view src/lua/ltm.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents 27763b933818
children
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1 /*
2 ** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
3 ** Tag methods
4 ** See Copyright Notice in lua.h
5 */
7 #ifndef ltm_h
8 #define ltm_h
11 #include "lobject.h"
14 /*
15 * WARNING: if you change the order of this enumeration,
16 * grep "ORDER TM"
17 */
18 typedef enum {
19 TM_INDEX,
20 TM_NEWINDEX,
21 TM_GC,
22 TM_MODE,
23 TM_EQ, /* last tag method with `fast' access */
24 TM_ADD,
25 TM_SUB,
26 TM_MUL,
27 TM_DIV,
28 TM_MOD,
29 TM_POW,
30 TM_UNM,
31 TM_LEN,
32 TM_LT,
33 TM_LE,
34 TM_CONCAT,
35 TM_CALL,
36 TM_N /* number of elements in the enum */
37 } TMS;
41 #define gfasttm(g,et,e) ((et) == NULL ? NULL : \
42 ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
44 #define fasttm(l,et,e) gfasttm(G(l), et, e)
46 LUAI_DATA const char *const luaT_typenames[];
49 LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
50 LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
51 TMS event);
52 LUAI_FUNC void luaT_init (lua_State *L);
54 #endif