view src/gba/bios.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
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1 #ifndef VBA_BIOS_H
2 #define VBA_BIOS_H
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
8 #include "../Port.h"
10 extern void BIOS_ArcTan();
11 extern void BIOS_ArcTan2();
12 extern void BIOS_BitUnPack();
13 extern void BIOS_BgAffineSet();
14 extern void BIOS_CpuSet();
15 extern void BIOS_CpuFastSet();
16 extern void BIOS_Diff8bitUnFilterWram();
17 extern void BIOS_Diff8bitUnFilterVram();
18 extern void BIOS_Diff16bitUnFilter();
19 extern void BIOS_Div();
20 extern void BIOS_DivARM();
21 extern void BIOS_HuffUnComp();
22 extern void BIOS_LZ77UnCompVram();
23 extern void BIOS_LZ77UnCompWram();
24 extern void BIOS_ObjAffineSet();
25 extern void BIOS_RegisterRamReset();
26 extern void BIOS_RegisterRamReset(u32);
27 extern void BIOS_RLUnCompVram();
28 extern void BIOS_RLUnCompWram();
29 extern void BIOS_SoftReset();
30 extern void BIOS_Sqrt();
31 extern void BIOS_MidiKey2Freq();
32 extern void BIOS_SndDriverJmpTableCopy();
34 #endif // VBA_BIOS_H