view src/sdl/Drive.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents 1ff2c546f5ad
children
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line source
1 int runVBA(int, char**);
3 void step();
5 void step(int keymask);
7 void shutdown();
9 int tick();