view src/gba/Sram.cpp @ 373:a6f212ae29a3

Found some tile sprites for printable characters. Neato.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 09 Apr 2012 03:46:04 -0500
parents f9f4f1b99eed
children
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line source
1 #include "../common/System.h"
2 #include "Flash.h"
3 #include "Sram.h"
5 u8 sramRead(u32 address)
6 {
7 return flashSaveMemory[address & 0xFFFF];
8 }
10 void sramWrite(u32 address, u8 byte)
11 {
12 flashSaveMemory[address & 0xFFFF] = byte;
13 systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;
14 }