Mercurial > vba-clojure
view src/gba/Sram.cpp @ 369:abcc522a3242
script: wrote memory pattern from within game!
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 10 Apr 2012 06:33:44 -0500 |
parents | f9f4f1b99eed |
children |
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1 #include "../common/System.h"2 #include "Flash.h"3 #include "Sram.h"5 u8 sramRead(u32 address)6 {7 return flashSaveMemory[address & 0xFFFF];8 }10 void sramWrite(u32 address, u8 byte)11 {12 flashSaveMemory[address & 0xFFFF] = byte;13 systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;14 }