view src/common/System.h @ 272:a60ea8632ff4

beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
author Dylan Holmes <ocsenave@gmail.com>
date Tue, 27 Mar 2012 00:59:43 -0500
parents 1ff2c546f5ad
children
line wrap: on
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1 #ifndef VBA_SYSTEM_H
2 #define VBA_SYSTEM_H
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
8 #include "zlib.h"
9 #include "../Port.h"
11 // c++ lacks a way to implement Smart Referrences or Delphi-Style Properties
12 // in order to maintain consistency, value-copied things should not be modified too often
13 struct EmulatedSystem
14 {
15 // main emulation function
16 int (*emuMain)(int);
17 // reset emulator
18 void (*emuReset)(bool);
19 // clean up memory
20 void (*emuCleanUp)();
21 // load battery file
22 bool (*emuReadBattery)(const char *);
23 // write battery file
24 bool (*emuWriteBattery)(const char *);
25 // load battery file from stream
26 bool (*emuReadBatteryFromStream)(gzFile);
27 // write battery file to stream
28 bool (*emuWriteBatteryToStream)(gzFile);
29 // load state
30 bool (*emuReadState)(const char *);
31 // save state
32 bool (*emuWriteState)(const char *);
33 // load state from stream
34 bool (*emuReadStateFromStream)(gzFile);
35 // save state to stream
36 bool (*emuWriteStateToStream)(gzFile);
37 // load memory state (rewind)
38 bool (*emuReadMemState)(char *, int);
39 // write memory state (rewind)
40 bool (*emuWriteMemState)(char *, int);
41 // write PNG file
42 bool (*emuWritePNG)(const char *);
43 // write BMP file
44 bool (*emuWriteBMP)(const char *);
45 // emulator update CPSR (ARM only)
46 void (*emuUpdateCPSR)();
47 // emulator has debugger
48 bool emuHasDebugger;
49 // clock ticks to emulate
50 int emuCount;
51 };
53 // why not convert the value type only when doing I/O?
54 struct EmulatedSystemCounters
55 {
56 int32 frameCount;
57 int32 lagCount;
58 int32 extraCount;
59 bool8 lagged;
60 bool8 laggedLast;
61 };
63 extern struct EmulatedSystem theEmulator;
64 extern struct EmulatedSystemCounters systemCounters;
66 extern void log(const char *, ...);
68 extern void systemGbPrint(u8 *, int, int, int, int);
69 extern int systemScreenCapture(int);
70 extern void systemRefreshScreen();
71 extern void systemRenderFrame();
72 extern void systemRedrawScreen();
73 extern void systemUpdateListeners();
74 // updates the joystick data
75 extern void systemSetSensorX(int32);
76 extern void systemSetSensorY(int32);
77 extern void systemResetSensor();
78 extern int32 systemGetSensorX();
79 extern int32 systemGetSensorY();
80 extern void systemUpdateMotionSensor(int);
81 extern int systemGetDefaultJoypad();
82 extern void systemSetDefaultJoypad(int);
83 extern bool systemReadJoypads();
84 // return information about the given joystick, -1 for default joystick... the bool is for if motion sensor should be handled
85 // too
86 extern u32 systemGetOriginalJoypad(int, bool);
87 extern u32 systemGetJoypad(int, bool);
88 extern void systemSetJoypad(int, u32);
89 extern void systemClearJoypads();
90 extern void systemMessage(int, const char *, ...);
91 extern void systemScreenMessage(const char *msg, int slot = 0, int duration = 3000, const char *colorList = NULL);
92 extern bool systemSoundInit();
93 extern void systemSoundShutdown();
94 extern void systemSoundPause();
95 extern void systemSoundResume();
96 extern bool systemSoundIsPaused();
97 extern void systemSoundReset();
98 extern void systemSoundWriteToBuffer();
99 extern void systemSoundClearBuffer();
100 extern bool systemSoundCanChangeQuality();
101 extern bool systemSoundSetQuality(int quality);
102 extern u32 systemGetClock();
103 extern void systemSetTitle(const char *);
104 extern void systemShowSpeed(int);
105 extern void systemIncreaseThrottle();
106 extern void systemDecreaseThrottle();
107 extern void systemSetThrottle(int);
108 extern int systemGetThrottle();
109 extern void systemFrame();
110 extern int systemFramesToSkip();
111 extern bool systemIsEmulating();
112 extern void systemGbBorderOn();
113 extern bool systemIsRunningGBA();
114 extern bool systemIsSpedUp();
115 extern bool systemIsPaused();
116 extern void systemSetPause(bool pause);
117 extern bool systemPauseOnFrame();
119 extern int systemCartridgeType;
120 extern int systemSpeed;
121 extern bool systemSoundOn;
122 extern u16 systemColorMap16[0x10000];
123 extern u32 systemColorMap32[0x10000];
124 extern u16 systemGbPalette[24];
125 extern int systemRedShift;
126 extern int systemGreenShift;
127 extern int systemBlueShift;
128 extern int systemColorDepth;
129 extern int systemDebug;
130 extern int systemVerbose;
131 extern int systemFrameSkip;
132 extern int systemSaveUpdateCounter;
134 #define SYSTEM_SAVE_UPDATED 30
135 #define SYSTEM_SAVE_NOT_UPDATED 0
137 #endif // VBA_SYSTEM_H