view src/gba/Sram.cpp @ 353:a9e7507379e9

adjusting run to use 0x00 items for money since they are worth a half million each.
author Robert McIntyre <rlm@mit.edu>
date Mon, 09 Apr 2012 05:36:56 -0500
parents f9f4f1b99eed
children
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line source
1 #include "../common/System.h"
2 #include "Flash.h"
3 #include "Sram.h"
5 u8 sramRead(u32 address)
6 {
7 return flashSaveMemory[address & 0xFFFF];
8 }
10 void sramWrite(u32 address, u8 byte)
11 {
12 flashSaveMemory[address & 0xFFFF] = byte;
13 systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;
14 }