Mercurial > vba-clojure
view src/sdl/TestEmu.cpp @ 5:8fe0c57e53d2
concentrating on lua first
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:39:40 -0600 |
parents | f9f4f1b99eed |
children |
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1 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.2 // Copyright (C) 1999-2003 Forgotten3 // Copyright (C) 2004 Forgotten and the VBA development team5 // This program is free software; you can redistribute it and/or modify6 // it under the terms of the GNU General Public License as published by7 // the Free Software Foundation; either version 2, or(at your option)8 // any later version.9 //10 // This program is distributed in the hope that it will be useful,11 // but WITHOUT ANY WARRANTY; without even the implied warranty of12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the13 // GNU General Public License for more details.14 //15 // You should have received a copy of the GNU General Public License16 // along with this program; if not, write to the Free Software Foundation,17 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.19 #include <stdarg.h>20 #include <stdlib.h>21 #include <stdio.h>22 #include <string.h>23 #include <sys/types.h>24 #include <sys/stat.h>26 #include "AutoBuild.h"28 #include "SDL.h"29 #include "debugger.h"30 #include "common/System.h"31 #include "common/unzip.h"32 #include "common/Util.h"33 #include "gba/GBA.h"34 #include "gba/GBAGlobals.h"35 #include "gba/GBASound.h"36 #include "gb/GB.h"37 #include "gb/gbGlobals.h"39 #ifndef WIN3240 # include <unistd.h>41 # define GETCWD getcwd42 #else // WIN3243 # include <direct.h>44 # define GETCWD _getcwd45 #endif // WIN3247 #ifdef MMX48 extern "C" bool cpu_mmx;49 #endif50 extern bool8 soundEcho;51 extern bool8 soundLowPass;52 extern bool8 soundReverse;54 extern void remoteInit();55 extern void remoteCleanUp();56 extern void remoteStubMain();57 extern void remoteStubSignal(int,int);58 extern void remoteOutput(char *, u32);59 extern void remoteSetProtocol(int);60 extern void remoteSetPort(int);61 extern void debuggerOutput(char *, u32);63 struct EmulatedSystem emulator;65 int systemRedShift = 0;66 int systemBlueShift = 16;67 int systemGreenShift = 8;68 int systemColorDepth = 32;69 int systemDebug = 0;70 int systemVerbose = 0;71 int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;73 int sensorX = 2047;74 int sensorY = 2047;75 bool sensorOn = false;77 int cartridgeType = 3;78 int captureFormat = 0;80 int emulating = 0;81 int RGB_LOW_BITS_MASK=0x821;82 int systemFrameSkip = 0;83 u32 systemColorMap32[0x10000];84 u16 systemColorMap16[0x10000];85 u16 systemGbPalette[24];86 char filename[2048];87 char biosFileName[2048];88 char captureDir[2048];89 char saveDir[2048];90 char batteryDir[2048];92 int throttle = 0;94 bool paused = false;95 bool debugger = true;96 bool debuggerStub = false;97 bool systemSoundOn = false;98 bool removeIntros = false;99 int sdlFlashSize = 0;100 int sdlAutoIPS = 1;101 int sdlRtcEnable = 0;102 int sdlAgbPrint = 0;104 int sdlDefaultJoypad = 0;106 u16 motion[4] = {107 SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2108 };110 extern void debuggerSignal(int,int);112 void (*dbgMain)() = debuggerMain;113 void (*dbgSignal)(int,int) = debuggerSignal;114 void (*dbgOutput)(char *, u32) = debuggerOutput;116 char *sdlGetFilename(char *name)117 {118 static char filebuffer[2048];120 int len = strlen(name);122 char *p = name + len - 1;124 while(true) {125 if(*p == '/' ||126 *p == '\\') {127 p++;128 break;129 }130 len--;131 p--;132 if(len == 0)133 break;134 }136 if(len == 0)137 strcpy(filebuffer, name);138 else139 strcpy(filebuffer, p);140 return filebuffer;141 }143 void usage(char *cmd)144 {145 printf("%s file-name\n",cmd);146 }148 int main(int argc, char **argv)149 {150 fprintf(stderr,"VisualBoyAdvance-Test version %s\n", VERSION);152 captureDir[0] = 0;153 saveDir[0] = 0;154 batteryDir[0] = 0;156 char buffer[1024];158 systemFrameSkip = frameSkip = 2;159 gbBorderOn = 0;161 parseDebug = true;163 if(!debuggerStub) {164 if(argc <= 1) {165 systemMessage(0,"Missing image name");166 usage(argv[0]);167 exit(-1);168 }169 }171 for(int i = 0; i < 24;) {172 systemGbPalette[i++] = (0x1f) | (0x1f << 5) | (0x1f << 10);173 systemGbPalette[i++] = (0x15) | (0x15 << 5) | (0x15 << 10);174 systemGbPalette[i++] = (0x0c) | (0x0c << 5) | (0x0c << 10);175 systemGbPalette[i++] = 0;176 }178 if(argc == 2) {179 char *szFile = argv[optind];180 bool failed = false;181 if(utilIsZipFile(szFile)) {182 unzFile unz = unzOpen(szFile);184 if(unz == NULL) {185 systemMessage(0, "Cannot open file %s", szFile);186 exit(-1);187 }188 int r = unzGoToFirstFile(unz);190 if(r != UNZ_OK) {191 unzClose(unz);192 systemMessage(0, "Bad ZIP file %s", szFile);193 exit(-1);194 }196 bool found = false;198 unz_file_info info;200 while(true) {201 r = unzGetCurrentFileInfo(unz,202 &info,203 buffer,204 sizeof(buffer),205 NULL,206 0,207 NULL,208 0);210 if(r != UNZ_OK) {211 unzClose(unz);212 systemMessage(0,"Bad ZIP file %s", szFile);213 exit(-1);214 }216 if(utilIsGBImage(buffer)) {217 found = true;218 cartridgeType = 1;219 break;220 }221 if(utilIsGBAImage(buffer)) {222 found = true;223 cartridgeType = 0;224 break;225 }227 r = unzGoToNextFile(unz);229 if(r != UNZ_OK)230 break;231 }233 if(!found) {234 unzClose(unz);235 systemMessage(0, "No image found on ZIP file %s", szFile);236 exit(-1);237 }239 unzClose(unz);240 }242 if(utilIsGBImage(szFile) || cartridgeType == 1) {243 failed = !gbLoadRom(szFile);244 cartridgeType = 1;245 emulator = GBSystem;246 } else if(utilIsGBAImage(szFile) || cartridgeType == 0) {247 failed = !CPULoadRom(szFile);248 cartridgeType = 0;249 emulator = GBASystem;251 //CPUInit(biosFileName, useBios);252 CPUInit();253 CPUReset();254 } else {255 systemMessage(0, "Unknown file type %s", szFile);256 exit(-1);257 }259 if(failed) {260 systemMessage(0, "Failed to load file %s", szFile);261 exit(-1);262 }263 strcpy(filename, szFile);264 char *p = strrchr(filename, '.');266 if(p)267 *p = 0;268 } else {269 cartridgeType = 0;270 strcpy(filename, "gnu_stub");271 rom = (u8 *)malloc(0x2000000);272 workRAM = (u8 *)calloc(1, 0x40000);273 bios = (u8 *)calloc(1,0x4000);274 internalRAM = (u8 *)calloc(1,0x8000);275 paletteRAM = (u8 *)calloc(1,0x400);276 vram = (u8 *)calloc(1, 0x20000);277 oam = (u8 *)calloc(1, 0x400);278 pix = (u8 *)calloc(1, 4 * 240 * 160);279 ioMem = (u8 *)calloc(1, 0x400);281 emulator = GBASystem;283 //CPUInit(biosFileName, useBios);284 CPUInit();285 CPUReset();286 }288 if(debuggerStub)289 remoteInit();291 if(cartridgeType == 0) {292 } else if (cartridgeType == 1) {293 if(gbBorderOn) {294 gbBorderLineSkip = 256;295 gbBorderColumnSkip = 48;296 gbBorderRowSkip = 40;297 } else {298 gbBorderLineSkip = 160;299 gbBorderColumnSkip = 0;300 gbBorderRowSkip = 0;301 }302 } else {303 }305 for(int i = 0; i < 0x10000; i++) {306 systemColorMap32[i] = ((i & 0x1f) << systemRedShift) |307 (((i & 0x3e0) >> 5) << systemGreenShift) |308 (((i & 0x7c00) >> 10) << systemBlueShift);309 }311 emulating = 1;312 soundInit();314 while(emulating) {315 if(!paused) {316 if(debugger && emulator.emuHasDebugger)317 dbgMain();318 else319 emulator.emuMain(emulator.emuCount);320 }321 }322 emulating = 0;323 fprintf(stderr,"Shutting down\n");324 remoteCleanUp();325 soundShutdown();327 if(gbRom != NULL || rom != NULL) {328 emulator.emuCleanUp();329 }331 return 0;332 }334 void systemMessage(int num, const char *msg, ...)335 {336 char buffer[2048];337 va_list valist;339 va_start(valist, msg);340 vsprintf(buffer, msg, valist);342 fprintf(stderr, "%s\n", buffer);343 va_end(valist);344 }346 void systemDrawScreen()347 {348 }350 bool systemReadJoypads()351 {352 return true;353 }355 u32 systemReadJoypad(int,bool)356 {357 return 0;358 }360 void systemShowSpeed(int speed)361 {362 }364 void system10Frames(int rate)365 {366 }368 void systemFrame(int)369 {370 }372 void systemSetTitle(const char *title)373 {374 }376 int systemScreenCapture(int a)377 {378 char buffer[2048];380 if(captureFormat) {381 if(captureDir[0])382 sprintf(buffer, "%s/%s%02d.bmp", captureDir, sdlGetFilename(filename), a);383 else384 sprintf(buffer, "%s%02d.bmp", filename, a);386 emulator.emuWriteBMP(buffer);387 } else {388 if(captureDir[0])389 sprintf(buffer, "%s/%s%02d.png", captureDir, sdlGetFilename(filename), a);390 else391 sprintf(buffer, "%s%02d.png", filename, a);392 emulator.emuWritePNG(buffer);393 }395 systemScreenMessage("Screen capture");396 }398 u32 systemReadJoypadExtended()399 {400 return 0;401 }403 void systemWriteDataToSoundBuffer()404 {405 }407 bool systemSoundInit()408 {409 return true;410 }412 void systemSoundShutdown()413 {414 }416 void systemSoundPause()417 {418 }420 void systemSoundResume()421 {422 }424 void systemSoundReset()425 {426 }428 static int ticks = 0;430 u32 systemGetClock()431 {432 return ticks++;433 }435 void systemUpdateMotionSensor()436 {437 }439 int systemGetSensorX()440 {441 return 0;442 }444 int systemGetSensorY()445 {446 return 0;447 }449 void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast)450 {451 }453 void systemScreenMessage(const char *msg, int slot, int duration, const char *colorList)454 {455 }457 bool systemCanChangeSoundQuality()458 {459 return false;460 }462 bool systemPauseOnFrame()463 {464 return false;465 }467 void systemGbBorderOn()468 {469 }471 bool sdlCheckJoyKey(int)472 {473 return true;474 }476 u16 checksumBIOS()477 {478 bool hasBIOS = false;479 u8 * tempBIOS;480 if(useBios)481 {482 tempBIOS = (u8 *)malloc(0x4000);483 int size = 0x4000;484 if(utilLoad(biosFileName,485 utilIsGBABios,486 tempBIOS,487 size)) {488 if(size == 0x4000)489 hasBIOS = true;490 }491 }493 u16 biosCheck = 0;494 if(hasBIOS) {495 for(int i = 0; i < 0x4000; i += 4)496 biosCheck += *((u32 *)&tempBIOS[i]);497 free(tempBIOS);498 }500 return biosCheck;501 }