view src/sdl/expr.cpp.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
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1 #ifndef YYSTYPE
2 #define YYSTYPE int
3 #endif
4 #define TOKEN_IDENTIFIER 257
5 #define TOKEN_DOT 258
6 #define TOKEN_STAR 259
7 #define TOKEN_ARROW 260
8 #define TOKEN_ADDR 261
9 #define TOKEN_SIZEOF 262
10 #define TOKEN_NUMBER 263
13 extern YYSTYPE yylval;