Mercurial > vba-clojure
view src/lua/lundump.h @ 369:abcc522a3242
script: wrote memory pattern from within game!
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Tue, 10 Apr 2012 06:33:44 -0500 |
parents | 27763b933818 |
children |
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1 /*2 ** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $3 ** load precompiled Lua chunks4 ** See Copyright Notice in lua.h5 */7 #ifndef lundump_h8 #define lundump_h10 #include "lobject.h"11 #include "lzio.h"13 /* load one chunk; from lundump.c */14 LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);16 /* make header; from lundump.c */17 LUAI_FUNC void luaU_header (char* h);19 /* dump one chunk; from ldump.c */20 LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);22 #ifdef luac_c23 /* print one chunk; from print.c */24 LUAI_FUNC void luaU_print (const Proto* f, int full);25 #endif27 /* for header of binary files -- this is Lua 5.1 */28 #define LUAC_VERSION 0x5130 /* for header of binary files -- this is the official format */31 #define LUAC_FORMAT 033 /* size of header of binary files */34 #define LUAC_HEADERSIZE 1236 #endif