do-nothing 3)
440 (play-moves [[:d]])
441 (do-nothing 10)
442 (buy-item 0 (item-lookup 3)))
443 (and (= 0 (item-lookup 3))
444 (= 0 (item-lookup 4)))
445 initial-purchase)))
448 (defn test-buy-items
449 ([] (test-buy-items
450 (walk-to-counter)))
451 ([script]
452 (->> [(first script) (set-money (second script)
453 999999)]
454 (play-moves
455 [[] [:a] []])
456 (scroll-text)
457 (do-nothing 100)
458 (play-moves [[:a]])
459 (do-nothing 100)
460 (buy-items
461 [[0 1]
462 [1 15]
463 [2 1]
464 [3 20]
465 [4 95]
466 ]))))
468 (defn-memo buy-initial-items
469 ([] (buy-initial-items
470 (walk-to-counter)))
471 ([script]
472 (->> script
473 (play-moves
474 [[] [:a] []])
475 (scroll-text)
476 (do-nothing 100)
477 (play-moves [[:a]])
478 (do-nothing 100)
479 (buy-items
480 [[0 1]
481 [1 1]
482 [2 1]
483 [3 1]
484 [4 1]])
485 (do-nothing 100)
486 (play-moves [[:b]])
487 (do-nothing 100)
488 (play-moves [[:b]])
489 (do-nothing 100)
490 (play-moves [[:b] []])
491 (first-difference [:b] [:b :start] AF))))
494 (defn-memo do-save-corruption
495 ([] (do-save-corruption
496 (buy-initial-items)))
497 ([script]
498 (->> script
499 (first-difference [] [:d] AF)
500 (play-moves [[] [] [] [:d]
501 [] [] [] [:d]
502 [] [] [] [:d]
503 [] [] [:a]])
504 scroll-text
505 (play-moves
506 ;; this section is copied from speedrun-2942 and corrupts
507 ;; the save so that the total number of pokemon is set to
508 ;; 0xFF, allowing manipulation of non-pokemon data in RAM
509 ;; via the pokemon interface.
510 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
511 [] [] [] [] [] [] [] [] [] [] [] [:select] [:restart]])
512 (title)
513 (first-difference [] [:start] AF)
514 (first-difference [] [:a] AF)
515 (first-difference [:a] [:a :start] AF))))
517 (def menu do-nothing )
519 (defn-memo corrupt-item-list
520 ([] (corrupt-item-list
521 (do-save-corruption)))
522 ([script]
523 (->> script
524 (do-nothing 200)
525 (menu [↓ [:a]]) ; select "POKEMON" from
526 ; from main menu
527 (menu [↓ ↓ ↓ ↓ ↓ ↓ ; go to 6th pokemon
528 [:a] ↓ [:a] ; select "switch"
529 ↓ ↓ ↓ [:a]]) ; switch with 9th "pokemon"
531 (do-nothing 1))))
533 (defn-memo get-burn-heals
534 ([] (get-burn-heals
535 (corrupt-item-list)))
536 ([script]
537 (->> script
538 (menu [[:b] [:b]])
539 (menu [[:a]])
540 (do-nothing 100)
541 (menu [↓ [:a]])
542 (do-nothing 100)
543 (menu [[:a] ↓ [:a]])
544 (scroll-text)
545 (menu [[:b][:b]])
546 (menu [[:a]])
548 (do-nothing 50)
549 (buy-items [[0 1]])
550 (do-nothing 60)
551 (menu [[:a]])
552 (scroll-text)
554 (do-nothing 50)
555 (buy-items [[0 1]])
556 (do-nothing 60)
557 ;;(menu [[:a]])
558 ;;(scroll-text)
560 ;;(do-nothing 300)
561 ;;(menu [[:b] [:b]])
562 ;;(do-nothing 300)
564 (buy-items [[0 1]
565 [1 1]
566 [1 1]
567 [2 1]
568 [3 1]
569 [4 97]])
571 (do-nothing 10))))
573 (defn-memo corrupt-item-list-again
574 ([] (corrupt-item-list-again (get-burn-heals)))
575 ([script]
576 (->> script
577 (do-nothing 10)
578 (play-moves [[:b]])
579 (do-nothing 100)
580 (play-moves [[:b]])
581 (do-nothing 40)
582 (play-moves [[:b]])
583 (first-difference [:b] [:start :b] AF)
584 (menu [[:a] ↑ ↑ ↑ ↑ ↑ ; get fifth pokemon
585 [:a] ↓ [:a] ; and corrupt the
586 ↓ ↓ ↓ ↓ ↓ [:a]]) ; item list again by
587 ; switching it to
588 ))) ; tenth place.
590 (defn-memo viridian-store->viridian-poke-center
591 ([] (viridian-store->viridian-poke-center
592 (corrupt-item-list-again)))
593 ([script]
594 (->> script
595 (do-nothing 100)
596 (play-moves [[:b]])
597 (do-nothing 100)
598 (play-moves [[:b]])
599 (do-nothing 40)
600 ;; leave store
601 (walk [↓ ↓
602 → ↓ ↓])
603 (walk [← ← ← ←
604 ↓ ↓ ↓ ↓ ↓ ↓
605 ← ← ← ↑]))))
607 (defn-memo to-poke-center-computer
608 ([] (to-poke-center-computer
609 (viridian-store->viridian-poke-center)))
610 ([script]
611 (->> script
612 (walk [→ →
613 ↑ ↑ ↑
614 → → → → → → → → → ↑])
615 (do-nothing 1))))
617 (defn-memo begin-deposits
618 ([] (begin-deposits
619 (to-poke-center-computer)))
620 ([script]
621 (->> script
622 ;; access PC
623 (scroll-text 2)
625 ;; access item storage
626 (menu [[:a] [:d] [:a]])
627 (scroll-text 2)
629 ;; begin deposit
630 (menu [[:d] [:a]])
631 (do-nothing 40))))
633 (defn deposit-n-items
634 [n script]
635 (->> script
636 (do-nothing 100)
637 (play-moves [[:a]])
638 (do-nothing 80)
639 (multiple-times
640 (dec n)
641 (fn [script]
642 (->> script
643 (play-moves [[:u]])
644 (do-nothing 1))))
645 (play-moves [[:a]])
646 (scroll-text)))
648 (defn deposit-one-item
649 [script]
650 (->> script
651 (do-nothing 100)
652 (play-moves [[:a]])
653 (do-nothing 80)
654 (play-moves [[:a]])
655 (scroll-text)))
657 (defn-memo create-header
658 ([] (create-header (begin-deposits)))
659 ([script]
660 (->> script
661 (multiple-times 33 deposit-one-item)
662 (do-nothing 1))))
664 (defn bootstrap-init []
665 [(read-moves "bootstrap-init")
666 (read-state "bootstrap-init")])
668 (defn create-bootstrap-program
669 ([] (create-bootstrap-program
670 (create-header)))
671 ([script]
672 (->> script
673 (do-nothing 120)
674 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])
675 ;;(deposit-n-items 33)
677 (menu (repeat 17 ↓))
681 (do-nothing 1))))
684 (defn test-pc-item-program []
685 (-> (read-state "bootstrap-init")
686 (set-memory pc-item-list-start 50)
687 (set-memory-range
688 map-function-address-start [0x8B 0xD5])
689 (set-memory-range
690 (inc pc-item-list-start)
691 (flatten
692 [(repeat
693 28
694 [0xFF 0x01])
695 [;; second part of item manipulation program
696 0x00 ;; this starts at address 0xD56C
697 0x2A ;; save (HL)=(target) to A, increment HL
699 0x00
700 0x47 ;; save A to B
702 0x00
703 0x3A ;; save (target+1) to A, decrement HL
705 0x00
706 0x22 ;; A -> target, increment HL [(target+1) -> target]
708 0x00
709 0x70 ;; load B into target+1 [(target) -> target+1]
711 0x00
712 0xC3 ;; first part of absolute jump
714 0x0C ;; return control to pokemon kernel
715 0x5F]
716 (repeat
717 5
718 [0xFF 0x01])
720 [;; first part of item manipulation program
721 0x00
722 0x21 ;; load target into HL
724 0x94 ;; this is the target address
725 0xD5
727 0x00 ;; relative jump back to first part
728 0x18
730 0xE1 ;; of program
731 0x01
733 0xFF ;; spacer
734 0x01
736 0x04 ;; target ID (pokeball)
737 0x3E ;; target Quantity (lemonade)
738 ]]))))