Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 585:9159187bbf26
fixed problem in clear-screen.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 01 Sep 2012 10:04:19 -0500 |
parents | bbed03870072 |
children | af3ca2f51bad |
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1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 ;;pinkie-pie-mark47 test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 (infinite-loop)79 ;;music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))130 (defn glyph-display-program131 [start-address]132 (let [data-start (+ 2 start-address)133 load-data134 (flatten135 [;; data region136 0x18137 2138 0 0;; current row and column139 ;; save all registers140 0xC5 0xD5 0xE5 0xF5142 ;; load data from data region into registers144 0xF5 ;; push A, which contains current glyph146 0x21147 (reverse (disect-bytes-2 data-start))148 ;; load row and column into DE149 0x2A 0x57 ;; row -> D150 0x2A 0x5F ;; column -> E153 ])156 display-glyph157 (let [init*158 (flatten159 [(repeat 100 0)160 ;; Reset HL to initial value162 ;; clear screen if we are at 0,0163 0x7A 0xB3 ;; D->A, OR E A ==> (= D E 0)164 0x20 ;; skip clear-screen if D and E are not both zero165 :clear-screen-length])167 clear-screen168 (flatten169 [;; save all registers170 0xC5 0xD5 0xE5 0xF5172 (select-LCD-bank 0)173 ;; write 0x00 to memory locations174 ;; 0x9800 to 0x9A34175 0x21176 0x00 0x98 ;; load 0x9800 into HL179 0x16 3 ;; 3 -> D180 0x1E 190 ;; 188 -> E182 ;; Empty space Character ID183 0x3E 16 ;; 0-> A185 ;; begin of do-while loop186 0x22 ;; load A to 0x9800187 0x1D ;; dec E188 0x20189 (->signed-8-bit -4)190 0x15 ;; dec D191 0x1E 190 ;; 188 -> E192 0x20193 (->signed-8-bit -8)194 ;; end of do-while-loop196 ;; restore all registers197 0xF1 0xE1 0xD1 0xC1])200 increment-row-column201 [;; D contains row and E contains column203 ;; every time column (E) reaches 20, set204 ;; column to 0 and increment row205 0x1C ;; inc E206 0x3E 20 0xBB ;; compare E to 20207 0x20208 3209 0x14210 0x1E 0213 0x3E 18214 0xBA215 0x20216 2217 0x16 0219 ;; 0x00 ;;0x1C ;; inc E220 ;; 0x3E 20 0xBB ;; compare E to 20221 ;; 0x20 ;; if E is 20222 ;; 3223 ;; 0x1E 0 ;; set E to zero224 ;; 0x00; 0x14 ;; (inc D) -> D226 ;; ;; every time row (D) reaches 18, set row to 0227 ;; 0x3E 18 0xBA ;; compare D to 18228 ;; 0x20 ;; if D is 18229 ;; 2230 ;; 0x16 0231 ;; set D to zero232 ]234 set-HL-from-row-and-column235 (flatten236 [;; formula for memory offset is:237 ;; (+ 0x9800 (* 32 row) column) ==238 ;; (+ 0x97E0 (* 32 (+ 1 row)) column)239 0xD5 ;; push DE241 ;; RLM: this should be 0x9800, investigate242 0x21 0x00 0x98 ;; load HL with something244 0x06 0245 0x4B ;; columns (E) -> BC246 0x09 ;; HL += columns249 0xAF ;; 0 -> A251 0x06 0252 0x0E 32 ;; load 32 into BC254 0xBA ;; CP A D255 0x28 ;; skip this next section if A == D256 4257 ;;(+ 32 3)258 0x09 ;; HL += 32259 ;;(repeat 32 0x23)260 0x3C261 0x18262 ;;(->signed-8-bit (+ -6 -32))263 (->signed-8-bit -7)264 ;; 0x14 ;; inc D to handle case where D == 0265 ;; ;; D will never be > 20, so this will never overflow.267 ;; ;; do268 ;; 0x09 ;; HL += 32269 ;; 0x15 ;; dec D270 ;; ;; while D != 0271 ;; 0x20272 ;; (->signed-8-bit -4)274 0xD1 ;; pop DE275 ])277 render-glyph278 (flatten279 [;; Render each nybble of A as a character280 ;; there are two characters to a glyph.282 0x21283 (reverse (disect-bytes-2 data-start))284 ;; load row and column into DE285 0x2A 0x57 ;; row -> D286 0x2A 0x5F ;; column -> E289 set-HL-from-row-and-column291 0xF1 ;; pop A, now A is equal to key input292 0xF5 ;; save A294 0xE6 0xF0 ;; clear second nybble295 0xCB 0x37 ;; swap nybbles296 0x77 ;; store A in video RAM as a character (pun)297 increment-row-column300 set-HL-from-row-and-column302 0xF1 ;; restore A303 0xE6 0x0F ;; select second nybble304 0x77 ;; store second nybble as character305 increment-row-column306 ])309 init (replace310 {:clear-screen-length (count clear-screen)} init*)311 ]313 (concat init clear-screen render-glyph))315 cleanup316 ;; restore all registers317 (flatten318 [;; Reset HL to initial data-start value319 0x21320 (reverse (disect-bytes-2 data-start))321 ;;0x23322 ;; write variables323 0x7A 0x22 ;; D -> rows -> to RAM324 0x7B 0x22 ;; E -> columns325 ])327 stack-cleanup328 [0xF1 0xE1 0xD1 0xC1]329 ]330 (concat load-data331 display-glyph332 cleanup stack-cleanup)))334 (def main-program-base-address 0xC000)336 (defn glyph-bootstrap-program337 [start-address delay-count total-glyph-count]338 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B339 header (concat (frame-metronome) (read-user-input))341 glyph-display (glyph-display-program342 (+ (count init)343 (count header)344 start-address))345 ;;(- (count (program-data 0)) 100))347 state-machine-start-address348 (+ start-address (count init) (count header) (count glyph-display))349 state-machine350 (bootstrap-state-machine state-machine-start-address)352 return-to-header353 (flatten354 [0xC3355 (reverse (disect-bytes-2356 (+ (count init) start-address)))])]357 (concat init header glyph-display state-machine return-to-header)))361 (defn-memo begin-glyph-bootstrap362 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))363 ([script]364 (let [glyph-init (glyph-init-program relocated-bootstrap-start)365 main-glyph-start (+ relocated-bootstrap-start366 (count glyph-init))367 glyph-program (glyph-bootstrap-program368 main-glyph-start 0 0)]369 (->> script370 (do-nothing 2)371 ;; begin glyph program372 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music374 (write-RAM375 relocated-bootstrap-start376 (concat glyph-init glyph-program))377 (transfer-control relocated-bootstrap-start)378 (do-nothing 1)380 ))))382 (defn write-all-program-data383 ([] (write-all-program-data (begin-glyph-bootstrap)))384 ([script]385 (let [base-address main-program-base-address]386 (->> script387 (write-RAM base-address (program-data base-address))))))389 (defn activate-program390 ([] (activate-program (write-all-program-data)))391 ([script]392 (->> script393 (transfer-control main-program-base-address)394 ;;(do-nothing 1800)395 (do-nothing 50)396 )))399 ;; possible screen writing programs401 ;; (program needs to stop executing at some point)402 ;; maybe have total length counter or something?404 ;; automatic counter that reads from program-start and clears the405 ;; screen every 360 (* 18 20) gliphs407 ;; advantages -- very simple and low bandwidth408 ;; disadvantages -- hard to align counter410 ;; implementation -- refactor main-bootstrap-program to provide a411 ;; state-machine code-section which can be recombined into another412 ;; program.