Mercurial > vba-clojure
view clojure/com/aurellem/exp/item_bridge.clj @ 190:9a7a46c4aa1b
extending functionality of support namespaces in prepreation of give-pokemon
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 22 Mar 2012 16:34:10 -0500 |
parents | 426fce7e609d |
children | 8523faa122b0 |
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1 (ns com.aurellem.exp.item-bridge2 (:use (com.aurellem.gb saves util constants gb-driver vbm items assembly))3 (:use (com.aurellem.run title save-corruption))4 ;;(:use (com.aurellem.exp pokemon))5 (:import [com.aurellem.gb.gb_driver SaveState]))7 (defn corrupt-item-state []8 (second (destroy-item-end-of-list-marker)))10 (defn corrupt-item-state []11 (read-state "corrupt-items"))13 (defn view-memory-range [state start end]14 (dorun15 (map (fn [loc val]16 (println (format "%04X : %02X" loc val)))17 (range start end) (subvec (vec (memory state)) start end)))18 state)20 (defn almost-broken21 "if one more memory location is turned into 0x03, the game crashes."22 [n]23 (view-memory-range24 (set-inv-mem (mid-game)25 (concat [0xFF] (repeat 64 0x03)26 (subvec (vec (memory (mid-game)))27 (+ item-list-start 65)28 (+ item-list-start 65 n))29 (repeat (- 255 65 n) 0x03)))30 item-list-start (+ item-list-start 255)))32 (defn actually-broken33 "if this memory location is turned into 0x03, the game crashes."34 []35 (set-memory (mid-game) 0xD35D 0x03))38 ;; (almost-broken 20) more or less works40 (defn capture-program-counter41 "records the program counter for each tick"42 [^SaveState state ticks]43 (let [i (atom 0)]44 (reduce (fn [[program-counters state] _]45 (println (swap! i inc))46 [(conj program-counters (PC state))47 (tick state)])48 [[] state]49 (range ticks))))52 (defn capture-program-counter53 [^SaveState state ticks]54 (tick state)56 (loop [i 057 pcs []]58 (if (= i ticks)59 (filter (partial < 0x2000)(sort (set pcs)))60 (do61 (com.aurellem.gb.Gb/tick)62 (recur (inc i)63 (conj pcs (first (registers))))))))65 (defn loop-program []66 [0x00 ;0xD31D ;; disable-interrupts68 0xC3 ;; loop forever69 0x1D70 0xD3])72 (def map-function-address-start 0xD36D)74 (defn test-loop []75 (continue!76 (-> (mid-game)77 (set-memory-range 0xD31D (loop-program))78 (set-memory-range79 map-function-address-start80 [0xD3 0x1D]))))85 (defn-memo corrupt-moves []86 (concat87 (first88 (->>89 [[] (mid-game)]90 (advance [:b] [:b :start])91 (advance [] [:d])92 (play-moves [[] [] [] [:d] [] [] [] [:d] [] [] [:a]])93 scroll-text94 (play-moves95 ;; this section is copied from speedrun-294296 ;; and corrupts the save so that the end-of-list marker97 ;; for the pokemon roster is destroyed, but the save is still98 ;; playable.99 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []100 [] [] [] [] [] [] [] [] [] [] [:select] [:restart]])101 (play-moves102 (first (title)))103 (advance [] [:start])104 (advance [] [:a])105 (advance [:a] [:a :start])))106 [[]]))110 (defn corrupt111 "enter the codes to destroy the112 pokemon list using save corruption"113 ([^SaveState state]114 (run-moves115 state116 (corrupt-moves)))117 ([] (corrupt @current-state)))119 (defn mid-game-corrupt []120 (read-state "corrupt-mid-game"))122 (defn prepare-memory123 ([^SaveState state]124 (-> state125 (set-memory-range 0xD31D (loop-program))126 (set-memory-range 0xD336 [0x1D 0xD3])))127 ([] (prepare-memory @current-state)))131 (defn test-memory-fun [n]132 (capture-program-counter133 (set-memory-range134 (tick (mid-game))135 0xD36D136 [0 0])137 n))139 ;;(def good (test-memory-fun 17000))141 ;;(def bad (test-memory-fun 18000))