Mercurial > vba-clojure
view clojure/com/aurellem/exp/notes.txt @ 246:921d2277bb57
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 01:56:57 -0500 |
parents | 7984a084aa07 |
children | 22f58fa47c3c |
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1 ******** Game Sequence4 start game6 name rival "<space><PK>G<PK>G<PK>"7 (0x7F 0xE1 0x86 0xE1 0x86 0xE1 in character codes)9 get pikachu, fight rival, deliver oak's parcel11 buy 5 items from viridian store, with the last one being a12 burn-heal.14 Perform save corruption.16 move one of the other items that wasn't destroyed (but not17 burn-heal) to the money counter to get a bunch of money.19 buy 95 more burn heals. 95 burn heals spells out the20 address that will safely return control to the pokemon21 kernel.23 [repeat following 35 times]24 0x0025 0x0127 0x0028 0xFA -- first part of "Load A from Literal address"30 third rival's name character31 xD5 -- target item address33 0x0034 0x3C -- increment A register36 0x0037 0xEA -- first part of "Save A to literal address"39 fifth rival's name character40 xD5 -- target item address42 0x0043 0xC3 -- first part of "Absolute Jump to literal address"45 burn-heal46 x 95 -- address of Route 3 memory-function48 0x0049 0x??51 shift rival's name's first two characters into52 mem-function-address.54 now close the menu and continue item manipulations using the55 newly constructed program. Starting and then canceling the56 start menu activates the program.60 ********** END Game Sequence70 valid start addresses for the initial bootstrap program are71 the following:73 0xD31D - 0xD41B74 --OR--75 0xD53A - 0XD59C